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Side by Side Diff: src/gpu/SkGpuDevice.cpp

Issue 616923004: Create MSAA render target for blur mask texture (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2011 Google Inc. 2 * Copyright 2011 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkGpuDevice.h" 8 #include "SkGpuDevice.h"
9 9
10 #include "effects/GrBicubicEffect.h" 10 #include "effects/GrBicubicEffect.h"
11 #include "effects/GrDashingEffect.h" 11 #include "effects/GrDashingEffect.h"
12 #include "effects/GrTextureDomain.h" 12 #include "effects/GrTextureDomain.h"
13 #include "effects/GrSimpleTextureEffect.h" 13 #include "effects/GrSimpleTextureEffect.h"
14 14
15 #include "GrContext.h" 15 #include "GrContext.h"
16 #include "GrBitmapTextContext.h" 16 #include "GrBitmapTextContext.h"
17 #include "GrDistanceFieldTextContext.h" 17 #include "GrDistanceFieldTextContext.h"
18 #include "GrLayerCache.h" 18 #include "GrLayerCache.h"
19 #include "GrLayerHoister.h" 19 #include "GrLayerHoister.h"
20 #include "GrPictureUtils.h" 20 #include "GrPictureUtils.h"
21 #include "GrRecordReplaceDraw.h" 21 #include "GrRecordReplaceDraw.h"
22 #include "GrStrokeInfo.h" 22 #include "GrStrokeInfo.h"
23 #include "GrTracing.h" 23 #include "GrTracing.h"
24 #include "GrGpu.h"
24 25
25 #include "SkGrTexturePixelRef.h" 26 #include "SkGrTexturePixelRef.h"
26 27
27 #include "SkDeviceImageFilterProxy.h" 28 #include "SkDeviceImageFilterProxy.h"
28 #include "SkDrawProcs.h" 29 #include "SkDrawProcs.h"
29 #include "SkGlyphCache.h" 30 #include "SkGlyphCache.h"
30 #include "SkImageFilter.h" 31 #include "SkImageFilter.h"
31 #include "SkMaskFilter.h" 32 #include "SkMaskFilter.h"
32 #include "SkPathEffect.h" 33 #include "SkPathEffect.h"
33 #include "SkPicture.h" 34 #include "SkPicture.h"
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640 bool create_mask_GPU(GrContext* context, 641 bool create_mask_GPU(GrContext* context,
641 const SkRect& maskRect, 642 const SkRect& maskRect,
642 const SkPath& devPath, 643 const SkPath& devPath,
643 const GrStrokeInfo& strokeInfo, 644 const GrStrokeInfo& strokeInfo,
644 bool doAA, 645 bool doAA,
645 GrAutoScratchTexture* mask) { 646 GrAutoScratchTexture* mask) {
646 GrTextureDesc desc; 647 GrTextureDesc desc;
647 desc.fFlags = kRenderTarget_GrTextureFlagBit; 648 desc.fFlags = kRenderTarget_GrTextureFlagBit;
648 desc.fWidth = SkScalarCeilToInt(maskRect.width()); 649 desc.fWidth = SkScalarCeilToInt(maskRect.width());
649 desc.fHeight = SkScalarCeilToInt(maskRect.height()); 650 desc.fHeight = SkScalarCeilToInt(maskRect.height());
651 // try multisampled target if possible
bsalomon 2014/10/02 16:59:16 Why don't we just pass the sample count of the SkG
652 int maxSampleCnt = context->getGpu()->caps()->maxSampleCount();
653 desc.fSampleCnt = maxSampleCnt >= 4 ? 4 : maxSampleCnt;
650 // We actually only need A8, but it often isn't supported as a 654 // We actually only need A8, but it often isn't supported as a
651 // render target so default to RGBA_8888 655 // render target so default to RGBA_8888
652 desc.fConfig = kRGBA_8888_GrPixelConfig; 656 desc.fConfig = kRGBA_8888_GrPixelConfig;
653 if (context->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) { 657
658 bool msaa = desc.fSampleCnt > 0;
659 if (context->isConfigRenderable(kAlpha_8_GrPixelConfig, msaa)) {
654 desc.fConfig = kAlpha_8_GrPixelConfig; 660 desc.fConfig = kAlpha_8_GrPixelConfig;
655 } 661 }
656 662
657 mask->set(context, desc); 663 mask->set(context, desc);
658 if (NULL == mask->texture()) { 664 if (NULL == mask->texture()) {
659 return false; 665 return false;
660 } 666 }
661 667
662 GrTexture* maskTexture = mask->texture(); 668 GrTexture* maskTexture = mask->texture();
663 SkRect clipRect = SkRect::MakeWH(maskRect.width(), maskRect.height()); 669 SkRect clipRect = SkRect::MakeWH(maskRect.width(), maskRect.height());
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1881 GrLayerHoister::UnlockLayers(fContext->getLayerCache(), picture); 1887 GrLayerHoister::UnlockLayers(fContext->getLayerCache(), picture);
1882 1888
1883 return true; 1889 return true;
1884 } 1890 }
1885 1891
1886 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { 1892 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() {
1887 // We always return a transient cache, so it is freed after each 1893 // We always return a transient cache, so it is freed after each
1888 // filter traversal. 1894 // filter traversal.
1889 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize); 1895 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize);
1890 } 1896 }
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