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| 1 /* | 1 /* |
| 2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkGpuDevice.h" | 8 #include "SkGpuDevice.h" |
| 9 | 9 |
| 10 #include "effects/GrBicubicEffect.h" | 10 #include "effects/GrBicubicEffect.h" |
| 11 #include "effects/GrDashingEffect.h" | 11 #include "effects/GrDashingEffect.h" |
| 12 #include "effects/GrTextureDomain.h" | 12 #include "effects/GrTextureDomain.h" |
| 13 #include "effects/GrSimpleTextureEffect.h" | 13 #include "effects/GrSimpleTextureEffect.h" |
| 14 | 14 |
| 15 #include "GrContext.h" | 15 #include "GrContext.h" |
| 16 #include "GrBitmapTextContext.h" | 16 #include "GrBitmapTextContext.h" |
| 17 #include "GrDistanceFieldTextContext.h" | 17 #include "GrDistanceFieldTextContext.h" |
| 18 #include "GrLayerCache.h" | 18 #include "GrLayerCache.h" |
| 19 #include "GrLayerHoister.h" | 19 #include "GrLayerHoister.h" |
| 20 #include "GrPictureUtils.h" | 20 #include "GrPictureUtils.h" |
| 21 #include "GrRecordReplaceDraw.h" | 21 #include "GrRecordReplaceDraw.h" |
| 22 #include "GrStrokeInfo.h" | 22 #include "GrStrokeInfo.h" |
| 23 #include "GrTracing.h" | 23 #include "GrTracing.h" |
| 24 #include "GrGpu.h" | |
| 24 | 25 |
| 25 #include "SkGrTexturePixelRef.h" | 26 #include "SkGrTexturePixelRef.h" |
| 26 | 27 |
| 27 #include "SkDeviceImageFilterProxy.h" | 28 #include "SkDeviceImageFilterProxy.h" |
| 28 #include "SkDrawProcs.h" | 29 #include "SkDrawProcs.h" |
| 29 #include "SkGlyphCache.h" | 30 #include "SkGlyphCache.h" |
| 30 #include "SkImageFilter.h" | 31 #include "SkImageFilter.h" |
| 31 #include "SkMaskFilter.h" | 32 #include "SkMaskFilter.h" |
| 32 #include "SkPathEffect.h" | 33 #include "SkPathEffect.h" |
| 33 #include "SkPicture.h" | 34 #include "SkPicture.h" |
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| 640 bool create_mask_GPU(GrContext* context, | 641 bool create_mask_GPU(GrContext* context, |
| 641 const SkRect& maskRect, | 642 const SkRect& maskRect, |
| 642 const SkPath& devPath, | 643 const SkPath& devPath, |
| 643 const GrStrokeInfo& strokeInfo, | 644 const GrStrokeInfo& strokeInfo, |
| 644 bool doAA, | 645 bool doAA, |
| 645 GrAutoScratchTexture* mask) { | 646 GrAutoScratchTexture* mask) { |
| 646 GrTextureDesc desc; | 647 GrTextureDesc desc; |
| 647 desc.fFlags = kRenderTarget_GrTextureFlagBit; | 648 desc.fFlags = kRenderTarget_GrTextureFlagBit; |
| 648 desc.fWidth = SkScalarCeilToInt(maskRect.width()); | 649 desc.fWidth = SkScalarCeilToInt(maskRect.width()); |
| 649 desc.fHeight = SkScalarCeilToInt(maskRect.height()); | 650 desc.fHeight = SkScalarCeilToInt(maskRect.height()); |
| 651 // try multisampled target if possible | |
|
bsalomon
2014/10/02 16:59:16
Why don't we just pass the sample count of the SkG
| |
| 652 int maxSampleCnt = context->getGpu()->caps()->maxSampleCount(); | |
| 653 desc.fSampleCnt = maxSampleCnt >= 4 ? 4 : maxSampleCnt; | |
| 650 // We actually only need A8, but it often isn't supported as a | 654 // We actually only need A8, but it often isn't supported as a |
| 651 // render target so default to RGBA_8888 | 655 // render target so default to RGBA_8888 |
| 652 desc.fConfig = kRGBA_8888_GrPixelConfig; | 656 desc.fConfig = kRGBA_8888_GrPixelConfig; |
| 653 if (context->isConfigRenderable(kAlpha_8_GrPixelConfig, false)) { | 657 |
| 658 bool msaa = desc.fSampleCnt > 0; | |
| 659 if (context->isConfigRenderable(kAlpha_8_GrPixelConfig, msaa)) { | |
| 654 desc.fConfig = kAlpha_8_GrPixelConfig; | 660 desc.fConfig = kAlpha_8_GrPixelConfig; |
| 655 } | 661 } |
| 656 | 662 |
| 657 mask->set(context, desc); | 663 mask->set(context, desc); |
| 658 if (NULL == mask->texture()) { | 664 if (NULL == mask->texture()) { |
| 659 return false; | 665 return false; |
| 660 } | 666 } |
| 661 | 667 |
| 662 GrTexture* maskTexture = mask->texture(); | 668 GrTexture* maskTexture = mask->texture(); |
| 663 SkRect clipRect = SkRect::MakeWH(maskRect.width(), maskRect.height()); | 669 SkRect clipRect = SkRect::MakeWH(maskRect.width(), maskRect.height()); |
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| 1881 GrLayerHoister::UnlockLayers(fContext->getLayerCache(), picture); | 1887 GrLayerHoister::UnlockLayers(fContext->getLayerCache(), picture); |
| 1882 | 1888 |
| 1883 return true; | 1889 return true; |
| 1884 } | 1890 } |
| 1885 | 1891 |
| 1886 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { | 1892 SkImageFilter::Cache* SkGpuDevice::getImageFilterCache() { |
| 1887 // We always return a transient cache, so it is freed after each | 1893 // We always return a transient cache, so it is freed after each |
| 1888 // filter traversal. | 1894 // filter traversal. |
| 1889 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize); | 1895 return SkImageFilter::Cache::Create(kDefaultImageFilterCacheSize); |
| 1890 } | 1896 } |
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