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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/frame_host/frame_tree_node.h" | 5 #include "content/browser/frame_host/frame_tree_node.h" |
6 | 6 |
7 #include <queue> | 7 #include <queue> |
8 | 8 |
9 #include "base/command_line.h" | 9 #include "base/command_line.h" |
10 #include "base/stl_util.h" | 10 #include "base/stl_util.h" |
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81 children_.weak_erase(iter); | 81 children_.weak_erase(iter); |
82 node_to_delete->set_parent(NULL); | 82 node_to_delete->set_parent(NULL); |
83 node_to_delete.reset(); | 83 node_to_delete.reset(); |
84 } | 84 } |
85 } | 85 } |
86 | 86 |
87 void FrameTreeNode::ResetForNewProcess() { | 87 void FrameTreeNode::ResetForNewProcess() { |
88 current_url_ = GURL(); | 88 current_url_ = GURL(); |
89 | 89 |
90 // The RenderFrame no longer exists and will need to be created again. | 90 // The RenderFrame no longer exists and will need to be created again. |
91 current_frame_host()->set_render_frame_created(false); | 91 current_frame_host()->SetRenderFrameCreated(false); |
92 | 92 |
93 // The children may not have been cleared if a cross-process navigation | 93 // The children may not have been cleared if a cross-process navigation |
94 // commits before the old process cleans everything up. Make sure the child | 94 // commits before the old process cleans everything up. Make sure the child |
95 // nodes get deleted before swapping to a new process. | 95 // nodes get deleted before swapping to a new process. |
96 ScopedVector<FrameTreeNode> old_children = children_.Pass(); | 96 ScopedVector<FrameTreeNode> old_children = children_.Pass(); |
97 old_children.clear(); // May notify observers. | 97 old_children.clear(); // May notify observers. |
98 } | 98 } |
99 | 99 |
100 } // namespace content | 100 } // namespace content |
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