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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/frame_host/frame_tree_node.h" | 5 #include "content/browser/frame_host/frame_tree_node.h" |
6 | 6 |
7 #include <queue> | 7 #include <queue> |
8 | 8 |
9 #include "base/command_line.h" | 9 #include "base/command_line.h" |
10 #include "base/stl_util.h" | 10 #include "base/stl_util.h" |
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80 children_.weak_erase(iter); | 80 children_.weak_erase(iter); |
81 node_to_delete->set_parent(NULL); | 81 node_to_delete->set_parent(NULL); |
82 node_to_delete.reset(); | 82 node_to_delete.reset(); |
83 } | 83 } |
84 } | 84 } |
85 | 85 |
86 void FrameTreeNode::ResetForNewProcess() { | 86 void FrameTreeNode::ResetForNewProcess() { |
87 current_url_ = GURL(); | 87 current_url_ = GURL(); |
88 | 88 |
89 // The RenderFrame no longer exists and will need to be created again. | 89 // The RenderFrame no longer exists and will need to be created again. |
90 current_frame_host()->set_render_frame_created(false); | 90 current_frame_host()->SetRenderFrameCreated(false); |
91 | 91 |
92 // The children may not have been cleared if a cross-process navigation | 92 // The children may not have been cleared if a cross-process navigation |
93 // commits before the old process cleans everything up. Make sure the child | 93 // commits before the old process cleans everything up. Make sure the child |
94 // nodes get deleted before swapping to a new process. | 94 // nodes get deleted before swapping to a new process. |
95 ScopedVector<FrameTreeNode> old_children = children_.Pass(); | 95 ScopedVector<FrameTreeNode> old_children = children_.Pass(); |
96 old_children.clear(); // May notify observers. | 96 old_children.clear(); // May notify observers. |
97 } | 97 } |
98 | 98 |
99 } // namespace content | 99 } // namespace content |
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