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Side by Side Diff: content/public/android/java/src/org/chromium/content/browser/input/GamepadMappings.java

Issue 615893003: Use the new java_cpp_enum rule in content. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix aosp Created 6 years, 2 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 package org.chromium.content.browser.input; 5 package org.chromium.content.browser.input;
6 6
7 import android.view.KeyEvent; 7 import android.view.KeyEvent;
8 import android.view.MotionEvent; 8 import android.view.MotionEvent;
9 9
10 import org.chromium.base.JNINamespace; 10 import org.chromium.base.JNINamespace;
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38 38
39 mapUnknownGamepad(mappedButtons, rawButtons, mappedAxes, rawAxes); 39 mapUnknownGamepad(mappedButtons, rawButtons, mappedAxes, rawAxes);
40 return false; 40 return false;
41 } 41 }
42 42
43 private static void mapCommonXYABButtons(float[] mappedButtons, float[] rawB uttons) { 43 private static void mapCommonXYABButtons(float[] mappedButtons, float[] rawB uttons) {
44 float a = rawButtons[KeyEvent.KEYCODE_BUTTON_A]; 44 float a = rawButtons[KeyEvent.KEYCODE_BUTTON_A];
45 float b = rawButtons[KeyEvent.KEYCODE_BUTTON_B]; 45 float b = rawButtons[KeyEvent.KEYCODE_BUTTON_B];
46 float x = rawButtons[KeyEvent.KEYCODE_BUTTON_X]; 46 float x = rawButtons[KeyEvent.KEYCODE_BUTTON_X];
47 float y = rawButtons[KeyEvent.KEYCODE_BUTTON_Y]; 47 float y = rawButtons[KeyEvent.KEYCODE_BUTTON_Y];
48 mappedButtons[CanonicalButtonIndex.BUTTON_PRIMARY] = a; 48 mappedButtons[CanonicalButtonIndex.PRIMARY] = a;
49 mappedButtons[CanonicalButtonIndex.BUTTON_SECONDARY] = b; 49 mappedButtons[CanonicalButtonIndex.SECONDARY] = b;
50 mappedButtons[CanonicalButtonIndex.BUTTON_TERTIARY] = x; 50 mappedButtons[CanonicalButtonIndex.TERTIARY] = x;
51 mappedButtons[CanonicalButtonIndex.BUTTON_QUATERNARY] = y; 51 mappedButtons[CanonicalButtonIndex.QUATERNARY] = y;
52 } 52 }
53 53
54 private static void mapCommonStartSelectMetaButtons( 54 private static void mapCommonStartSelectMetaButtons(
55 float[] mappedButtons, float[] rawButtons) { 55 float[] mappedButtons, float[] rawButtons) {
56 float start = rawButtons[KeyEvent.KEYCODE_BUTTON_START]; 56 float start = rawButtons[KeyEvent.KEYCODE_BUTTON_START];
57 float select = rawButtons[KeyEvent.KEYCODE_BUTTON_SELECT]; 57 float select = rawButtons[KeyEvent.KEYCODE_BUTTON_SELECT];
58 float mode = rawButtons[KeyEvent.KEYCODE_BUTTON_MODE]; 58 float mode = rawButtons[KeyEvent.KEYCODE_BUTTON_MODE];
59 mappedButtons[CanonicalButtonIndex.BUTTON_START] = start; 59 mappedButtons[CanonicalButtonIndex.START] = start;
60 mappedButtons[CanonicalButtonIndex.BUTTON_BACK_SELECT] = select; 60 mappedButtons[CanonicalButtonIndex.BACK_SELECT] = select;
61 mappedButtons[CanonicalButtonIndex.BUTTON_META] = mode; 61 mappedButtons[CanonicalButtonIndex.META] = mode;
62 } 62 }
63 63
64 private static void mapCommonThumbstickButtons(float[] mappedButtons, float[ ] rawButtons) { 64 private static void mapCommonThumbstickButtons(float[] mappedButtons, float[ ] rawButtons) {
65 float thumbL = rawButtons[KeyEvent.KEYCODE_BUTTON_THUMBL]; 65 float thumbL = rawButtons[KeyEvent.KEYCODE_BUTTON_THUMBL];
66 float thumbR = rawButtons[KeyEvent.KEYCODE_BUTTON_THUMBR]; 66 float thumbR = rawButtons[KeyEvent.KEYCODE_BUTTON_THUMBR];
67 mappedButtons[CanonicalButtonIndex.BUTTON_LEFT_THUMBSTICK] = thumbL; 67 mappedButtons[CanonicalButtonIndex.LEFT_THUMBSTICK] = thumbL;
68 mappedButtons[CanonicalButtonIndex.BUTTON_RIGHT_THUMBSTICK] = thumbR; 68 mappedButtons[CanonicalButtonIndex.RIGHT_THUMBSTICK] = thumbR;
69 } 69 }
70 70
71 private static void mapCommonTriggerButtons(float[] mappedButtons, float[] r awButtons) { 71 private static void mapCommonTriggerButtons(float[] mappedButtons, float[] r awButtons) {
72 float l1 = rawButtons[KeyEvent.KEYCODE_BUTTON_L1]; 72 float l1 = rawButtons[KeyEvent.KEYCODE_BUTTON_L1];
73 float r1 = rawButtons[KeyEvent.KEYCODE_BUTTON_R1]; 73 float r1 = rawButtons[KeyEvent.KEYCODE_BUTTON_R1];
74 mappedButtons[CanonicalButtonIndex.BUTTON_LEFT_TRIGGER] = l1; 74 mappedButtons[CanonicalButtonIndex.LEFT_TRIGGER] = l1;
75 mappedButtons[CanonicalButtonIndex.BUTTON_RIGHT_TRIGGER] = r1; 75 mappedButtons[CanonicalButtonIndex.RIGHT_TRIGGER] = r1;
76 } 76 }
77 77
78 private static void mapCommonDpadButtons(float[] mappedButtons, float[] rawB uttons) { 78 private static void mapCommonDpadButtons(float[] mappedButtons, float[] rawB uttons) {
79 float dpadDown = rawButtons[KeyEvent.KEYCODE_DPAD_DOWN]; 79 float dpadDown = rawButtons[KeyEvent.KEYCODE_DPAD_DOWN];
80 float dpadUp = rawButtons[KeyEvent.KEYCODE_DPAD_UP]; 80 float dpadUp = rawButtons[KeyEvent.KEYCODE_DPAD_UP];
81 float dpadLeft = rawButtons[KeyEvent.KEYCODE_DPAD_LEFT]; 81 float dpadLeft = rawButtons[KeyEvent.KEYCODE_DPAD_LEFT];
82 float dpadRight = rawButtons[KeyEvent.KEYCODE_DPAD_RIGHT]; 82 float dpadRight = rawButtons[KeyEvent.KEYCODE_DPAD_RIGHT];
83 mappedButtons[CanonicalButtonIndex.BUTTON_DPAD_DOWN] = dpadDown; 83 mappedButtons[CanonicalButtonIndex.DPAD_DOWN] = dpadDown;
84 mappedButtons[CanonicalButtonIndex.BUTTON_DPAD_UP] = dpadUp; 84 mappedButtons[CanonicalButtonIndex.DPAD_UP] = dpadUp;
85 mappedButtons[CanonicalButtonIndex.BUTTON_DPAD_LEFT] = dpadLeft; 85 mappedButtons[CanonicalButtonIndex.DPAD_LEFT] = dpadLeft;
86 mappedButtons[CanonicalButtonIndex.BUTTON_DPAD_RIGHT] = dpadRight; 86 mappedButtons[CanonicalButtonIndex.DPAD_RIGHT] = dpadRight;
87 } 87 }
88 88
89 private static void mapXYAxes(float[] mappedAxes, float[] rawAxes) { 89 private static void mapXYAxes(float[] mappedAxes, float[] rawAxes) {
90 mappedAxes[CanonicalAxisIndex.AXIS_LEFT_STICK_X] = rawAxes[MotionEvent.A XIS_X]; 90 mappedAxes[CanonicalAxisIndex.LEFT_STICK_X] = rawAxes[MotionEvent.AXIS_X ];
91 mappedAxes[CanonicalAxisIndex.AXIS_LEFT_STICK_Y] = rawAxes[MotionEvent.A XIS_Y]; 91 mappedAxes[CanonicalAxisIndex.LEFT_STICK_Y] = rawAxes[MotionEvent.AXIS_Y ];
92 } 92 }
93 93
94 private static void mapRXAndRYAxesToRightStick(float[] mappedAxes, float[] r awAxes) { 94 private static void mapRXAndRYAxesToRightStick(float[] mappedAxes, float[] r awAxes) {
95 mappedAxes[CanonicalAxisIndex.AXIS_RIGHT_STICK_X] = rawAxes[MotionEvent. AXIS_RX]; 95 mappedAxes[CanonicalAxisIndex.RIGHT_STICK_X] = rawAxes[MotionEvent.AXIS_ RX];
96 mappedAxes[CanonicalAxisIndex.AXIS_RIGHT_STICK_Y] = rawAxes[MotionEvent. AXIS_RY]; 96 mappedAxes[CanonicalAxisIndex.RIGHT_STICK_Y] = rawAxes[MotionEvent.AXIS_ RY];
97 } 97 }
98 98
99 private static void mapZAndRZAxesToRightStick(float[] mappedAxes, float[] ra wAxes) { 99 private static void mapZAndRZAxesToRightStick(float[] mappedAxes, float[] ra wAxes) {
100 mappedAxes[CanonicalAxisIndex.AXIS_RIGHT_STICK_X] = rawAxes[MotionEvent. AXIS_Z]; 100 mappedAxes[CanonicalAxisIndex.RIGHT_STICK_X] = rawAxes[MotionEvent.AXIS_ Z];
101 mappedAxes[CanonicalAxisIndex.AXIS_RIGHT_STICK_Y] = rawAxes[MotionEvent. AXIS_RZ]; 101 mappedAxes[CanonicalAxisIndex.RIGHT_STICK_Y] = rawAxes[MotionEvent.AXIS_ RZ];
102 } 102 }
103 103
104 private static void mapTriggerAxexToShoulderButtons(float[] mappedButtons, f loat[] rawAxes) { 104 private static void mapTriggerAxexToShoulderButtons(float[] mappedButtons, f loat[] rawAxes) {
105 float lTrigger = rawAxes[MotionEvent.AXIS_LTRIGGER]; 105 float lTrigger = rawAxes[MotionEvent.AXIS_LTRIGGER];
106 float rTrigger = rawAxes[MotionEvent.AXIS_RTRIGGER]; 106 float rTrigger = rawAxes[MotionEvent.AXIS_RTRIGGER];
107 mappedButtons[CanonicalButtonIndex.BUTTON_LEFT_SHOULDER] = lTrigger; 107 mappedButtons[CanonicalButtonIndex.LEFT_SHOULDER] = lTrigger;
108 mappedButtons[CanonicalButtonIndex.BUTTON_RIGHT_SHOULDER] = rTrigger; 108 mappedButtons[CanonicalButtonIndex.RIGHT_SHOULDER] = rTrigger;
109 } 109 }
110 110
111 private static float negativeAxisValueAsButton(float input) { 111 private static float negativeAxisValueAsButton(float input) {
112 return (input < -0.5f) ? 1.f : 0.f; 112 return (input < -0.5f) ? 1.f : 0.f;
113 } 113 }
114 114
115 private static float positiveAxisValueAsButton(float input) { 115 private static float positiveAxisValueAsButton(float input) {
116 return (input > 0.5f) ? 1.f : 0.f; 116 return (input > 0.5f) ? 1.f : 0.f;
117 } 117 }
118 118
119 private static void mapHatAxisToDpadButtons(float[] mappedButtons, float[] r awAxes) { 119 private static void mapHatAxisToDpadButtons(float[] mappedButtons, float[] r awAxes) {
120 float hatX = rawAxes[MotionEvent.AXIS_HAT_X]; 120 float hatX = rawAxes[MotionEvent.AXIS_HAT_X];
121 float hatY = rawAxes[MotionEvent.AXIS_HAT_Y]; 121 float hatY = rawAxes[MotionEvent.AXIS_HAT_Y];
122 mappedButtons[CanonicalButtonIndex.BUTTON_DPAD_LEFT] = negativeAxisValue AsButton(hatX); 122 mappedButtons[CanonicalButtonIndex.DPAD_LEFT] = negativeAxisValueAsButto n(hatX);
123 mappedButtons[CanonicalButtonIndex.BUTTON_DPAD_RIGHT] = positiveAxisValu eAsButton(hatX); 123 mappedButtons[CanonicalButtonIndex.DPAD_RIGHT] = positiveAxisValueAsButt on(hatX);
124 mappedButtons[CanonicalButtonIndex.BUTTON_DPAD_UP] = negativeAxisValueAs Button(hatY); 124 mappedButtons[CanonicalButtonIndex.DPAD_UP] = negativeAxisValueAsButton( hatY);
125 mappedButtons[CanonicalButtonIndex.BUTTON_DPAD_DOWN] = positiveAxisValue AsButton(hatY); 125 mappedButtons[CanonicalButtonIndex.DPAD_DOWN] = positiveAxisValueAsButto n(hatY);
126 } 126 }
127 127
128 /** 128 /**
129 * Method for mapping Nvidia gamepad axis and button values 129 * Method for mapping Nvidia gamepad axis and button values
130 * to standard gamepad button and axes values. 130 * to standard gamepad button and axes values.
131 */ 131 */
132 private static void mapShieldGamepad(float[] mappedButtons, float[] rawButto ns, 132 private static void mapShieldGamepad(float[] mappedButtons, float[] rawButto ns,
133 float[] mappedAxes, float[] rawAxes) { 133 float[] mappedAxes, float[] rawAxes) {
134 mapCommonXYABButtons(mappedButtons, rawButtons); 134 mapCommonXYABButtons(mappedButtons, rawButtons);
135 mapCommonTriggerButtons(mappedButtons, rawButtons); 135 mapCommonTriggerButtons(mappedButtons, rawButtons);
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152 mapShieldGamepad(mappedButtons, rawButtons, mappedAxes, rawAxes); 152 mapShieldGamepad(mappedButtons, rawButtons, mappedAxes, rawAxes);
153 } 153 }
154 154
155 private static void mapPS3SixAxisGamepad(float[] mappedButtons, float[] rawB uttons, 155 private static void mapPS3SixAxisGamepad(float[] mappedButtons, float[] rawB uttons,
156 float[] mappedAxes, float[] rawAxes) { 156 float[] mappedAxes, float[] rawAxes) {
157 // On PS3 X/Y has higher priority. 157 // On PS3 X/Y has higher priority.
158 float a = rawButtons[KeyEvent.KEYCODE_BUTTON_A]; 158 float a = rawButtons[KeyEvent.KEYCODE_BUTTON_A];
159 float b = rawButtons[KeyEvent.KEYCODE_BUTTON_B]; 159 float b = rawButtons[KeyEvent.KEYCODE_BUTTON_B];
160 float x = rawButtons[KeyEvent.KEYCODE_BUTTON_X]; 160 float x = rawButtons[KeyEvent.KEYCODE_BUTTON_X];
161 float y = rawButtons[KeyEvent.KEYCODE_BUTTON_Y]; 161 float y = rawButtons[KeyEvent.KEYCODE_BUTTON_Y];
162 mappedButtons[CanonicalButtonIndex.BUTTON_PRIMARY] = x; 162 mappedButtons[CanonicalButtonIndex.PRIMARY] = x;
163 mappedButtons[CanonicalButtonIndex.BUTTON_SECONDARY] = y; 163 mappedButtons[CanonicalButtonIndex.SECONDARY] = y;
164 mappedButtons[CanonicalButtonIndex.BUTTON_TERTIARY] = a; 164 mappedButtons[CanonicalButtonIndex.TERTIARY] = a;
165 mappedButtons[CanonicalButtonIndex.BUTTON_QUATERNARY] = b; 165 mappedButtons[CanonicalButtonIndex.QUATERNARY] = b;
166 166
167 mapCommonTriggerButtons(mappedButtons, rawButtons); 167 mapCommonTriggerButtons(mappedButtons, rawButtons);
168 mapCommonThumbstickButtons(mappedButtons, rawButtons); 168 mapCommonThumbstickButtons(mappedButtons, rawButtons);
169 mapCommonDpadButtons(mappedButtons, rawButtons); 169 mapCommonDpadButtons(mappedButtons, rawButtons);
170 mapCommonStartSelectMetaButtons(mappedButtons, rawButtons); 170 mapCommonStartSelectMetaButtons(mappedButtons, rawButtons);
171 mapTriggerAxexToShoulderButtons(mappedButtons, rawAxes); 171 mapTriggerAxexToShoulderButtons(mappedButtons, rawAxes);
172 172
173 mapXYAxes(mappedAxes, rawAxes); 173 mapXYAxes(mappedAxes, rawAxes);
174 mapZAndRZAxesToRightStick(mappedAxes, rawAxes); 174 mapZAndRZAxesToRightStick(mappedAxes, rawAxes);
175 } 175 }
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196 mapCommonTriggerButtons(mappedButtons, rawButtons); 196 mapCommonTriggerButtons(mappedButtons, rawButtons);
197 mapCommonThumbstickButtons(mappedButtons, rawButtons); 197 mapCommonThumbstickButtons(mappedButtons, rawButtons);
198 mapCommonStartSelectMetaButtons(mappedButtons, rawButtons); 198 mapCommonStartSelectMetaButtons(mappedButtons, rawButtons);
199 mapTriggerAxexToShoulderButtons(mappedButtons, rawAxes); 199 mapTriggerAxexToShoulderButtons(mappedButtons, rawAxes);
200 mapCommonDpadButtons(mappedButtons, rawButtons); 200 mapCommonDpadButtons(mappedButtons, rawButtons);
201 201
202 mapXYAxes(mappedAxes, rawAxes); 202 mapXYAxes(mappedAxes, rawAxes);
203 mapRXAndRYAxesToRightStick(mappedAxes, rawAxes); 203 mapRXAndRYAxesToRightStick(mappedAxes, rawAxes);
204 } 204 }
205 } 205 }
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