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Issue 615893003: Use the new java_cpp_enum rule in content. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: fix aosp Created 6 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/browser/gamepad/gamepad_standard_mappings.h" 5 #include "content/browser/gamepad/gamepad_standard_mappings.h"
6 6
7 namespace content { 7 namespace content {
8 8
9 namespace { 9 namespace {
10 10
11 void MapperLogitechDualAction( 11 void MapperLogitechDualAction(const blink::WebGamepad& input,
12 const blink::WebGamepad& input, 12 blink::WebGamepad* mapped) {
13 blink::WebGamepad* mapped) {
14 *mapped = input; 13 *mapped = input;
15 mapped->buttons[kButtonPrimary] = input.buttons[1]; 14 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1];
16 mapped->buttons[kButtonSecondary] = input.buttons[2]; 15 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2];
17 mapped->buttons[kButtonTertiary] = input.buttons[0]; 16 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0];
18 mapped->axes[kAxisRightStickY] = input.axes[5]; 17 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
19 DpadFromAxis(mapped, input.axes[9]); 18 DpadFromAxis(mapped, input.axes[9]);
20 19
21 mapped->buttonsLength = kNumButtons; 20 mapped->buttonsLength = BUTTON_INDEX_COUNT;
22 mapped->axesLength = kNumAxes; 21 mapped->axesLength = AXIS_INDEX_COUNT;
23 } 22 }
24 23
25 void Mapper2Axes8Keys( 24 void Mapper2Axes8Keys(const blink::WebGamepad& input,
26 const blink::WebGamepad& input, 25 blink::WebGamepad* mapped) {
27 blink::WebGamepad* mapped) {
28 *mapped = input; 26 *mapped = input;
29 mapped->buttons[kButtonPrimary] = input.buttons[2]; 27 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[2];
30 mapped->buttons[kButtonSecondary] = input.buttons[1]; 28 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1];
31 mapped->buttons[kButtonTertiary] = input.buttons[3]; 29 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
32 mapped->buttons[kButtonQuaternary] = input.buttons[0]; 30 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[0];
33 mapped->buttons[kButtonDpadUp] = AxisNegativeAsButton(input.axes[1]); 31 mapped->buttons[BUTTON_INDEX_DPAD_UP] = AxisNegativeAsButton(input.axes[1]);
34 mapped->buttons[kButtonDpadDown] = AxisPositiveAsButton(input.axes[1]); 32 mapped->buttons[BUTTON_INDEX_DPAD_DOWN] = AxisPositiveAsButton(input.axes[1]);
35 mapped->buttons[kButtonDpadLeft] = AxisNegativeAsButton(input.axes[0]); 33 mapped->buttons[BUTTON_INDEX_DPAD_LEFT] = AxisNegativeAsButton(input.axes[0]);
36 mapped->buttons[kButtonDpadRight] = AxisPositiveAsButton(input.axes[0]); 34 mapped->buttons[BUTTON_INDEX_DPAD_RIGHT] =
35 AxisPositiveAsButton(input.axes[0]);
37 36
38 // Missing buttons 37 // Missing buttons
39 mapped->buttons[kButtonLeftTrigger] = blink::WebGamepadButton(); 38 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = blink::WebGamepadButton();
40 mapped->buttons[kButtonRightTrigger] = blink::WebGamepadButton(); 39 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = blink::WebGamepadButton();
41 mapped->buttons[kButtonLeftThumbstick] = blink::WebGamepadButton(); 40 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = blink::WebGamepadButton();
42 mapped->buttons[kButtonRightThumbstick] = blink::WebGamepadButton(); 41 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = blink::WebGamepadButton();
43 mapped->buttons[kButtonMeta] = blink::WebGamepadButton(); 42 mapped->buttons[BUTTON_INDEX_META] = blink::WebGamepadButton();
44 43
45 mapped->buttonsLength = kNumButtons - 1; 44 mapped->buttonsLength = BUTTON_INDEX_COUNT - 1;
46 mapped->axesLength = 0; 45 mapped->axesLength = 0;
47 } 46 }
48 47
49 void MapperDualshock4( 48 void MapperDualshock4(const blink::WebGamepad& input,
50 const blink::WebGamepad& input, 49 blink::WebGamepad* mapped) {
51 blink::WebGamepad* mapped) {
52 enum Dualshock4Buttons { 50 enum Dualshock4Buttons {
53 kTouchpadButton = kNumButtons, 51 DUALSHOCK_BUTTON_TOUCHPAD = BUTTON_INDEX_COUNT,
54 kNumDualshock4Buttons 52 DUALSHOCK_BUTTON_COUNT
55 }; 53 };
56 54
57 *mapped = input; 55 *mapped = input;
58 mapped->buttons[kButtonPrimary] = input.buttons[1]; 56 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[1];
59 mapped->buttons[kButtonSecondary] = input.buttons[2]; 57 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[2];
60 mapped->buttons[kButtonTertiary] = input.buttons[0]; 58 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[0];
61 mapped->buttons[kButtonQuaternary] = input.buttons[3]; 59 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[3];
62 mapped->buttons[kButtonLeftShoulder] = input.buttons[4]; 60 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[4];
63 mapped->buttons[kButtonRightShoulder] = input.buttons[5]; 61 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[5];
64 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[3]); 62 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[3]);
65 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[4]); 63 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[4]);
66 mapped->buttons[kButtonBackSelect] = input.buttons[8]; 64 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[8];
67 mapped->buttons[kButtonStart] = input.buttons[9]; 65 mapped->buttons[BUTTON_INDEX_START] = input.buttons[9];
68 mapped->buttons[kButtonLeftThumbstick] = input.buttons[10]; 66 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[10];
69 mapped->buttons[kButtonRightThumbstick] = input.buttons[11]; 67 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[11];
70 mapped->buttons[kButtonMeta] = input.buttons[12]; 68 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12];
71 mapped->buttons[kTouchpadButton] = input.buttons[13]; 69 mapped->buttons[DUALSHOCK_BUTTON_TOUCHPAD] = input.buttons[13];
72 mapped->axes[kAxisRightStickY] = input.axes[5]; 70 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
73 DpadFromAxis(mapped, input.axes[9]); 71 DpadFromAxis(mapped, input.axes[9]);
74 72
75 mapped->buttonsLength = kNumDualshock4Buttons; 73 mapped->buttonsLength = DUALSHOCK_BUTTON_COUNT;
76 mapped->axesLength = kNumAxes; 74 mapped->axesLength = AXIS_INDEX_COUNT;
77 } 75 }
78 76
79 void MapperOnLiveWireless( 77 void MapperOnLiveWireless(const blink::WebGamepad& input,
80 const blink::WebGamepad& input, 78 blink::WebGamepad* mapped) {
81 blink::WebGamepad* mapped) {
82 *mapped = input; 79 *mapped = input;
83 mapped->buttons[kButtonPrimary] = input.buttons[0]; 80 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0];
84 mapped->buttons[kButtonSecondary] = input.buttons[1]; 81 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1];
85 mapped->buttons[kButtonTertiary] = input.buttons[3]; 82 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
86 mapped->buttons[kButtonQuaternary] = input.buttons[4]; 83 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4];
87 mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; 84 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
88 mapped->buttons[kButtonRightShoulder] = input.buttons[7]; 85 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
89 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[2]); 86 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[2]);
90 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[5]); 87 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[5]);
91 mapped->buttons[kButtonBackSelect] = input.buttons[10]; 88 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = input.buttons[10];
92 mapped->buttons[kButtonStart] = input.buttons[11]; 89 mapped->buttons[BUTTON_INDEX_START] = input.buttons[11];
93 mapped->buttons[kButtonLeftThumbstick] = input.buttons[13]; 90 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13];
94 mapped->buttons[kButtonRightThumbstick] = input.buttons[14]; 91 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14];
95 mapped->buttons[kButtonMeta] = input.buttons[12]; 92 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12];
96 mapped->axes[kAxisRightStickX] = input.axes[3]; 93 mapped->axes[AXIS_INDEX_RIGHT_STICK_X] = input.axes[3];
97 mapped->axes[kAxisRightStickY] = input.axes[4]; 94 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[4];
98 DpadFromAxis(mapped, input.axes[9]); 95 DpadFromAxis(mapped, input.axes[9]);
99 96
100 mapped->buttonsLength = kNumButtons; 97 mapped->buttonsLength = BUTTON_INDEX_COUNT;
101 mapped->axesLength = kNumAxes; 98 mapped->axesLength = AXIS_INDEX_COUNT;
102 } 99 }
103 100
104 void MapperADT1( 101 void MapperADT1(const blink::WebGamepad& input, blink::WebGamepad* mapped) {
105 const blink::WebGamepad& input,
106 blink::WebGamepad* mapped) {
107 *mapped = input; 102 *mapped = input;
108 mapped->buttons[kButtonPrimary] = input.buttons[0]; 103 mapped->buttons[BUTTON_INDEX_PRIMARY] = input.buttons[0];
109 mapped->buttons[kButtonSecondary] = input.buttons[1]; 104 mapped->buttons[BUTTON_INDEX_SECONDARY] = input.buttons[1];
110 mapped->buttons[kButtonTertiary] = input.buttons[3]; 105 mapped->buttons[BUTTON_INDEX_TERTIARY] = input.buttons[3];
111 mapped->buttons[kButtonQuaternary] = input.buttons[4]; 106 mapped->buttons[BUTTON_INDEX_QUATERNARY] = input.buttons[4];
112 mapped->buttons[kButtonLeftShoulder] = input.buttons[6]; 107 mapped->buttons[BUTTON_INDEX_LEFT_SHOULDER] = input.buttons[6];
113 mapped->buttons[kButtonRightShoulder] = input.buttons[7]; 108 mapped->buttons[BUTTON_INDEX_RIGHT_SHOULDER] = input.buttons[7];
114 mapped->buttons[kButtonLeftTrigger] = AxisToButton(input.axes[4]); 109 mapped->buttons[BUTTON_INDEX_LEFT_TRIGGER] = AxisToButton(input.axes[4]);
115 mapped->buttons[kButtonRightTrigger] = AxisToButton(input.axes[3]); 110 mapped->buttons[BUTTON_INDEX_RIGHT_TRIGGER] = AxisToButton(input.axes[3]);
116 mapped->buttons[kButtonBackSelect] = NullButton(); 111 mapped->buttons[BUTTON_INDEX_BACK_SELECT] = NullButton();
117 mapped->buttons[kButtonStart] = NullButton(); 112 mapped->buttons[BUTTON_INDEX_START] = NullButton();
118 mapped->buttons[kButtonLeftThumbstick] = input.buttons[13]; 113 mapped->buttons[BUTTON_INDEX_LEFT_THUMBSTICK] = input.buttons[13];
119 mapped->buttons[kButtonRightThumbstick] = input.buttons[14]; 114 mapped->buttons[BUTTON_INDEX_RIGHT_THUMBSTICK] = input.buttons[14];
120 mapped->buttons[kButtonMeta] = input.buttons[12]; 115 mapped->buttons[BUTTON_INDEX_META] = input.buttons[12];
121 mapped->axes[kAxisRightStickY] = input.axes[5]; 116 mapped->axes[AXIS_INDEX_RIGHT_STICK_Y] = input.axes[5];
122 DpadFromAxis(mapped, input.axes[9]); 117 DpadFromAxis(mapped, input.axes[9]);
123 118
124 mapped->buttonsLength = kNumButtons; 119 mapped->buttonsLength = BUTTON_INDEX_COUNT;
125 mapped->axesLength = kNumAxes; 120 mapped->axesLength = AXIS_INDEX_COUNT;
126 } 121 }
127 122
128 struct MappingData { 123 struct MappingData {
129 const char* const vendor_id; 124 const char* const vendor_id;
130 const char* const product_id; 125 const char* const product_id;
131 GamepadStandardMappingFunction function; 126 GamepadStandardMappingFunction function;
132 } AvailableMappings[] = { 127 } AvailableMappings[] = {
133 // http://www.linux-usb.org/usb.ids 128 // http://www.linux-usb.org/usb.ids
134 { "046d", "c216", MapperLogitechDualAction }, // Logitech DualAction 129 {"046d", "c216", MapperLogitechDualAction}, // Logitech DualAction
135 { "0079", "0011", Mapper2Axes8Keys }, // 2Axes 8Keys Game Pad 130 {"0079", "0011", Mapper2Axes8Keys}, // 2Axes 8Keys Game Pad
136 { "054c", "05c4", MapperDualshock4 }, // Playstation Dualshock 4 131 {"054c", "05c4", MapperDualshock4}, // Playstation Dualshock 4
137 { "2378", "1008", MapperOnLiveWireless }, // OnLive Controller (Bluetooth) 132 {"2378", "1008", MapperOnLiveWireless}, // OnLive Controller (Bluetooth)
138 { "2378", "100a", MapperOnLiveWireless }, // OnLive Controller (Wired) 133 {"2378", "100a", MapperOnLiveWireless}, // OnLive Controller (Wired)
139 { "18d1", "2c40", MapperADT1 }, // ADT-1 Controller 134 {"18d1", "2c40", MapperADT1}, // ADT-1 Controller
140 }; 135 };
141 136
142 } // namespace 137 } // namespace
143 138
144 GamepadStandardMappingFunction GetGamepadStandardMappingFunction( 139 GamepadStandardMappingFunction GetGamepadStandardMappingFunction(
145 const base::StringPiece& vendor_id, 140 const base::StringPiece& vendor_id,
146 const base::StringPiece& product_id) { 141 const base::StringPiece& product_id) {
147 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) { 142 for (size_t i = 0; i < arraysize(AvailableMappings); ++i) {
148 MappingData& item = AvailableMappings[i]; 143 MappingData& item = AvailableMappings[i];
149 if (vendor_id == item.vendor_id && product_id == item.product_id) 144 if (vendor_id == item.vendor_id && product_id == item.product_id)
150 return item.function; 145 return item.function;
151 } 146 }
152 return NULL; 147 return NULL;
153 } 148 }
154 149
155 } // namespace content 150 } // namespace content
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