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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/browser/frame_host/frame_tree_node.h" | 5 #include "content/browser/frame_host/frame_tree_node.h" |
6 | 6 |
7 #include <queue> | 7 #include <queue> |
8 | 8 |
| 9 #include "base/command_line.h" |
9 #include "base/stl_util.h" | 10 #include "base/stl_util.h" |
10 #include "content/browser/frame_host/frame_tree.h" | 11 #include "content/browser/frame_host/frame_tree.h" |
11 #include "content/browser/frame_host/navigator.h" | 12 #include "content/browser/frame_host/navigator.h" |
12 #include "content/browser/frame_host/render_frame_host_impl.h" | 13 #include "content/browser/frame_host/render_frame_host_impl.h" |
13 #include "content/browser/renderer_host/render_view_host_impl.h" | 14 #include "content/browser/renderer_host/render_view_host_impl.h" |
| 15 #include "content/public/common/content_switches.h" |
14 | 16 |
15 namespace content { | 17 namespace content { |
16 | 18 |
17 int64 FrameTreeNode::next_frame_tree_node_id_ = 1; | 19 int64 FrameTreeNode::next_frame_tree_node_id_ = 1; |
18 | 20 |
19 FrameTreeNode::FrameTreeNode(FrameTree* frame_tree, | 21 FrameTreeNode::FrameTreeNode(FrameTree* frame_tree, |
20 Navigator* navigator, | 22 Navigator* navigator, |
21 RenderFrameHostDelegate* render_frame_delegate, | 23 RenderFrameHostDelegate* render_frame_delegate, |
22 RenderViewHostDelegate* render_view_delegate, | 24 RenderViewHostDelegate* render_view_delegate, |
23 RenderWidgetHostDelegate* render_widget_delegate, | 25 RenderWidgetHostDelegate* render_widget_delegate, |
24 RenderFrameHostManager::Delegate* manager_delegate, | 26 RenderFrameHostManager::Delegate* manager_delegate, |
25 const std::string& name) | 27 const std::string& name) |
26 : frame_tree_(frame_tree), | 28 : frame_tree_(frame_tree), |
27 navigator_(navigator), | 29 navigator_(navigator), |
28 render_manager_(this, | 30 render_manager_(this, |
29 render_frame_delegate, | 31 render_frame_delegate, |
30 render_view_delegate, | 32 render_view_delegate, |
31 render_widget_delegate, | 33 render_widget_delegate, |
32 manager_delegate), | 34 manager_delegate), |
33 frame_tree_node_id_(next_frame_tree_node_id_++), | 35 frame_tree_node_id_(next_frame_tree_node_id_++), |
34 frame_name_(name), | 36 frame_name_(name), |
35 parent_(NULL) {} | 37 parent_(NULL) {} |
36 | 38 |
37 FrameTreeNode::~FrameTreeNode() { | 39 FrameTreeNode::~FrameTreeNode() { |
| 40 if (CommandLine::ForCurrentProcess()->HasSwitch( |
| 41 switches::kEnableBrowserSideNavigation)) { |
| 42 navigator_->CancelNavigation(this); |
| 43 } |
38 } | 44 } |
39 | 45 |
40 bool FrameTreeNode::IsMainFrame() const { | 46 bool FrameTreeNode::IsMainFrame() const { |
41 return frame_tree_->root() == this; | 47 return frame_tree_->root() == this; |
42 } | 48 } |
43 | 49 |
44 void FrameTreeNode::AddChild(scoped_ptr<FrameTreeNode> child, | 50 void FrameTreeNode::AddChild(scoped_ptr<FrameTreeNode> child, |
45 int frame_routing_id) { | 51 int frame_routing_id) { |
46 // Initialize the RenderFrameHost for the new node. We always create child | 52 // Initialize the RenderFrameHost for the new node. We always create child |
47 // frames in the same SiteInstance as the current frame, and they can swap to | 53 // frames in the same SiteInstance as the current frame, and they can swap to |
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80 current_frame_host()->set_render_frame_created(false); | 86 current_frame_host()->set_render_frame_created(false); |
81 | 87 |
82 // The children may not have been cleared if a cross-process navigation | 88 // The children may not have been cleared if a cross-process navigation |
83 // commits before the old process cleans everything up. Make sure the child | 89 // commits before the old process cleans everything up. Make sure the child |
84 // nodes get deleted before swapping to a new process. | 90 // nodes get deleted before swapping to a new process. |
85 ScopedVector<FrameTreeNode> old_children = children_.Pass(); | 91 ScopedVector<FrameTreeNode> old_children = children_.Pass(); |
86 old_children.clear(); // May notify observers. | 92 old_children.clear(); // May notify observers. |
87 } | 93 } |
88 | 94 |
89 } // namespace content | 95 } // namespace content |
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