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Issue 61553006: Rename WebKit namespace to blink (part 5) (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 1 month ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/shader.h" 5 #include "cc/output/shader.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "base/basictypes.h" 9 #include "base/basictypes.h"
10 #include "base/logging.h" 10 #include "base/logging.h"
11 #include "cc/output/gl_renderer.h" // For the GLC() macro. 11 #include "cc/output/gl_renderer.h" // For the GLC() macro.
12 #include "third_party/WebKit/public/platform/WebGraphicsContext3D.h" 12 #include "third_party/WebKit/public/platform/WebGraphicsContext3D.h"
13 #include "third_party/khronos/GLES2/gl2.h" 13 #include "third_party/khronos/GLES2/gl2.h"
14 14
15 #define SHADER0(Src) #Src 15 #define SHADER0(Src) #Src
16 #define VERTEX_SHADER(Src) SetVertexTexCoordPrecision(SHADER0(Src)) 16 #define VERTEX_SHADER(Src) SetVertexTexCoordPrecision(SHADER0(Src))
17 #define FRAGMENT_SHADER(Src) SetFragTexCoordPrecision(precision, SHADER0(Src)) 17 #define FRAGMENT_SHADER(Src) SetFragTexCoordPrecision(precision, SHADER0(Src))
18 18
19 using WebKit::WebGraphicsContext3D; 19 using blink::WebGraphicsContext3D;
20 20
21 namespace cc { 21 namespace cc {
22 22
23 namespace { 23 namespace {
24 24
25 static void GetProgramUniformLocations(WebGraphicsContext3D* context, 25 static void GetProgramUniformLocations(WebGraphicsContext3D* context,
26 unsigned program, 26 unsigned program,
27 size_t count, 27 size_t count,
28 const char** uniforms, 28 const char** uniforms,
29 int* locations, 29 int* locations,
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1537 vec2 texCoord = 1537 vec2 texCoord =
1538 clamp(v_texCoord, 0.0, 1.0) * texTransform.zw + texTransform.xy; 1538 clamp(v_texCoord, 0.0, 1.0) * texTransform.zw + texTransform.xy;
1539 vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0); 1539 vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0);
1540 float picker = abs(coord.x - coord.y); // NOLINT 1540 float picker = abs(coord.x - coord.y); // NOLINT
1541 gl_FragColor = mix(color1, color2, picker) * alpha; 1541 gl_FragColor = mix(color1, color2, picker) * alpha;
1542 } 1542 }
1543 ); // NOLINT(whitespace/parens) 1543 ); // NOLINT(whitespace/parens)
1544 } 1544 }
1545 1545
1546 } // namespace cc 1546 } // namespace cc
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