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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/output/shader.h" | 5 #include "cc/output/shader.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 | 8 |
| 9 #include "base/basictypes.h" | 9 #include "base/basictypes.h" |
| 10 #include "base/logging.h" | 10 #include "base/logging.h" |
| 11 #include "cc/output/gl_renderer.h" // For the GLC() macro. | 11 #include "cc/output/gl_renderer.h" // For the GLC() macro. |
| 12 #include "third_party/WebKit/public/platform/WebGraphicsContext3D.h" | 12 #include "third_party/WebKit/public/platform/WebGraphicsContext3D.h" |
| 13 #include "third_party/khronos/GLES2/gl2.h" | 13 #include "third_party/khronos/GLES2/gl2.h" |
| 14 | 14 |
| 15 #define SHADER0(Src) #Src | 15 #define SHADER0(Src) #Src |
| 16 #define VERTEX_SHADER(Src) SetVertexTexCoordPrecision(SHADER0(Src)) | 16 #define VERTEX_SHADER(Src) SetVertexTexCoordPrecision(SHADER0(Src)) |
| 17 #define FRAGMENT_SHADER(Src) SetFragTexCoordPrecision(precision, SHADER0(Src)) | 17 #define FRAGMENT_SHADER(Src) SetFragTexCoordPrecision(precision, SHADER0(Src)) |
| 18 | 18 |
| 19 using WebKit::WebGraphicsContext3D; | 19 using blink::WebGraphicsContext3D; |
| 20 | 20 |
| 21 namespace cc { | 21 namespace cc { |
| 22 | 22 |
| 23 namespace { | 23 namespace { |
| 24 | 24 |
| 25 static void GetProgramUniformLocations(WebGraphicsContext3D* context, | 25 static void GetProgramUniformLocations(WebGraphicsContext3D* context, |
| 26 unsigned program, | 26 unsigned program, |
| 27 size_t count, | 27 size_t count, |
| 28 const char** uniforms, | 28 const char** uniforms, |
| 29 int* locations, | 29 int* locations, |
| (...skipping 1507 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1537 vec2 texCoord = | 1537 vec2 texCoord = |
| 1538 clamp(v_texCoord, 0.0, 1.0) * texTransform.zw + texTransform.xy; | 1538 clamp(v_texCoord, 0.0, 1.0) * texTransform.zw + texTransform.xy; |
| 1539 vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0); | 1539 vec2 coord = mod(floor(texCoord * frequency * 2.0), 2.0); |
| 1540 float picker = abs(coord.x - coord.y); // NOLINT | 1540 float picker = abs(coord.x - coord.y); // NOLINT |
| 1541 gl_FragColor = mix(color1, color2, picker) * alpha; | 1541 gl_FragColor = mix(color1, color2, picker) * alpha; |
| 1542 } | 1542 } |
| 1543 ); // NOLINT(whitespace/parens) | 1543 ); // NOLINT(whitespace/parens) |
| 1544 } | 1544 } |
| 1545 | 1545 |
| 1546 } // namespace cc | 1546 } // namespace cc |
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