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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_PROGRAM_BINDING_H_ | 5 #ifndef CC_OUTPUT_PROGRAM_BINDING_H_ |
6 #define CC_OUTPUT_PROGRAM_BINDING_H_ | 6 #define CC_OUTPUT_PROGRAM_BINDING_H_ |
7 | 7 |
8 #include <string> | 8 #include <string> |
9 | 9 |
10 #include "base/logging.h" | 10 #include "base/logging.h" |
11 #include "cc/output/context_provider.h" | 11 #include "cc/output/context_provider.h" |
12 #include "cc/output/shader.h" | 12 #include "cc/output/shader.h" |
13 | 13 |
14 namespace WebKit { class WebGraphicsContext3D; } | 14 namespace blink { class WebGraphicsContext3D; } |
15 | 15 |
16 namespace cc { | 16 namespace cc { |
17 | 17 |
18 class ProgramBindingBase { | 18 class ProgramBindingBase { |
19 public: | 19 public: |
20 ProgramBindingBase(); | 20 ProgramBindingBase(); |
21 ~ProgramBindingBase(); | 21 ~ProgramBindingBase(); |
22 | 22 |
23 bool Init(WebKit::WebGraphicsContext3D* context, | 23 bool Init(blink::WebGraphicsContext3D* context, |
24 const std::string& vertex_shader, | 24 const std::string& vertex_shader, |
25 const std::string& fragment_shader); | 25 const std::string& fragment_shader); |
26 bool Link(WebKit::WebGraphicsContext3D* context); | 26 bool Link(blink::WebGraphicsContext3D* context); |
27 void Cleanup(WebKit::WebGraphicsContext3D* context); | 27 void Cleanup(blink::WebGraphicsContext3D* context); |
28 | 28 |
29 unsigned program() const { return program_; } | 29 unsigned program() const { return program_; } |
30 bool initialized() const { return initialized_; } | 30 bool initialized() const { return initialized_; } |
31 | 31 |
32 protected: | 32 protected: |
33 unsigned LoadShader(WebKit::WebGraphicsContext3D* context, | 33 unsigned LoadShader(blink::WebGraphicsContext3D* context, |
34 unsigned type, | 34 unsigned type, |
35 const std::string& shader_source); | 35 const std::string& shader_source); |
36 unsigned CreateShaderProgram(WebKit::WebGraphicsContext3D* context, | 36 unsigned CreateShaderProgram(blink::WebGraphicsContext3D* context, |
37 unsigned vertex_shader, | 37 unsigned vertex_shader, |
38 unsigned fragment_shader); | 38 unsigned fragment_shader); |
39 void CleanupShaders(WebKit::WebGraphicsContext3D* context); | 39 void CleanupShaders(blink::WebGraphicsContext3D* context); |
40 | 40 |
41 unsigned program_; | 41 unsigned program_; |
42 unsigned vertex_shader_id_; | 42 unsigned vertex_shader_id_; |
43 unsigned fragment_shader_id_; | 43 unsigned fragment_shader_id_; |
44 bool initialized_; | 44 bool initialized_; |
45 | 45 |
46 private: | 46 private: |
47 DISALLOW_COPY_AND_ASSIGN(ProgramBindingBase); | 47 DISALLOW_COPY_AND_ASSIGN(ProgramBindingBase); |
48 }; | 48 }; |
49 | 49 |
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89 private: | 89 private: |
90 VertexShader vertex_shader_; | 90 VertexShader vertex_shader_; |
91 FragmentShader fragment_shader_; | 91 FragmentShader fragment_shader_; |
92 | 92 |
93 DISALLOW_COPY_AND_ASSIGN(ProgramBinding); | 93 DISALLOW_COPY_AND_ASSIGN(ProgramBinding); |
94 }; | 94 }; |
95 | 95 |
96 } // namespace cc | 96 } // namespace cc |
97 | 97 |
98 #endif // CC_OUTPUT_PROGRAM_BINDING_H_ | 98 #endif // CC_OUTPUT_PROGRAM_BINDING_H_ |
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