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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/geometry_binding.h" | 5 #include "cc/output/geometry_binding.h" |
6 | 6 |
7 #include "cc/output/gl_renderer.h" // For the GLC() macro. | 7 #include "cc/output/gl_renderer.h" // For the GLC() macro. |
8 #include "third_party/WebKit/public/platform/WebGraphicsContext3D.h" | 8 #include "third_party/WebKit/public/platform/WebGraphicsContext3D.h" |
9 #include "third_party/khronos/GLES2/gl2.h" | 9 #include "third_party/khronos/GLES2/gl2.h" |
10 #include "ui/gfx/rect_f.h" | 10 #include "ui/gfx/rect_f.h" |
11 | 11 |
12 namespace cc { | 12 namespace cc { |
13 | 13 |
14 GeometryBinding::GeometryBinding(WebKit::WebGraphicsContext3D* context, | 14 GeometryBinding::GeometryBinding(blink::WebGraphicsContext3D* context, |
15 const gfx::RectF& quad_vertex_rect) | 15 const gfx::RectF& quad_vertex_rect) |
16 : context_(context), | 16 : context_(context), |
17 quad_vertices_vbo_(0), | 17 quad_vertices_vbo_(0), |
18 quad_elements_vbo_(0) { | 18 quad_elements_vbo_(0) { |
19 struct Vertex { | 19 struct Vertex { |
20 float a_position[3]; | 20 float a_position[3]; |
21 float a_texCoord[2]; | 21 float a_texCoord[2]; |
22 // Index of the vertex, divide by 4 to have the matrix for this quad. | 22 // Index of the vertex, divide by 4 to have the matrix for this quad. |
23 float a_index; | 23 float a_index; |
24 }; | 24 }; |
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113 false, | 113 false, |
114 6 * sizeof(float), // NOLINT(runtime/sizeof) | 114 6 * sizeof(float), // NOLINT(runtime/sizeof) |
115 5 * sizeof(float))); // NOLINT(runtime/sizeof) | 115 5 * sizeof(float))); // NOLINT(runtime/sizeof) |
116 GLC(context_, context_->enableVertexAttribArray(PositionAttribLocation())); | 116 GLC(context_, context_->enableVertexAttribArray(PositionAttribLocation())); |
117 GLC(context_, context_->enableVertexAttribArray(TexCoordAttribLocation())); | 117 GLC(context_, context_->enableVertexAttribArray(TexCoordAttribLocation())); |
118 GLC(context_, | 118 GLC(context_, |
119 context_->enableVertexAttribArray(TriangleIndexAttribLocation())); | 119 context_->enableVertexAttribArray(TriangleIndexAttribLocation())); |
120 } | 120 } |
121 | 121 |
122 } // namespace cc | 122 } // namespace cc |
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