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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef CC_OUTPUT_CONTEXT_PROVIDER_H_ | 5 #ifndef CC_OUTPUT_CONTEXT_PROVIDER_H_ |
6 #define CC_OUTPUT_CONTEXT_PROVIDER_H_ | 6 #define CC_OUTPUT_CONTEXT_PROVIDER_H_ |
7 | 7 |
8 #include "base/callback.h" | 8 #include "base/callback.h" |
9 #include "base/memory/ref_counted.h" | 9 #include "base/memory/ref_counted.h" |
10 #include "cc/base/cc_export.h" | 10 #include "cc/base/cc_export.h" |
11 | 11 |
12 class GrContext; | 12 class GrContext; |
13 namespace WebKit { class WebGraphicsContext3D; } | 13 namespace blink { class WebGraphicsContext3D; } |
14 namespace gpu { class ContextSupport; } | 14 namespace gpu { class ContextSupport; } |
15 | 15 |
16 namespace cc { | 16 namespace cc { |
17 struct ManagedMemoryPolicy; | 17 struct ManagedMemoryPolicy; |
18 | 18 |
19 class ContextProvider : public base::RefCountedThreadSafe<ContextProvider> { | 19 class ContextProvider : public base::RefCountedThreadSafe<ContextProvider> { |
20 public: | 20 public: |
21 // Bind the 3d context to the current thread. This should be called before | 21 // Bind the 3d context to the current thread. This should be called before |
22 // accessing the contexts. Calling it more than once should have no effect. | 22 // accessing the contexts. Calling it more than once should have no effect. |
23 // Once this function has been called, the class should only be accessed | 23 // Once this function has been called, the class should only be accessed |
24 // from the same thread. | 24 // from the same thread. |
25 virtual bool BindToCurrentThread() = 0; | 25 virtual bool BindToCurrentThread() = 0; |
26 | 26 |
27 virtual WebKit::WebGraphicsContext3D* Context3d() = 0; | 27 virtual blink::WebGraphicsContext3D* Context3d() = 0; |
28 virtual gpu::ContextSupport* ContextSupport() = 0; | 28 virtual gpu::ContextSupport* ContextSupport() = 0; |
29 virtual class GrContext* GrContext() = 0; | 29 virtual class GrContext* GrContext() = 0; |
30 | 30 |
31 struct Capabilities { | 31 struct Capabilities { |
32 bool discard_backbuffer; | 32 bool discard_backbuffer; |
33 bool egl_image_external; | 33 bool egl_image_external; |
34 bool fast_npot_mo8_textures; | 34 bool fast_npot_mo8_textures; |
35 bool iosurface; | 35 bool iosurface; |
36 bool map_image; | 36 bool map_image; |
37 bool map_sub; | 37 bool map_sub; |
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86 const MemoryPolicyChangedCallback& memory_policy_changed_callback) = 0; | 86 const MemoryPolicyChangedCallback& memory_policy_changed_callback) = 0; |
87 | 87 |
88 protected: | 88 protected: |
89 friend class base::RefCountedThreadSafe<ContextProvider>; | 89 friend class base::RefCountedThreadSafe<ContextProvider>; |
90 virtual ~ContextProvider() {} | 90 virtual ~ContextProvider() {} |
91 }; | 91 }; |
92 | 92 |
93 } // namespace cc | 93 } // namespace cc |
94 | 94 |
95 #endif // CC_OUTPUT_CONTEXT_PROVIDER_H_ | 95 #endif // CC_OUTPUT_CONTEXT_PROVIDER_H_ |
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