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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <limits> | 5 #include <limits> |
6 | 6 |
7 #include "src/heap/gc-idle-time-handler.h" | 7 #include "src/heap/gc-idle-time-handler.h" |
8 #include "testing/gtest/include/gtest/gtest.h" | 8 #include "testing/gtest/include/gtest/gtest.h" |
9 | 9 |
10 namespace v8 { | 10 namespace v8 { |
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339 // Emulate mutator work. | 339 // Emulate mutator work. |
340 for (int i = 0; i < GCIdleTimeHandler::kIdleScavengeThreshold; i++) { | 340 for (int i = 0; i < GCIdleTimeHandler::kIdleScavengeThreshold; i++) { |
341 handler()->NotifyScavenge(); | 341 handler()->NotifyScavenge(); |
342 } | 342 } |
343 action = handler()->Compute(0, heap_state); | 343 action = handler()->Compute(0, heap_state); |
344 EXPECT_EQ(DO_NOTHING, action.type); | 344 EXPECT_EQ(DO_NOTHING, action.type); |
345 } | 345 } |
346 | 346 |
347 } // namespace internal | 347 } // namespace internal |
348 } // namespace v8 | 348 } // namespace v8 |
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