DescriptionLeverage glDiscardFramebuffer for tiled-based GPU to improve preserveDrawingBuffer=false WebGL
performance and also save memory bandwidth. In case of glDiscardFramebuffer, there is no need
to call glClear again.
BUG=418272
Committed: https://src.chromium.org/viewvc/blink?view=rev&revision=183217
Patch Set 1 #
Total comments: 1
Patch Set 2 : #
Messages
Total messages: 10 (3 generated)
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