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Side by Side Diff: test/unittests/compiler/instruction-selector-unittest.h

Issue 614713002: Relax representation requirement in FrameStates. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Update unit tests Created 6 years, 2 months ago
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1 // Copyright 2014 the V8 project authors. All rights reserved. 1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_UNITTESTS_COMPILER_INSTRUCTION_SELECTOR_UNITTEST_H_ 5 #ifndef V8_UNITTESTS_COMPILER_INSTRUCTION_SELECTOR_UNITTEST_H_
6 #define V8_UNITTESTS_COMPILER_INSTRUCTION_SELECTOR_UNITTEST_H_ 6 #define V8_UNITTESTS_COMPILER_INSTRUCTION_SELECTOR_UNITTEST_H_
7 7
8 #include <deque> 8 #include <deque>
9 #include <set> 9 #include <set>
10 10
(...skipping 129 matching lines...) Expand 10 before | Expand all | Expand 10 after
140 return IsReference(ToVreg(operand)); 140 return IsReference(ToVreg(operand));
141 } 141 }
142 bool IsReference(int virtual_register) const { 142 bool IsReference(int virtual_register) const {
143 return references_.find(virtual_register) != references_.end(); 143 return references_.find(virtual_register) != references_.end();
144 } 144 }
145 145
146 float ToFloat32(const InstructionOperand* operand) const { 146 float ToFloat32(const InstructionOperand* operand) const {
147 return ToConstant(operand).ToFloat32(); 147 return ToConstant(operand).ToFloat32();
148 } 148 }
149 149
150 double ToFloat64(const InstructionOperand* operand) const {
151 return ToConstant(operand).ToFloat64();
152 }
153
150 int32_t ToInt32(const InstructionOperand* operand) const { 154 int32_t ToInt32(const InstructionOperand* operand) const {
151 return ToConstant(operand).ToInt32(); 155 return ToConstant(operand).ToInt32();
152 } 156 }
153 157
154 int64_t ToInt64(const InstructionOperand* operand) const { 158 int64_t ToInt64(const InstructionOperand* operand) const {
155 return ToConstant(operand).ToInt64(); 159 return ToConstant(operand).ToInt64();
156 } 160 }
157 161
162 Handle<HeapObject> ToHeapObject(const InstructionOperand* operand) const {
163 return ToConstant(operand).ToHeapObject();
164 }
165
158 int ToVreg(const InstructionOperand* operand) const { 166 int ToVreg(const InstructionOperand* operand) const {
159 if (operand->IsConstant()) return operand->index(); 167 if (operand->IsConstant()) return operand->index();
160 EXPECT_EQ(InstructionOperand::UNALLOCATED, operand->kind()); 168 EXPECT_EQ(InstructionOperand::UNALLOCATED, operand->kind());
161 return UnallocatedOperand::cast(operand)->virtual_register(); 169 return UnallocatedOperand::cast(operand)->virtual_register();
162 } 170 }
163 171
164 FrameStateDescriptor* GetFrameStateDescriptor(int deoptimization_id) { 172 FrameStateDescriptor* GetFrameStateDescriptor(int deoptimization_id) {
165 EXPECT_LT(deoptimization_id, GetFrameStateDescriptorCount()); 173 EXPECT_LT(deoptimization_id, GetFrameStateDescriptorCount());
166 return deoptimization_entries_[deoptimization_id]; 174 return deoptimization_entries_[deoptimization_id];
167 } 175 }
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204 template <typename T> 212 template <typename T>
205 class InstructionSelectorTestWithParam 213 class InstructionSelectorTestWithParam
206 : public InstructionSelectorTest, 214 : public InstructionSelectorTest,
207 public ::testing::WithParamInterface<T> {}; 215 public ::testing::WithParamInterface<T> {};
208 216
209 } // namespace compiler 217 } // namespace compiler
210 } // namespace internal 218 } // namespace internal
211 } // namespace v8 219 } // namespace v8
212 220
213 #endif // V8_UNITTESTS_COMPILER_INSTRUCTION_SELECTOR_UNITTEST_H_ 221 #endif // V8_UNITTESTS_COMPILER_INSTRUCTION_SELECTOR_UNITTEST_H_
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