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Side by Side Diff: test/unittests/compiler/instruction-selector-unittest.h

Issue 614713002: Relax representation requirement in FrameStates. (Closed) Base URL: https://v8.googlecode.com/svn/branches/bleeding_edge
Patch Set: Rebase Created 6 years, 2 months ago
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1 // Copyright 2014 the V8 project authors. All rights reserved. 1 // Copyright 2014 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_UNITTESTS_COMPILER_INSTRUCTION_SELECTOR_UNITTEST_H_ 5 #ifndef V8_UNITTESTS_COMPILER_INSTRUCTION_SELECTOR_UNITTEST_H_
6 #define V8_UNITTESTS_COMPILER_INSTRUCTION_SELECTOR_UNITTEST_H_ 6 #define V8_UNITTESTS_COMPILER_INSTRUCTION_SELECTOR_UNITTEST_H_
7 7
8 #include <deque> 8 #include <deque>
9 #include <set> 9 #include <set>
10 10
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139 } 139 }
140 140
141 bool IsReference(const Node* node) const { 141 bool IsReference(const Node* node) const {
142 return IsReference(ToVreg(node)); 142 return IsReference(ToVreg(node));
143 } 143 }
144 144
145 float ToFloat32(const InstructionOperand* operand) const { 145 float ToFloat32(const InstructionOperand* operand) const {
146 return ToConstant(operand).ToFloat32(); 146 return ToConstant(operand).ToFloat32();
147 } 147 }
148 148
149 double ToFloat64(const InstructionOperand* operand) const {
150 return ToConstant(operand).ToFloat64();
151 }
152
149 int32_t ToInt32(const InstructionOperand* operand) const { 153 int32_t ToInt32(const InstructionOperand* operand) const {
150 return ToConstant(operand).ToInt32(); 154 return ToConstant(operand).ToInt32();
151 } 155 }
152 156
153 int64_t ToInt64(const InstructionOperand* operand) const { 157 int64_t ToInt64(const InstructionOperand* operand) const {
154 return ToConstant(operand).ToInt64(); 158 return ToConstant(operand).ToInt64();
155 } 159 }
156 160
161 Handle<HeapObject> ToHeapObject(const InstructionOperand* operand) const {
162 return ToConstant(operand).ToHeapObject();
163 }
164
157 int ToVreg(const InstructionOperand* operand) const { 165 int ToVreg(const InstructionOperand* operand) const {
158 if (operand->IsConstant()) return operand->index(); 166 if (operand->IsConstant()) return operand->index();
159 EXPECT_EQ(InstructionOperand::UNALLOCATED, operand->kind()); 167 EXPECT_EQ(InstructionOperand::UNALLOCATED, operand->kind());
160 return UnallocatedOperand::cast(operand)->virtual_register(); 168 return UnallocatedOperand::cast(operand)->virtual_register();
161 } 169 }
162 170
163 int ToVreg(const Node* node) const; 171 int ToVreg(const Node* node) const;
164 172
165 FrameStateDescriptor* GetFrameStateDescriptor(int deoptimization_id) { 173 FrameStateDescriptor* GetFrameStateDescriptor(int deoptimization_id) {
166 EXPECT_LT(deoptimization_id, GetFrameStateDescriptorCount()); 174 EXPECT_LT(deoptimization_id, GetFrameStateDescriptorCount());
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219 template <typename T> 227 template <typename T>
220 class InstructionSelectorTestWithParam 228 class InstructionSelectorTestWithParam
221 : public InstructionSelectorTest, 229 : public InstructionSelectorTest,
222 public ::testing::WithParamInterface<T> {}; 230 public ::testing::WithParamInterface<T> {};
223 231
224 } // namespace compiler 232 } // namespace compiler
225 } // namespace internal 233 } // namespace internal
226 } // namespace v8 234 } // namespace v8
227 235
228 #endif // V8_UNITTESTS_COMPILER_INSTRUCTION_SELECTOR_UNITTEST_H_ 236 #endif // V8_UNITTESTS_COMPILER_INSTRUCTION_SELECTOR_UNITTEST_H_
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