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| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 5 #ifndef V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
| 6 #define V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 6 #define V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
| 7 | 7 |
| 8 #include <deque> | 8 #include <deque> |
| 9 | 9 |
| 10 #include "src/compiler/common-operator.h" | 10 #include "src/compiler/common-operator.h" |
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| 138 // Initialize the call buffer with the InstructionOperands, nodes, etc, | 138 // Initialize the call buffer with the InstructionOperands, nodes, etc, |
| 139 // corresponding | 139 // corresponding |
| 140 // to the inputs and outputs of the call. | 140 // to the inputs and outputs of the call. |
| 141 // {call_code_immediate} to generate immediate operands to calls of code. | 141 // {call_code_immediate} to generate immediate operands to calls of code. |
| 142 // {call_address_immediate} to generate immediate operands to address calls. | 142 // {call_address_immediate} to generate immediate operands to address calls. |
| 143 void InitializeCallBuffer(Node* call, CallBuffer* buffer, | 143 void InitializeCallBuffer(Node* call, CallBuffer* buffer, |
| 144 bool call_code_immediate, | 144 bool call_code_immediate, |
| 145 bool call_address_immediate); | 145 bool call_address_immediate); |
| 146 | 146 |
| 147 FrameStateDescriptor* GetFrameStateDescriptor(Node* node); | 147 FrameStateDescriptor* GetFrameStateDescriptor(Node* node); |
| 148 void FillTypeVectorFromStateValues(ZoneVector<MachineType>* parameters, |
| 149 Node* state_values); |
| 148 void AddFrameStateInputs(Node* state, InstructionOperandVector* inputs, | 150 void AddFrameStateInputs(Node* state, InstructionOperandVector* inputs, |
| 149 FrameStateDescriptor* descriptor); | 151 FrameStateDescriptor* descriptor); |
| 152 MachineType GetMachineType(Node* node); |
| 150 | 153 |
| 151 // =========================================================================== | 154 // =========================================================================== |
| 152 // ============= Architecture-specific graph covering methods. =============== | 155 // ============= Architecture-specific graph covering methods. =============== |
| 153 // =========================================================================== | 156 // =========================================================================== |
| 154 | 157 |
| 155 // Visit nodes in the given block and generate code. | 158 // Visit nodes in the given block and generate code. |
| 156 void VisitBlock(BasicBlock* block); | 159 void VisitBlock(BasicBlock* block); |
| 157 | 160 |
| 158 // Visit the node for the control flow at the end of the block, generating | 161 // Visit the node for the control flow at the end of the block, generating |
| 159 // code if necessary. | 162 // code if necessary. |
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| 207 ZoneDeque<Instruction*> instructions_; | 210 ZoneDeque<Instruction*> instructions_; |
| 208 BoolVector defined_; | 211 BoolVector defined_; |
| 209 BoolVector used_; | 212 BoolVector used_; |
| 210 }; | 213 }; |
| 211 | 214 |
| 212 } // namespace compiler | 215 } // namespace compiler |
| 213 } // namespace internal | 216 } // namespace internal |
| 214 } // namespace v8 | 217 } // namespace v8 |
| 215 | 218 |
| 216 #endif // V8_COMPILER_INSTRUCTION_SELECTOR_H_ | 219 #endif // V8_COMPILER_INSTRUCTION_SELECTOR_H_ |
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