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Side by Side Diff: Source/core/rendering/RenderGrid.cpp

Issue 614263005: [CSS Grid Layout] overflow-position keyword for align and justify properties. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Applied suggested changes. Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright (C) 2011 Apple Inc. All rights reserved. 2 * Copyright (C) 2011 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
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1164 m_rowPositions[0] = borderAndPaddingBefore(); 1164 m_rowPositions[0] = borderAndPaddingBefore();
1165 for (size_t i = 0; i < m_rowPositions.size() - 1; ++i) 1165 for (size_t i = 0; i < m_rowPositions.size() - 1; ++i)
1166 m_rowPositions[i + 1] = m_rowPositions[i] + sizingData.rowTracks[i].m_us edBreadth; 1166 m_rowPositions[i + 1] = m_rowPositions[i] + sizingData.rowTracks[i].m_us edBreadth;
1167 } 1167 }
1168 1168
1169 LayoutUnit RenderGrid::startOfColumnForChild(const RenderBox& child) const 1169 LayoutUnit RenderGrid::startOfColumnForChild(const RenderBox& child) const
1170 { 1170 {
1171 const GridCoordinate& coordinate = cachedGridCoordinate(child); 1171 const GridCoordinate& coordinate = cachedGridCoordinate(child);
1172 LayoutUnit startOfColumn = m_columnPositions[coordinate.columns.resolvedInit ialPosition.toInt()]; 1172 LayoutUnit startOfColumn = m_columnPositions[coordinate.columns.resolvedInit ialPosition.toInt()];
1173 // The grid items should be inside the grid container's border box, that's w hy they need to be shifted. 1173 // The grid items should be inside the grid container's border box, that's w hy they need to be shifted.
1174 // FIXME: This should account for the grid item's <overflow-position>.
1175 return startOfColumn + marginStartForChild(&child); 1174 return startOfColumn + marginStartForChild(&child);
1176 } 1175 }
1177 1176
1178 LayoutUnit RenderGrid::endOfColumnForChild(const RenderBox& child) const 1177 LayoutUnit RenderGrid::endOfColumnForChild(const RenderBox& child) const
1179 { 1178 {
1179 OverflowAlignment overflow = child.style()->justifySelfOverflowAlignment();
1180 ASSERT(overflow == OverflowAlignmentDefault);
Julien - ping for review 2014/10/23 00:57:25 I don't think this is the ASSERT you were thinking
jfernandez 2014/10/23 18:09:02 Done.
1181
1180 const GridCoordinate& coordinate = cachedGridCoordinate(child); 1182 const GridCoordinate& coordinate = cachedGridCoordinate(child);
1181 LayoutUnit startOfColumn = m_columnPositions[coordinate.columns.resolvedInit ialPosition.toInt()]; 1183 LayoutUnit startOfColumn = m_columnPositions[coordinate.columns.resolvedInit ialPosition.toInt()];
1182 // The grid items should be inside the grid container's border box, that's w hy they need to be shifted. 1184 // The grid items should be inside the grid container's border box, that's w hy they need to be shifted.
1183 LayoutUnit columnPosition = startOfColumn + marginStartForChild(&child); 1185 LayoutUnit columnPosition = startOfColumn + marginStartForChild(&child);
1184 1186
1185 LayoutUnit endOfColumn = m_columnPositions[coordinate.columns.resolvedFinalP osition.next().toInt()]; 1187 LayoutUnit endOfColumn = m_columnPositions[coordinate.columns.resolvedFinalP osition.next().toInt()];
1186 // FIXME: This should account for the grid item's <overflow-position>. 1188 LayoutUnit childLogicalWidth = child.logicalWidth();
1187 return columnPosition + std::max<LayoutUnit>(0, endOfColumn - m_columnPositi ons[coordinate.columns.resolvedInitialPosition.toInt()] - child.logicalWidth()); 1189 LayoutUnit columnWidth = endOfColumn - startOfColumn;
1190 // It overflows through the alignment container's 'start' edge (may cause da ta loss).
Julien - ping for review 2014/10/23 00:57:25 I think we could improve this comment as I had a h
jfernandez 2014/10/23 18:09:03 Acknowledged.
1191 if (childLogicalWidth > columnWidth && overflow == OverflowAlignmentTrue)
1192 return columnPosition + columnWidth - childLogicalWidth;
1193 return columnPosition + std::max<LayoutUnit>(0, columnWidth - childLogicalWi dth);
Julien - ping for review 2014/10/23 00:57:25 I think it would be a lot more readable with the f
jfernandez 2014/10/23 18:09:03 Done.
1188 } 1194 }
1189 1195
1190 LayoutUnit RenderGrid::columnPositionAlignedWithGridContainerStart(const RenderB ox& child) const 1196 LayoutUnit RenderGrid::columnPositionAlignedWithGridContainerStart(const RenderB ox& child) const
1191 { 1197 {
1192 if (style()->isLeftToRightDirection()) 1198 if (style()->isLeftToRightDirection())
1193 return startOfColumnForChild(child); 1199 return startOfColumnForChild(child);
1194 1200
1195 return endOfColumnForChild(child); 1201 return endOfColumnForChild(child);
1196 } 1202 }
1197 1203
1198 LayoutUnit RenderGrid::columnPositionAlignedWithGridContainerEnd(const RenderBox & child) const 1204 LayoutUnit RenderGrid::columnPositionAlignedWithGridContainerEnd(const RenderBox & child) const
1199 { 1205 {
1200 if (!style()->isLeftToRightDirection()) 1206 if (!style()->isLeftToRightDirection())
1201 return startOfColumnForChild(child); 1207 return startOfColumnForChild(child);
1202 1208
1203 return endOfColumnForChild(child); 1209 return endOfColumnForChild(child);
1204 } 1210 }
1205 1211
1206 LayoutUnit RenderGrid::centeredColumnPositionForChild(const RenderBox& child) co nst 1212 LayoutUnit RenderGrid::centeredColumnPositionForChild(const RenderBox& child) co nst
1207 { 1213 {
1214 OverflowAlignment overflow = child.style()->justifySelfOverflowAlignment();
1215 ASSERT(overflow == OverflowAlignmentDefault);
Julien - ping for review 2014/10/23 00:57:25 Same comment about the ASSERT.
jfernandez 2014/10/23 18:09:02 Done.
1216
1208 const GridCoordinate& coordinate = cachedGridCoordinate(child); 1217 const GridCoordinate& coordinate = cachedGridCoordinate(child);
1209 LayoutUnit startOfColumn = m_columnPositions[coordinate.columns.resolvedInit ialPosition.toInt()]; 1218 LayoutUnit startOfColumn = m_columnPositions[coordinate.columns.resolvedInit ialPosition.toInt()];
1210 LayoutUnit endOfColumn = m_columnPositions[coordinate.columns.resolvedFinalP osition.next().toInt()]; 1219 LayoutUnit endOfColumn = m_columnPositions[coordinate.columns.resolvedFinalP osition.next().toInt()];
1211 LayoutUnit columnPosition = startOfColumn + marginStartForChild(&child); 1220 LayoutUnit columnPosition = startOfColumn + marginStartForChild(&child);
1212 // FIXME: This should account for the grid item's <overflow-position>. 1221 LayoutUnit childLogicalWidth = child.logicalWidth();
1213 return columnPosition + std::max<LayoutUnit>(0, endOfColumn - startOfColumn - child.logicalWidth()) / 2; 1222 LayoutUnit columnWidth = endOfColumn - startOfColumn;
1223 // It overflows through both alignment container's 'start' and 'end' edges ( may cause data loss).
1224 if (childLogicalWidth > columnWidth && overflow == OverflowAlignmentTrue)
1225 return columnPosition + (columnWidth - childLogicalWidth) / 2;
1226 return columnPosition + std::max<LayoutUnit>(0, columnWidth - childLogicalWi dth) / 2;
Julien - ping for review 2014/10/23 00:57:25 Same general comments.
jfernandez 2014/10/23 18:09:03 Done.
1214 } 1227 }
1215 1228
1216 static ItemPosition resolveJustification(const RenderStyle* parentStyle, const R enderStyle* childStyle) 1229 static ItemPosition resolveJustification(const RenderStyle* parentStyle, const R enderStyle* childStyle)
1217 { 1230 {
1218 ItemPosition justify = childStyle->justifySelf(); 1231 ItemPosition justify = childStyle->justifySelf();
1219 if (justify == ItemPositionAuto) 1232 if (justify == ItemPositionAuto)
1220 justify = (parentStyle->justifyItems() == ItemPositionAuto) ? ItemPositi onStretch : parentStyle->justifyItems(); 1233 justify = (parentStyle->justifyItems() == ItemPositionAuto) ? ItemPositi onStretch : parentStyle->justifyItems();
1221
1222 return justify; 1234 return justify;
1223 } 1235 }
1224 1236
1225 LayoutUnit RenderGrid::columnPositionForChild(const RenderBox& child) const 1237 LayoutUnit RenderGrid::columnPositionForChild(const RenderBox& child) const
1226 { 1238 {
1227 bool hasOrthogonalWritingMode = child.isHorizontalWritingMode() != isHorizon talWritingMode(); 1239 bool hasOrthogonalWritingMode = child.isHorizontalWritingMode() != isHorizon talWritingMode();
1228 1240
1229 switch (resolveJustification(style(), child.style())) { 1241 switch (resolveJustification(style(), child.style())) {
1230 case ItemPositionSelfStart: 1242 case ItemPositionSelfStart:
1231 // For orthogonal writing-modes, this computes to 'start' 1243 // For orthogonal writing-modes, this computes to 'start'
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1291 // FIXME: Implement the previous values. For now, we always start align the child. 1303 // FIXME: Implement the previous values. For now, we always start align the child.
1292 return startOfColumnForChild(child); 1304 return startOfColumnForChild(child);
1293 } 1305 }
1294 1306
1295 ASSERT_NOT_REACHED(); 1307 ASSERT_NOT_REACHED();
1296 return 0; 1308 return 0;
1297 } 1309 }
1298 1310
1299 LayoutUnit RenderGrid::endOfRowForChild(const RenderBox& child) const 1311 LayoutUnit RenderGrid::endOfRowForChild(const RenderBox& child) const
1300 { 1312 {
1313 OverflowAlignment overflow = child.style()->alignSelfOverflowAlignment();
1314 ASSERT(overflow == OverflowAlignmentDefault);
Julien - ping for review 2014/10/23 00:57:25 Ditto.
jfernandez 2014/10/23 18:09:02 Done.
1301 const GridCoordinate& coordinate = cachedGridCoordinate(child); 1315 const GridCoordinate& coordinate = cachedGridCoordinate(child);
1302 1316
1303 LayoutUnit startOfRow = m_rowPositions[coordinate.rows.resolvedInitialPositi on.toInt()]; 1317 LayoutUnit startOfRow = m_rowPositions[coordinate.rows.resolvedInitialPositi on.toInt()];
1304 // The grid items should be inside the grid container's border box, that's w hy they need to be shifted. 1318 // The grid items should be inside the grid container's border box, that's w hy they need to be shifted.
1305 LayoutUnit rowPosition = startOfRow + marginBeforeForChild(&child); 1319 LayoutUnit rowPosition = startOfRow + marginBeforeForChild(&child);
1306 1320
1307 LayoutUnit endOfRow = m_rowPositions[coordinate.rows.resolvedFinalPosition.n ext().toInt()]; 1321 LayoutUnit endOfRow = m_rowPositions[coordinate.rows.resolvedFinalPosition.n ext().toInt()];
1308 // FIXME: This should account for the grid item's <overflow-position>. 1322 LayoutUnit childLogicalHeight = child.logicalHeight();
1309 return rowPosition + std::max<LayoutUnit>(0, endOfRow - startOfRow - child.l ogicalHeight()); 1323 LayoutUnit rowHeight = endOfRow - startOfRow;
1324 // It overflows through the alignment container's 'end' edge (may cause data loss).
1325 if (childLogicalHeight > rowHeight && overflow == OverflowAlignmentTrue)
1326 return rowPosition + rowHeight - childLogicalHeight;
1327 return rowPosition + std::max<LayoutUnit>(0, rowHeight - childLogicalHeight) ;
Julien - ping for review 2014/10/23 00:57:25 Ditto.
jfernandez 2014/10/23 18:09:02 Done.
1310 } 1328 }
1311 1329
1312 LayoutUnit RenderGrid::startOfRowForChild(const RenderBox& child) const 1330 LayoutUnit RenderGrid::startOfRowForChild(const RenderBox& child) const
1313 { 1331 {
1314 const GridCoordinate& coordinate = cachedGridCoordinate(child); 1332 const GridCoordinate& coordinate = cachedGridCoordinate(child);
1315 1333
1316 LayoutUnit startOfRow = m_rowPositions[coordinate.rows.resolvedInitialPositi on.toInt()]; 1334 LayoutUnit startOfRow = m_rowPositions[coordinate.rows.resolvedInitialPositi on.toInt()];
1317 // The grid items should be inside the grid container's border box, that's w hy they need to be shifted. 1335 // The grid items should be inside the grid container's border box, that's w hy they need to be shifted.
1318 // FIXME: This should account for the grid item's <overflow-position>.
1319 LayoutUnit rowPosition = startOfRow + marginBeforeForChild(&child); 1336 LayoutUnit rowPosition = startOfRow + marginBeforeForChild(&child);
1320 1337
1321 return rowPosition; 1338 return rowPosition;
1322 } 1339 }
1323 1340
1324 LayoutUnit RenderGrid::centeredRowPositionForChild(const RenderBox& child) const 1341 LayoutUnit RenderGrid::centeredRowPositionForChild(const RenderBox& child) const
1325 { 1342 {
1343 OverflowAlignment overflow = child.style()->alignSelfOverflowAlignment();
1344 ASSERT(overflow == OverflowAlignmentDefault);
Julien - ping for review 2014/10/23 00:57:25 Ditto.
jfernandez 2014/10/23 18:09:02 Done.
1326 const GridCoordinate& coordinate = cachedGridCoordinate(child); 1345 const GridCoordinate& coordinate = cachedGridCoordinate(child);
1327 1346
1328 // The grid items should be inside the grid container's border box, that's w hy they need to be shifted. 1347 // The grid items should be inside the grid container's border box, that's w hy they need to be shifted.
1329 LayoutUnit startOfRow = m_rowPositions[coordinate.rows.resolvedInitialPositi on.toInt()] + marginBeforeForChild(&child); 1348 LayoutUnit startOfRow = m_rowPositions[coordinate.rows.resolvedInitialPositi on.toInt()] + marginBeforeForChild(&child);
1330 LayoutUnit endOfRow = m_rowPositions[coordinate.rows.resolvedFinalPosition.n ext().toInt()]; 1349 LayoutUnit endOfRow = m_rowPositions[coordinate.rows.resolvedFinalPosition.n ext().toInt()];
1331 1350 LayoutUnit rowPosition = startOfRow + marginBeforeForChild(&child);
1332 // FIXME: This should account for the grid item's <overflow-position>. 1351 LayoutUnit childLogicalHeight = child.logicalHeight();
1333 return startOfRow + std::max<LayoutUnit>(0, endOfRow - startOfRow - child.lo gicalHeight()) / 2; 1352 LayoutUnit rowHeight = endOfRow - startOfRow;
1353 // It overflows through both alignment container's 'start' and 'end' edges ( may cause data loss).
1354 if (childLogicalHeight > rowHeight && overflow == OverflowAlignmentTrue)
1355 return rowPosition + (rowHeight - childLogicalHeight) / 2;
1356 return rowPosition + std::max<LayoutUnit>(0, rowHeight - childLogicalHeight) / 2;
Julien - ping for review 2014/10/23 00:57:24 Ditto.
jfernandez 2014/10/23 18:09:03 Done.
1334 } 1357 }
1335 1358
1336 LayoutUnit RenderGrid::rowPositionForChild(const RenderBox& child) const 1359 LayoutUnit RenderGrid::rowPositionForChild(const RenderBox& child) const
1337 { 1360 {
1338 bool hasOrthogonalWritingMode = child.isHorizontalWritingMode() != isHorizon talWritingMode(); 1361 bool hasOrthogonalWritingMode = child.isHorizontalWritingMode() != isHorizon talWritingMode();
1339 ItemPosition alignSelf = RenderStyle::resolveAlignment(style(), child.style( ));
1340 1362
1341 switch (alignSelf) { 1363 switch (RenderStyle::resolveAlignment(style(), child.style())) {
1342 case ItemPositionSelfStart: 1364 case ItemPositionSelfStart:
1343 // If orthogonal writing-modes, this computes to 'Start'. 1365 // If orthogonal writing-modes, this computes to 'Start'.
1344 // FIXME: grid track sizing and positioning does not support orthogonal modes yet. 1366 // FIXME: grid track sizing and positioning does not support orthogonal modes yet.
1345 if (hasOrthogonalWritingMode) 1367 if (hasOrthogonalWritingMode)
1346 return startOfRowForChild(child); 1368 return startOfRowForChild(child);
1347 1369
1348 // self-start is based on the child's block axis direction. That's why w e need to check against the grid container's block flow. 1370 // self-start is based on the child's block axis direction. That's why w e need to check against the grid container's block flow.
1349 if (child.style()->writingMode() != style()->writingMode()) 1371 if (child.style()->writingMode() != style()->writingMode())
1350 return endOfRowForChild(child); 1372 return endOfRowForChild(child);
1351 1373
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1422 if (isOutOfFlowPositioned()) 1444 if (isOutOfFlowPositioned())
1423 return "RenderGrid (positioned)"; 1445 return "RenderGrid (positioned)";
1424 if (isAnonymous()) 1446 if (isAnonymous())
1425 return "RenderGrid (generated)"; 1447 return "RenderGrid (generated)";
1426 if (isRelPositioned()) 1448 if (isRelPositioned())
1427 return "RenderGrid (relative positioned)"; 1449 return "RenderGrid (relative positioned)";
1428 return "RenderGrid"; 1450 return "RenderGrid";
1429 } 1451 }
1430 1452
1431 } // namespace blink 1453 } // namespace blink
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