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| 1 /* | 1 /* |
| 2 * Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). | 2 * Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). |
| 3 * | 3 * |
| 4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
| 5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
| 6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
| 7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
| 8 * | 8 * |
| 9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
| 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| (...skipping 26 matching lines...) Expand all Loading... |
| 37 double animationProgress() const; | 37 double animationProgress() const; |
| 38 double animationStartTime() const { return m_animationStartTime; } | 38 double animationStartTime() const { return m_animationStartTime; } |
| 39 | 39 |
| 40 bool isDeterminate() const; | 40 bool isDeterminate() const; |
| 41 virtual void updateFromElement() OVERRIDE; | 41 virtual void updateFromElement() OVERRIDE; |
| 42 | 42 |
| 43 HTMLProgressElement* progressElement() const; | 43 HTMLProgressElement* progressElement() const; |
| 44 | 44 |
| 45 private: | 45 private: |
| 46 virtual const char* renderName() const OVERRIDE { return "RenderProgress"; } | 46 virtual const char* renderName() const OVERRIDE { return "RenderProgress"; } |
| 47 virtual bool isProgress() const OVERRIDE { return true; } | 47 virtual bool isOfType(RenderObjectType type) const OVERRIDE { return type ==
RenderObjectProgress || RenderBlockFlow::isOfType(type); } |
| 48 | 48 |
| 49 void animationTimerFired(Timer<RenderProgress>*); | 49 void animationTimerFired(Timer<RenderProgress>*); |
| 50 void updateAnimationState(); | 50 void updateAnimationState(); |
| 51 | 51 |
| 52 double m_position; | 52 double m_position; |
| 53 double m_animationStartTime; | 53 double m_animationStartTime; |
| 54 double m_animationRepeatInterval; | 54 double m_animationRepeatInterval; |
| 55 double m_animationDuration; | 55 double m_animationDuration; |
| 56 bool m_animating; | 56 bool m_animating; |
| 57 Timer<RenderProgress> m_animationTimer; | 57 Timer<RenderProgress> m_animationTimer; |
| 58 }; | 58 }; |
| 59 | 59 |
| 60 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderProgress, isProgress()); | 60 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderProgress, isProgress()); |
| 61 | 61 |
| 62 } // namespace blink | 62 } // namespace blink |
| 63 | 63 |
| 64 #endif // RenderProgress_h | 64 #endif // RenderProgress_h |
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