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1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 import "mojo/services/public/interfaces/network/net_address.mojom" | |
6 import "mojo/services/public/interfaces/network/network_error.mojom" | |
7 import "mojo/services/public/interfaces/network/tcp_client_socket.mojom" | |
8 import "mojo/services/public/interfaces/network/tcp_server_socket.mojom" | |
9 | |
10 module mojo { | |
11 | |
12 // Represents a TCP socket that is bound to a local address and port, but | |
13 // is not yet in a listening or connected state. | |
14 // | |
15 // A bound socket can be used to create a server socket listening on the | |
16 // local address, or it can be used to create a client socket by connecting to | |
17 // a remote host. | |
18 interface TCPBoundSocket { | |
19 // Puts the socket into server mode, awaiting incoming connections. | |
20 // | |
21 // Once this function is called, neither StartListening nor Connect can be | |
22 // used on this socket again. | |
23 StartListening(TCPServerSocket& server); | |
yzshen1
2014/10/02 00:21:46
Does it need a callback reporting NetworkError?
brettw
2014/10/02 04:09:30
I'm going to do the implementation and see what we
| |
24 | |
25 // Puts this socket into client mode by connecting to a remote host. If you | |
26 // do not care about the local address or port, you can call | |
27 // NetworkService.CreateTCPClientSocket to connect directly and skip the | |
28 // "bound" state. | |
29 // | |
30 // Once this function is called, neither StartListening nor Connect can be | |
31 // used on this socket again. | |
32 Connect(NetAddress remote_address, | |
33 handle<data_pipe_consumer> send_stream, | |
34 handle<data_pipe_producer> receive_stream, | |
35 TCPClientSocket& client_socket) | |
36 => (NetworkError result); | |
37 }; | |
38 | |
39 } | |
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