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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/virtual_keyboard_controller.h" | 5 #include "ash/virtual_keyboard_controller.h" |
6 | 6 |
| 7 #include <vector> |
| 8 |
7 #include "ash/shell.h" | 9 #include "ash/shell.h" |
| 10 #include "base/command_line.h" |
| 11 #include "base/strings/string_util.h" |
| 12 #include "ui/events/device_data_manager.h" |
| 13 #include "ui/events/input_device.h" |
| 14 #include "ui/events/keyboard_device.h" |
| 15 #include "ui/events/touchscreen_device.h" |
| 16 #include "ui/gfx/x/x11_types.h" |
| 17 #include "ui/keyboard/keyboard_switches.h" |
8 #include "ui/keyboard/keyboard_util.h" | 18 #include "ui/keyboard/keyboard_util.h" |
9 | 19 |
10 namespace ash { | 20 namespace ash { |
11 | 21 |
12 VirtualKeyboardController::VirtualKeyboardController() { | 22 VirtualKeyboardController::VirtualKeyboardController() |
13 Shell::GetInstance()->AddShellObserver(this); | 23 : has_external_keyboard_(false), |
| 24 has_internal_keyboard_(false), |
| 25 has_touchscreen_(false) { |
| 26 ui::DeviceDataManager::GetInstance()->AddObserver(this); |
| 27 UpdateDevices(); |
| 28 // Do not actually create the keyboard object since Ash environment may not be |
| 29 // ready yet. |
| 30 keyboard::SetTouchKeyboardEnabled(ShouldShowKeyboard()); |
14 } | 31 } |
15 | 32 |
16 VirtualKeyboardController::~VirtualKeyboardController() { | 33 VirtualKeyboardController::~VirtualKeyboardController() { |
17 Shell::GetInstance()->RemoveShellObserver(this); | 34 ui::DeviceDataManager::GetInstance()->RemoveObserver(this); |
18 } | 35 } |
19 | 36 |
20 void VirtualKeyboardController::OnMaximizeModeStarted() { | 37 // Determines the active input devices. |
21 keyboard::SetTouchKeyboardEnabled(true); | 38 void VirtualKeyboardController::UpdateDevices() { |
22 Shell::GetInstance()->CreateKeyboard(); | 39 ui::DeviceDataManager* device_data_manager = |
| 40 ui::DeviceDataManager::GetInstance(); |
| 41 |
| 42 // Checks for internal touchscreens. |
| 43 std::vector<ui::TouchscreenDevice> screens = |
| 44 device_data_manager->touchscreen_devices(); |
| 45 has_touchscreen_ = screens.size() > 0; |
| 46 |
| 47 // Checks for keyboards. |
| 48 has_external_keyboard_ = false; |
| 49 has_internal_keyboard_ = false; |
| 50 std::vector<ui::KeyboardDevice> keyboards = |
| 51 device_data_manager->keyboard_devices(); |
| 52 std::vector<ui::KeyboardDevice>::const_iterator iter; |
| 53 for (iter = keyboards.begin(); iter != keyboards.end(); ++iter) { |
| 54 ui::InputDeviceType type = (*iter).type; |
| 55 if (type == ui::InputDeviceType::INPUT_DEVICE_INTERNAL) |
| 56 has_internal_keyboard_ = true; |
| 57 if (type == ui::InputDeviceType::INPUT_DEVICE_EXTERNAL) |
| 58 has_external_keyboard_ = true; |
| 59 } |
23 } | 60 } |
24 | 61 |
25 void VirtualKeyboardController::OnMaximizeModeEnded() { | 62 // Updates the virtual keyboard state. |
26 keyboard::SetTouchKeyboardEnabled(false); | 63 void VirtualKeyboardController::SetKeyboardEnabled(bool enabled) { |
27 if (!keyboard::IsKeyboardEnabled()) | 64 keyboard::SetTouchKeyboardEnabled(enabled); |
28 Shell::GetInstance()->DeactivateKeyboard(); | 65 if (enabled) { |
| 66 Shell::GetInstance()->CreateKeyboard(); |
| 67 } else { |
| 68 if (!keyboard::IsKeyboardEnabled()) |
| 69 Shell::GetInstance()->DeactivateKeyboard(); |
| 70 } |
| 71 } |
| 72 |
| 73 // Whether the keyboard should be shown. |
| 74 bool VirtualKeyboardController::ShouldShowKeyboard() { |
| 75 // If flag to autodetect is not set, we will always deploy the keyboard on |
| 76 // maximize mode, and always dismiss it otherwise. |
| 77 if (!CommandLine::ForCurrentProcess()->HasSwitch( |
| 78 keyboard::switches::kAutoVirtualKeyboard)) { |
| 79 return !has_internal_keyboard_; |
| 80 } |
| 81 // TODO(rsadam@): Add logic for a repressed keyboard. For now just enable the |
| 82 // keyboard. |
| 83 return !has_internal_keyboard_ && has_touchscreen_; |
| 84 } |
| 85 |
| 86 void VirtualKeyboardController::OnTouchscreenDeviceConfigurationChanged() { |
| 87 UpdateDevices(); |
| 88 SetKeyboardEnabled(ShouldShowKeyboard()); |
| 89 } |
| 90 |
| 91 void VirtualKeyboardController::OnKeyboardDeviceConfigurationChanged() { |
| 92 UpdateDevices(); |
| 93 SetKeyboardEnabled(ShouldShowKeyboard()); |
29 } | 94 } |
30 | 95 |
31 } // namespace ash | 96 } // namespace ash |
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