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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. | 
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be | 
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. | 
| 4 | 4 | 
| 5 #include "content/shell/renderer/test_runner/gamepad_controller.h" | 5 #include "content/shell/renderer/test_runner/gamepad_controller.h" | 
| 6 | 6 | 
| 7 #include "content/shell/renderer/test_runner/web_test_delegate.h" | 7 #include "content/shell/renderer/test_runner/web_test_delegate.h" | 
| 8 #include "gin/arguments.h" | 8 #include "gin/arguments.h" | 
| 9 #include "gin/handle.h" | 9 #include "gin/handle.h" | 
| 10 #include "gin/object_template_builder.h" | 10 #include "gin/object_template_builder.h" | 
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| 144   delegate->SetGamepadProvider(scoped_ptr<RendererGamepadProvider>(controller)); | 144   delegate->SetGamepadProvider(scoped_ptr<RendererGamepadProvider>(controller)); | 
| 145   return controller->weak_factory_.GetWeakPtr(); | 145   return controller->weak_factory_.GetWeakPtr(); | 
| 146 } | 146 } | 
| 147 | 147 | 
| 148 GamepadController::GamepadController() | 148 GamepadController::GamepadController() | 
| 149     : RendererGamepadProvider(0), | 149     : RendererGamepadProvider(0), | 
| 150       weak_factory_(this) { | 150       weak_factory_(this) { | 
| 151   Reset(); | 151   Reset(); | 
| 152 } | 152 } | 
| 153 | 153 | 
| 154 GamepadController::~GamepadController() {} | 154 GamepadController::~GamepadController() { | 
|  | 155   StopIfObserving(); | 
|  | 156 } | 
| 155 | 157 | 
| 156 void GamepadController::Reset() { | 158 void GamepadController::Reset() { | 
| 157   memset(&gamepads_, 0, sizeof(gamepads_)); | 159   memset(&gamepads_, 0, sizeof(gamepads_)); | 
| 158 } | 160 } | 
| 159 | 161 | 
| 160 void GamepadController::Install(WebFrame* frame) { | 162 void GamepadController::Install(WebFrame* frame) { | 
| 161   GamepadControllerBindings::Install(weak_factory_.GetWeakPtr(), frame); | 163   GamepadControllerBindings::Install(weak_factory_.GetWeakPtr(), frame); | 
| 162 } | 164 } | 
| 163 | 165 | 
| 164 | 166 | 
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| 246 | 248 | 
| 247 void GamepadController::SetAxisData(int index, int axis, double data) { | 249 void GamepadController::SetAxisData(int index, int axis, double data) { | 
| 248   if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) | 250   if (index < 0 || index >= static_cast<int>(WebGamepads::itemsLengthCap)) | 
| 249     return; | 251     return; | 
| 250   if (axis < 0 || axis >= static_cast<int>(WebGamepad::axesLengthCap)) | 252   if (axis < 0 || axis >= static_cast<int>(WebGamepad::axesLengthCap)) | 
| 251     return; | 253     return; | 
| 252   gamepads_.items[index].axes[axis] = data; | 254   gamepads_.items[index].axes[axis] = data; | 
| 253 } | 255 } | 
| 254 | 256 | 
| 255 }  // namespace content | 257 }  // namespace content | 
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