OLD | NEW |
1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "content/renderer/gamepad_shared_memory_reader.h" | 5 #include "content/renderer/gamepad_shared_memory_reader.h" |
6 | 6 |
7 #include "base/debug/trace_event.h" | 7 #include "base/debug/trace_event.h" |
8 #include "base/metrics/histogram.h" | 8 #include "base/metrics/histogram.h" |
9 #include "content/common/gamepad_hardware_buffer.h" | 9 #include "content/common/gamepad_hardware_buffer.h" |
10 #include "content/common/gamepad_user_gesture.h" | 10 #include "content/common/gamepad_user_gesture.h" |
(...skipping 87 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
98 // Clear the connected flag if the user hasn't interacted with any of the | 98 // Clear the connected flag if the user hasn't interacted with any of the |
99 // gamepads to prevent fingerprinting. The actual data is not cleared. | 99 // gamepads to prevent fingerprinting. The actual data is not cleared. |
100 // WebKit will only copy out data into the JS buffers for connected | 100 // WebKit will only copy out data into the JS buffers for connected |
101 // gamepads so this is sufficient. | 101 // gamepads so this is sufficient. |
102 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; i++) | 102 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; i++) |
103 gamepads.items[i].connected = false; | 103 gamepads.items[i].connected = false; |
104 } | 104 } |
105 } | 105 } |
106 | 106 |
107 GamepadSharedMemoryReader::~GamepadSharedMemoryReader() { | 107 GamepadSharedMemoryReader::~GamepadSharedMemoryReader() { |
| 108 StopIfObserving(); |
108 } | 109 } |
109 | 110 |
110 bool GamepadSharedMemoryReader::OnControlMessageReceived( | 111 bool GamepadSharedMemoryReader::OnControlMessageReceived( |
111 const IPC::Message& message) { | 112 const IPC::Message& message) { |
112 bool handled = true; | 113 bool handled = true; |
113 IPC_BEGIN_MESSAGE_MAP(GamepadSharedMemoryReader, message) | 114 IPC_BEGIN_MESSAGE_MAP(GamepadSharedMemoryReader, message) |
114 IPC_MESSAGE_HANDLER(GamepadMsg_GamepadConnected, OnGamepadConnected) | 115 IPC_MESSAGE_HANDLER(GamepadMsg_GamepadConnected, OnGamepadConnected) |
115 IPC_MESSAGE_HANDLER(GamepadMsg_GamepadDisconnected, OnGamepadDisconnected) | 116 IPC_MESSAGE_HANDLER(GamepadMsg_GamepadDisconnected, OnGamepadDisconnected) |
116 IPC_MESSAGE_UNHANDLED(handled = false) | 117 IPC_MESSAGE_UNHANDLED(handled = false) |
117 IPC_END_MESSAGE_MAP() | 118 IPC_END_MESSAGE_MAP() |
(...skipping 11 matching lines...) Expand all Loading... |
129 } | 130 } |
130 | 131 |
131 void GamepadSharedMemoryReader::OnGamepadDisconnected( | 132 void GamepadSharedMemoryReader::OnGamepadDisconnected( |
132 int index, | 133 int index, |
133 const blink::WebGamepad& gamepad) { | 134 const blink::WebGamepad& gamepad) { |
134 if (listener()) | 135 if (listener()) |
135 listener()->didDisconnectGamepad(index, gamepad); | 136 listener()->didDisconnectGamepad(index, gamepad); |
136 } | 137 } |
137 | 138 |
138 } // namespace content | 139 } // namespace content |
OLD | NEW |