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Side by Side Diff: content/renderer/gamepad_shared_memory_reader.cc

Issue 613203002: Have PlatformEventObserver implementations orderly stop on destruction. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Clean up a comment. Created 6 years, 2 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "content/renderer/gamepad_shared_memory_reader.h" 5 #include "content/renderer/gamepad_shared_memory_reader.h"
6 6
7 #include "base/debug/trace_event.h" 7 #include "base/debug/trace_event.h"
8 #include "base/metrics/histogram.h" 8 #include "base/metrics/histogram.h"
9 #include "content/common/gamepad_hardware_buffer.h" 9 #include "content/common/gamepad_hardware_buffer.h"
10 #include "content/common/gamepad_user_gesture.h" 10 #include "content/common/gamepad_user_gesture.h"
(...skipping 87 matching lines...) Expand 10 before | Expand all | Expand 10 after
98 // Clear the connected flag if the user hasn't interacted with any of the 98 // Clear the connected flag if the user hasn't interacted with any of the
99 // gamepads to prevent fingerprinting. The actual data is not cleared. 99 // gamepads to prevent fingerprinting. The actual data is not cleared.
100 // WebKit will only copy out data into the JS buffers for connected 100 // WebKit will only copy out data into the JS buffers for connected
101 // gamepads so this is sufficient. 101 // gamepads so this is sufficient.
102 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; i++) 102 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; i++)
103 gamepads.items[i].connected = false; 103 gamepads.items[i].connected = false;
104 } 104 }
105 } 105 }
106 106
107 GamepadSharedMemoryReader::~GamepadSharedMemoryReader() { 107 GamepadSharedMemoryReader::~GamepadSharedMemoryReader() {
108 StopIfObserving();
108 } 109 }
109 110
110 bool GamepadSharedMemoryReader::OnControlMessageReceived( 111 bool GamepadSharedMemoryReader::OnControlMessageReceived(
111 const IPC::Message& message) { 112 const IPC::Message& message) {
112 bool handled = true; 113 bool handled = true;
113 IPC_BEGIN_MESSAGE_MAP(GamepadSharedMemoryReader, message) 114 IPC_BEGIN_MESSAGE_MAP(GamepadSharedMemoryReader, message)
114 IPC_MESSAGE_HANDLER(GamepadMsg_GamepadConnected, OnGamepadConnected) 115 IPC_MESSAGE_HANDLER(GamepadMsg_GamepadConnected, OnGamepadConnected)
115 IPC_MESSAGE_HANDLER(GamepadMsg_GamepadDisconnected, OnGamepadDisconnected) 116 IPC_MESSAGE_HANDLER(GamepadMsg_GamepadDisconnected, OnGamepadDisconnected)
116 IPC_MESSAGE_UNHANDLED(handled = false) 117 IPC_MESSAGE_UNHANDLED(handled = false)
117 IPC_END_MESSAGE_MAP() 118 IPC_END_MESSAGE_MAP()
(...skipping 11 matching lines...) Expand all
129 } 130 }
130 131
131 void GamepadSharedMemoryReader::OnGamepadDisconnected( 132 void GamepadSharedMemoryReader::OnGamepadDisconnected(
132 int index, 133 int index,
133 const blink::WebGamepad& gamepad) { 134 const blink::WebGamepad& gamepad) {
134 if (listener()) 135 if (listener())
135 listener()->didDisconnectGamepad(index, gamepad); 136 listener()->didDisconnectGamepad(index, gamepad);
136 } 137 }
137 138
138 } // namespace content 139 } // namespace content
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