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Unified Diff: mojo/services/public/interfaces/network/udp_socket.mojom

Issue 612403003: Mojo UDP socket API definition review. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 6 years, 2 months ago
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Index: mojo/services/public/interfaces/network/udp_socket.mojom
diff --git a/mojo/services/public/interfaces/network/udp_socket.mojom b/mojo/services/public/interfaces/network/udp_socket.mojom
index 6f0cff3efe324a30aa8abca656222b3915c3b920..daae0a49c2478b96cf6903adc9219cf549b7179d 100644
--- a/mojo/services/public/interfaces/network/udp_socket.mojom
+++ b/mojo/services/public/interfaces/network/udp_socket.mojom
@@ -15,6 +15,7 @@ module mojo {
// - (optional) Set options which are allowed after Bind().
// - Send / request to receive packets. Received packets will be delivered to
// UDPSocketClient.OnReceived().
+
[Client=UDPSocketClient]
interface UDPSocket {
// Allows the socket to share the local address to which it will be bound with
@@ -28,20 +29,28 @@ interface UDPSocket {
// returned in |bound_addr|.
Bind(NetAddress addr) => (NetworkError result, NetAddress? bound_addr);
- // Sets the send buffer size (in bytes) for the socket. The socket must be
+ // Sets the OS send buffer size (in bytes) for the socket. The socket must be
// bound.
- //
- // Note: This is only treated as a hint. Even if it succeeds, the service
- // doesn't guarantee it will conform to the size.
SetSendBufferSize(uint32 size) => (NetworkError result);
- // Sets the receive buffer size (in bytes) for the socket. The socket must be
- // bound.
- //
- // Note: This is only treated as a hint. Even if it succeeds, the service
- // doesn't guarantee it will conform to the size.
+ // Sets the OS receive buffer size (in bytes) for the socket. The socket must
+ // be bound.
SetReceiveBufferSize(uint32 size) => (NetworkError result);
+ // Negotiates the maximum number of pending SendTo() requests. If
+ // |requested_size| is set to 0, this method queries the current settings.
+ //
+ // The service stores SendTo() requests in a queue while they are waiting to
+ // be executed (i.e., while they are waiting to be placed in the OS send
+ // buffer and sent out). This method negotiates how many requests (not bytes)
+ // this queue is able to store. If the queue is full, the service fails new
+ // requests directly with error code ERR_INSUFFICIENT_RESOURCES and discards
+ // those packets. If the client wants to avoid such failures, it needs to keep
+ // track of how many SendTo() calls are pending and make sure the number
+ // doesn't exceed the result of this method.
+ NegotiateMaxPendingSendRequests(uint32 requested_size)
+ => (uint32 actual_size);
willchan no longer on Chromium 2014/10/06 20:37:54 I'm being nitpicky, but long-term, you have to doc
yzshen1 2014/10/07 21:07:21 Because the service side doesn't know about when e
+
// Notifies that the client is ready to accept |number| of packets.
// Correspondingly, OnReceived() of the UDPSocketClient interface will be
// called |number| times (errors also count), unless the connection is closed
@@ -56,19 +65,43 @@ interface UDPSocket {
// ...
// service->ReceiveMorePackets(3);
// // The client expects 4 more calls to OnReceived().
+ //
+ // Please note that how ReceiveMorePackets() is used will affect performance
+ // significantly. For example:
+ // // Approach 1:
+ // service->ReceiveMorePackets(3);
+ // // OnReceived() is called.
+ // // OnReceived() is called.
+ // // OnReceived() is called.
+ //
+ // // Approach 2:
+ // service->ReceiveMorePackets(1);
+ // // OnReceived() is called.
+ // service->ReceiveMorePackets(1);
+ // // OnReceived() is called.
+ // service->ReceiveMorePackets(1);
+ // // OnReceived() is called.
+ //
+ // It is very likely that approach 1 will perform better than approach 2,
+ // because in approach 2 getting every packet takes at least the time of a
+ // round trip to the service side.
ReceiveMorePackets(uint32 number);
willchan no longer on Chromium 2014/10/06 20:37:54 Sorry to be pedantic, but you should probably use
yzshen1 2014/10/07 21:07:21 Sounds good, thanks!
// Sends data to the specified destination. The socket must be bound.
- // The method doesn't report the result of the operation.
- SendToAndForget(NetAddress addr, uint8[] data);
-
- // Sends data to the specified destination. The socket must be bound.
- SendTo(NetAddress addr, uint8[] data) => (NetworkError result);
+ // On success, |result.code| is a non-negative number indicating how many
+ // bytes have been written. Otherwise, it is a network error code, including
+ // (but not limited to):
+ // - ERR_INSUFFICIENT_RESOURCES (-12): The service doesn't have sufficient
+ // resource to complete the operation. One possible cause is that the client
+ // tries to send too many packets in a short period of time.
+ // TODO(yzshen): Formalize Mojo networking error codes.
+ SendTo(NetAddress dest_addr, uint8[] data) => (NetworkError result);
willchan no longer on Chromium 2014/10/06 20:37:54 I have more comments on long-term stuff for SendTo
yzshen1 2014/10/07 21:07:21 And I am happy to listen to your suggestion at any
};
interface UDPSocketClient {
- // |addr| and |data| are non-NULL on success.
- OnReceived(NetworkError result, NetAddress? addr, uint8[]? data);
+ // On success, |src_addr| and |data| are non-NULL, |result.code| is a
wtc 2014/10/06 17:41:12 Nit: add "and" before "|result.code|".
yzshen1 2014/10/07 21:07:21 Done.
+ // non-negative number indicating how many bytes have been received.
wtc 2014/10/06 17:41:12 Nit: document what happens on failure (|result.cod
yzshen1 2014/10/07 21:07:21 Done.
+ OnReceived(NetworkError result, NetAddress? src_addr, uint8[]? data);
};
}
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