| Index: src/gpu/effects/GrBezierEffect.cpp
|
| diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
|
| index fe509b60a4ba6412f374e33d6a6602693de77576..d6044cb34ab72e9fb4e53194ac9039c9318d3a17 100644
|
| --- a/src/gpu/effects/GrBezierEffect.cpp
|
| +++ b/src/gpu/effects/GrBezierEffect.cpp
|
| @@ -7,7 +7,7 @@
|
|
|
| #include "GrBezierEffect.h"
|
|
|
| -#include "gl/builders/GrGLFullProgramBuilder.h"
|
| +#include "gl/builders/GrGLProgramBuilder.h"
|
| #include "gl/GrGLProcessor.h"
|
| #include "gl/GrGLSL.h"
|
| #include "gl/GrGLGeometryProcessor.h"
|
| @@ -17,7 +17,7 @@ class GrGLConicEffect : public GrGLGeometryProcessor {
|
| public:
|
| GrGLConicEffect(const GrBackendProcessorFactory&, const GrProcessor&);
|
|
|
| - virtual void emitCode(GrGLFullProgramBuilder* builder,
|
| + virtual void emitCode(GrGLGPBuilder* builder,
|
| const GrGeometryProcessor& geometryProcessor,
|
| const GrProcessorKey& key,
|
| const char* outputColor,
|
| @@ -42,7 +42,7 @@ GrGLConicEffect::GrGLConicEffect(const GrBackendProcessorFactory& factory,
|
| fEdgeType = ce.getEdgeType();
|
| }
|
|
|
| -void GrGLConicEffect::emitCode(GrGLFullProgramBuilder* builder,
|
| +void GrGLConicEffect::emitCode(GrGLGPBuilder* builder,
|
| const GrGeometryProcessor& geometryProcessor,
|
| const GrProcessorKey& key,
|
| const char* outputColor,
|
| @@ -55,10 +55,10 @@ void GrGLConicEffect::emitCode(GrGLFullProgramBuilder* builder,
|
| &vsName, &fsName);
|
|
|
| const GrShaderVar& inConicCoeffs = geometryProcessor.cast<GrConicEffect>().inConicCoeffs();
|
| - GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder();
|
| + GrGLVertexBuilder* vsBuilder = builder->getVertexShaderBuilder();
|
| vsBuilder->codeAppendf("%s = %s;", vsName, inConicCoeffs.c_str());
|
|
|
| - GrGLProcessorFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| + GrGLGPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| fsBuilder->codeAppend("float edgeAlpha;");
|
|
|
| switch (fEdgeType) {
|
| @@ -171,7 +171,7 @@ class GrGLQuadEffect : public GrGLGeometryProcessor {
|
| public:
|
| GrGLQuadEffect(const GrBackendProcessorFactory&, const GrProcessor&);
|
|
|
| - virtual void emitCode(GrGLFullProgramBuilder* builder,
|
| + virtual void emitCode(GrGLGPBuilder* builder,
|
| const GrGeometryProcessor& geometryProcessor,
|
| const GrProcessorKey& key,
|
| const char* outputColor,
|
| @@ -196,7 +196,7 @@ GrGLQuadEffect::GrGLQuadEffect(const GrBackendProcessorFactory& factory,
|
| fEdgeType = ce.getEdgeType();
|
| }
|
|
|
| -void GrGLQuadEffect::emitCode(GrGLFullProgramBuilder* builder,
|
| +void GrGLQuadEffect::emitCode(GrGLGPBuilder* builder,
|
| const GrGeometryProcessor& geometryProcessor,
|
| const GrProcessorKey& key,
|
| const char* outputColor,
|
| @@ -206,11 +206,11 @@ void GrGLQuadEffect::emitCode(GrGLFullProgramBuilder* builder,
|
| const char *vsName, *fsName;
|
| builder->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName);
|
|
|
| - GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder();
|
| + GrGLVertexBuilder* vsBuilder = builder->getVertexShaderBuilder();
|
| const GrShaderVar& inHairQuadEdge = geometryProcessor.cast<GrQuadEffect>().inHairQuadEdge();
|
| vsBuilder->codeAppendf("%s = %s;", vsName, inHairQuadEdge.c_str());
|
|
|
| - GrGLProcessorFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| + GrGLGPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| fsBuilder->codeAppendf("float edgeAlpha;");
|
|
|
| switch (fEdgeType) {
|
| @@ -309,7 +309,7 @@ class GrGLCubicEffect : public GrGLGeometryProcessor {
|
| public:
|
| GrGLCubicEffect(const GrBackendProcessorFactory&, const GrProcessor&);
|
|
|
| - virtual void emitCode(GrGLFullProgramBuilder* builder,
|
| + virtual void emitCode(GrGLGPBuilder* builder,
|
| const GrGeometryProcessor& geometryProcessor,
|
| const GrProcessorKey& key,
|
| const char* outputColor,
|
| @@ -334,7 +334,7 @@ GrGLCubicEffect::GrGLCubicEffect(const GrBackendProcessorFactory& factory,
|
| fEdgeType = ce.getEdgeType();
|
| }
|
|
|
| -void GrGLCubicEffect::emitCode(GrGLFullProgramBuilder* builder,
|
| +void GrGLCubicEffect::emitCode(GrGLGPBuilder* builder,
|
| const GrGeometryProcessor& geometryProcessor,
|
| const GrProcessorKey& key,
|
| const char* outputColor,
|
| @@ -346,11 +346,11 @@ void GrGLCubicEffect::emitCode(GrGLFullProgramBuilder* builder,
|
| builder->addVarying(kVec4f_GrSLType, "CubicCoeffs",
|
| &vsName, &fsName, GrGLShaderVar::kHigh_Precision);
|
|
|
| - GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder();
|
| + GrGLVertexBuilder* vsBuilder = builder->getVertexShaderBuilder();
|
| const GrShaderVar& inCubicCoeffs = geometryProcessor.cast<GrCubicEffect>().inCubicCoeffs();
|
| vsBuilder->codeAppendf("%s = %s;", vsName, inCubicCoeffs.c_str());
|
|
|
| - GrGLProcessorFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
| + GrGLGPFragmentBuilder* fsBuilder = builder->getFragmentShaderBuilder();
|
|
|
| GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
| GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, GrGLShaderVar::kHigh_Precision);
|
|
|