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Unified Diff: src/gpu/GrAARectRenderer.cpp

Issue 611653002: Cleanup of shader building system (Closed) Base URL: https://skia.googlesource.com/skia.git@solo_gp
Patch Set: name changes Created 6 years, 2 months ago
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Index: src/gpu/GrAARectRenderer.cpp
diff --git a/src/gpu/GrAARectRenderer.cpp b/src/gpu/GrAARectRenderer.cpp
index 0b895d1d335f76c48041853332a7ed5b206b23f1..46850f259ecebc13bbe1c04a3b8a13e65479f013 100644
--- a/src/gpu/GrAARectRenderer.cpp
+++ b/src/gpu/GrAARectRenderer.cpp
@@ -7,7 +7,7 @@
#include "GrAARectRenderer.h"
#include "GrGpu.h"
-#include "gl/builders/GrGLFullProgramBuilder.h"
+#include "gl/builders/GrGLProgramBuilder.h"
#include "gl/GrGLProcessor.h"
#include "gl/GrGLGeometryProcessor.h"
#include "GrTBackendProcessorFactory.h"
@@ -41,7 +41,7 @@ public:
GLProcessor(const GrBackendProcessorFactory& factory, const GrProcessor&)
: INHERITED (factory) {}
- virtual void emitCode(GrGLFullProgramBuilder* builder,
+ virtual void emitCode(GrGLGPBuilder* builder,
const GrGeometryProcessor& geometryProcessor,
const GrProcessorKey& key,
const char* outputColor,
@@ -58,7 +58,7 @@ public:
GrGLVertexShaderBuilder* vsBuilder = builder->getVertexShaderBuilder();
vsBuilder->codeAppendf("\t%s = %s;\n", vsRectName, inRect.c_str());
- GrGLProcessorFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ GrGLGPFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
bsalomon 2014/10/06 18:49:40 Can we kill the word Shader here? i.e. GrGLGPFrag
// TODO: compute all these offsets, spans, and scales in the VS
fsBuilder->codeAppendf("\tfloat insetW = min(1.0, %s.z) - 0.5;\n", fsRectName);
fsBuilder->codeAppendf("\tfloat insetH = min(1.0, %s.w) - 0.5;\n", fsRectName);
@@ -167,7 +167,7 @@ public:
GLProcessor(const GrBackendProcessorFactory& factory, const GrProcessor&)
: INHERITED (factory) {}
- virtual void emitCode(GrGLFullProgramBuilder* builder,
+ virtual void emitCode(GrGLGPBuilder* builder,
const GrGeometryProcessor& geometryProcessor,
const GrProcessorKey& key,
const char* outputColor,
@@ -192,7 +192,7 @@ public:
vsWidthHeightName,
rectEffect.inWidthHeight().c_str());
- GrGLProcessorFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
+ GrGLGPFragmentShaderBuilder* fsBuilder = builder->getFragmentShaderBuilder();
// TODO: compute all these offsets, spans, and scales in the VS
fsBuilder->codeAppendf("\tfloat insetW = min(1.0, %s.x) - 0.5;\n", fsWidthHeightName);
fsBuilder->codeAppendf("\tfloat insetH = min(1.0, %s.y) - 0.5;\n", fsWidthHeightName);

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