Index: src/gpu/GrDrawState.cpp |
diff --git a/src/gpu/GrDrawState.cpp b/src/gpu/GrDrawState.cpp |
index 872d20a1ab48cb0c9ae6b0e93fb066a4a3e9fa7c..47c3b58e93cf87348a78fe910af6f32a003a591e 100644 |
--- a/src/gpu/GrDrawState.cpp |
+++ b/src/gpu/GrDrawState.cpp |
@@ -289,7 +289,7 @@ bool GrDrawState::validateVertexAttribs() const { |
if (this->hasGeometryProcessor()) { |
const GrGeometryStage& stage = *this->getGeometryProcessor(); |
- const GrGeometryProcessor* gp = stage.getGeometryProcessor(); |
+ const GrGeometryProcessor* gp = stage.getProcessor(); |
SkASSERT(gp); |
// make sure that any attribute indices have the correct binding type, that the attrib |
// type and effect's shader lang type are compatible, and that attributes shared by |
@@ -433,7 +433,7 @@ bool GrDrawState::hasSolidCoverage() const { |
// Run through the coverage stages and see if the coverage will be all ones at the end. |
if (this->hasGeometryProcessor()) { |
- const GrGeometryProcessor* gp = fGeometryProcessor->getGeometryProcessor(); |
+ const GrGeometryProcessor* gp = fGeometryProcessor->getProcessor(); |
gp->getConstantColorComponents(&coverage, &validComponentFlags); |
} |
for (int s = 0; s < this->numCoverageStages(); ++s) { |
@@ -459,13 +459,13 @@ GrDrawState::AutoVertexAttribRestore::AutoVertexAttribRestore(GrDrawState* drawS |
bool GrDrawState::willEffectReadDstColor() const { |
if (!this->isColorWriteDisabled()) { |
for (int s = 0; s < this->numColorStages(); ++s) { |
- if (this->getColorStage(s).getFragmentProcessor()->willReadDstColor()) { |
+ if (this->getColorStage(s).getProcessor()->willReadDstColor()) { |
return true; |
} |
} |
} |
for (int s = 0; s < this->numCoverageStages(); ++s) { |
- if (this->getCoverageStage(s).getFragmentProcessor()->willReadDstColor()) { |
+ if (this->getCoverageStage(s).getProcessor()->willReadDstColor()) { |
return true; |
} |
} |