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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLGeometryShaderBuilder_DEFINED | 8 #ifndef GrGLGeometryShaderBuilder_DEFINED |
9 #define GrGLGeometryShaderBuilder_DEFINED | 9 #define GrGLGeometryShaderBuilder_DEFINED |
10 | 10 |
11 #include "GrGLShaderBuilder.h" | 11 #include "GrGLShaderBuilder.h" |
12 | 12 |
13 class GrGLProgramBuilder; | 13 class GrGLGeometryBuilder : public GrGLShaderBuilder { |
14 | |
15 class GrGLGeometryShaderBuilder : public GrGLFullShaderBuilder { | |
16 public: | 14 public: |
17 GrGLGeometryShaderBuilder(GrGLFullProgramBuilder* program); | 15 GrGLGeometryBuilder(GrGLProgramBuilder* program); |
18 private: | |
19 /* | 16 /* |
20 * an internal call for GrGLFullProgramBuilder to add varyings | 17 * an internal call for GrGLFullProgramBuilder to add varyings |
21 */ | 18 */ |
22 void addVarying(GrSLType type, | 19 void addVarying(GrSLType type, |
23 const char* name, | 20 const char* name, |
24 const char** gsOutName); | 21 const char** gsOutName); |
25 | 22 |
26 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader
Ids) const; | 23 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader
Ids) const; |
27 | 24 |
28 friend class GrGLFullProgramBuilder; | 25 typedef GrGLShaderBuilder INHERITED; |
29 typedef GrGLFullShaderBuilder INHERITED; | |
30 }; | 26 }; |
31 | 27 |
32 #endif | 28 #endif |
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