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Side by Side Diff: src/gpu/gl/builders/GrGLFragmentShaderBuilder.h

Issue 611653002: Cleanup of shader building system (Closed) Base URL: https://skia.googlesource.com/skia.git@solo_gp
Patch Set: Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLFragmentShaderBuilder_DEFINED 8 #ifndef GrGLFragmentShaderBuilder_DEFINED
9 #define GrGLFragmentShaderBuilder_DEFINED 9 #define GrGLFragmentShaderBuilder_DEFINED
10
10 #include "GrGLShaderBuilder.h" 11 #include "GrGLShaderBuilder.h"
11 12
12 class GrGLProgramBuilder;
13
14 /* 13 /*
15 * This base class encapsulates the functionality which all GrProcessors are all owed to use in their 14 * This base class encapsulates the functionality which the GP uses to build fra gment shaders
16 * fragment shader
17 */ 15 */
18 class GrGLProcessorFragmentShaderBuilder : public GrGLShaderBuilder { 16 class GrGLGPFragmentBuilder : public GrGLShaderBuilder {
19 public: 17 public:
20 GrGLProcessorFragmentShaderBuilder(GrGLProgramBuilder* program) : INHERITED( program) {} 18 GrGLGPFragmentBuilder(GrGLProgramBuilder* program) : INHERITED(program) {}
21 virtual ~GrGLProcessorFragmentShaderBuilder() {} 19 virtual ~GrGLGPFragmentBuilder() {}
22 /** 20 /**
23 * Use of these features may require a GLSL extension to be enabled. Shaders may not compile 21 * Use of these features may require a GLSL extension to be enabled. Shaders may not compile
24 * if code is added that uses one of these features without calling enableFe ature() 22 * if code is added that uses one of these features without calling enableFe ature()
25 */ 23 */
26 enum GLSLFeature { 24 enum GLSLFeature {
27 kStandardDerivatives_GLSLFeature = 0, 25 kStandardDerivatives_GLSLFeature = 0,
28 kLastGLSLFeature = kStandardDerivatives_GLSLFeature 26 kLastGLSLFeature = kStandardDerivatives_GLSLFeature
29 }; 27 };
30 28
31 /** 29 /**
(...skipping 14 matching lines...) Expand all
46 /** Returns a variable name that represents the position of the fragment in the FS. The position 44 /** Returns a variable name that represents the position of the fragment in the FS. The position
47 is in device space (e.g. 0,0 is the top left and pixel centers are at ha lf-integers). */ 45 is in device space (e.g. 0,0 is the top left and pixel centers are at ha lf-integers). */
48 virtual const char* fragmentPosition() = 0; 46 virtual const char* fragmentPosition() = 0;
49 47
50 private: 48 private:
51 typedef GrGLShaderBuilder INHERITED; 49 typedef GrGLShaderBuilder INHERITED;
52 }; 50 };
53 51
54 /* 52 /*
55 * Fragment processor's, in addition to all of the above, may need to use dst co lor so they use 53 * Fragment processor's, in addition to all of the above, may need to use dst co lor so they use
56 * this builder to create their shader 54 * this builder to create their shader. Because this is the only shader builder the FP sees, we
55 * just call it FPShaderBuilder
57 */ 56 */
58 class GrGLFragmentProcessorShaderBuilder : public GrGLProcessorFragmentShaderBui lder { 57 class GrGLFPFragmentBuilder : public GrGLGPFragmentBuilder {
59 public: 58 public:
60 GrGLFragmentProcessorShaderBuilder(GrGLProgramBuilder* program) : INHERITED( program) {} 59 GrGLFPFragmentBuilder(GrGLProgramBuilder* program) : INHERITED(program) {}
60
61 /** Returns the variable name that holds the color of the destination pixel. This may be NULL if 61 /** Returns the variable name that holds the color of the destination pixel. This may be NULL if
62 no effect advertised that it will read the destination. */ 62 no effect advertised that it will read the destination. */
63 virtual const char* dstColor() = 0; 63 virtual const char* dstColor() = 0;
64 64
65 private: 65 private:
66 typedef GrGLProcessorFragmentShaderBuilder INHERITED; 66 typedef GrGLGPFragmentBuilder INHERITED;
67 }; 67 };
68 68
69 class GrGLFragmentShaderBuilder : public GrGLFragmentProcessorShaderBuilder { 69 // TODO rename to Fragment Builder
70 class GrGLFragmentShaderBuilder : public GrGLFPFragmentBuilder {
70 public: 71 public:
71 typedef uint8_t DstReadKey; 72 typedef uint8_t DstReadKey;
72 typedef uint8_t FragPosKey; 73 typedef uint8_t FragPosKey;
73 74
74 /** Returns a key for adding code to read the copy-of-dst color in service of effects that 75 /** Returns a key for adding code to read the copy-of-dst color in service of effects that
75 require reading the dst. It must not return 0 because 0 indicates that t here is no dst 76 require reading the dst. It must not return 0 because 0 indicates that t here is no dst
76 copy read at all (in which case this function should not be called). */ 77 copy read at all (in which case this function should not be called). */
77 static DstReadKey KeyForDstRead(const GrTexture* dstCopy, const GrGLCaps&); 78 static DstReadKey KeyForDstRead(const GrTexture* dstCopy, const GrGLCaps&);
78 79
79 /** Returns a key for reading the fragment location. This should only be cal led if there is an 80 /** Returns a key for reading the fragment location. This should only be cal led if there is an
80 effect that will requires the fragment position. If the fragment position is not required, 81 effect that will requires the fragment position. If the fragment position is not required,
81 the key is 0. */ 82 the key is 0. */
82 static FragPosKey KeyForFragmentPosition(const GrRenderTarget* dst, const Gr GLCaps&); 83 static FragPosKey KeyForFragmentPosition(const GrRenderTarget* dst, const Gr GLCaps&);
83 84
84 GrGLFragmentShaderBuilder(GrGLProgramBuilder* program, const GrGLProgramDesc & desc); 85 GrGLFragmentShaderBuilder(GrGLProgramBuilder* program, const GrGLProgramDesc & desc);
85 86
87 // true public interface, defined explicitly in the abstract interfaces abov e
88 virtual bool enableFeature(GLSLFeature) SK_OVERRIDE;
89 virtual SkString ensureFSCoords2D(const GrGLProcessor::TransformedCoordsArra y& coords,
90 int index) SK_OVERRIDE;
91 virtual const char* fragmentPosition() SK_OVERRIDE;
86 virtual const char* dstColor() SK_OVERRIDE; 92 virtual const char* dstColor() SK_OVERRIDE;
87 93
88 virtual bool enableFeature(GLSLFeature) SK_OVERRIDE; 94 // Private public interface, used by GrGLProgramBuilder to build a fragment shader
95 void emitCodeToReadDstTexture();
96 void enableCustomOutput();
97 void enableSecondaryOutput();
98 const char* getPrimaryColorOutputName() const;
99 const char* getSecondaryColorOutputName() const;
100 void enableSecondaryOutput(const GrGLSLExpr4& inputColor, const GrGLSLExpr4& inputCoverage);
101 void combineColorAndCoverage(const GrGLSLExpr4& inputColor, const GrGLSLExpr 4& inputCoverage);
102 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader Ids) const;
103 void bindFragmentShaderLocations(GrGLuint programID);
89 104
90 virtual SkString ensureFSCoords2D(const GrGLProcessor::TransformedCoordsArra y& coords,
91 int index) SK_OVERRIDE;
92
93 virtual const char* fragmentPosition() SK_OVERRIDE;
94
95 private:
96 /* 105 /*
97 * An internal call for GrGLFullProgramBuilder to use to add varyings to the vertex shader 106 * An internal call for GrGLProgramBuilder to use to add varyings to the ver tex shader
98 */ 107 */
99 void addVarying(GrSLType type, 108 void addVarying(GrSLType type,
100 const char* name, 109 const char* name,
101 const char** fsInName, 110 const char** fsInName,
102 GrGLShaderVar::Precision fsPrecision = GrGLShaderVar::kDefaul t_Precision); 111 GrGLShaderVar::Precision fsPrecision = GrGLShaderVar::kDefaul t_Precision);
103 112
104 /* 113 // As GLProcessors emit code, there are some conditions we need to verify. We use the below
105 * Private functions used by GrGLProgramBuilder for compilation 114 // state to track this. The reset call is called per processor emitted.
106 */ 115 bool hasReadDstColor() const { return fHasReadDstColor; }
107 void bindProgramLocations(GrGLuint programId); 116 bool hasReadFragmentPosition() const { return fHasReadFragmentPosition; }
108 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader Ids) const; 117 void reset() {
109 void emitCodeBeforeEffects(); 118 fHasReadDstColor = false;
110 void emitCodeAfterEffects(const GrGLSLExpr4& inputColor, const GrGLSLExpr4& inputCoverage); 119 fHasReadFragmentPosition = false;
120 }
111 121
112 /** Enables using the secondary color output and returns the name of the var in which it is 122 private:
113 to be stored */
114 const char* enableSecondaryOutput();
115
116 /** Gets the name of the primary color output. */
117 const char* getColorOutputName() const;
118
119 /** 123 /**
120 * Features that should only be enabled by GrGLFragmentShaderBuilder itself. 124 * Features that should only be enabled by GrGLFragmentShaderBuilder itself.
121 */ 125 */
122 enum GLSLPrivateFeature { 126 enum GLSLPrivateFeature {
123 kFragCoordConventions_GLSLPrivateFeature = kLastGLSLFeature + 1, 127 kFragCoordConventions_GLSLPrivateFeature = kLastGLSLFeature + 1,
124 kLastGLSLPrivateFeature = kFragCoordConventions_GLSLPrivateFeature 128 kLastGLSLPrivateFeature = kFragCoordConventions_GLSLPrivateFeature
125 }; 129 };
126 130
127 // Interpretation of DstReadKey when generating code 131 // Interpretation of DstReadKey when generating code
128 enum { 132 enum {
129 kNoDstRead_DstReadKey = 0, 133 kNoDstRead_DstReadKey = 0,
130 kYesDstRead_DstReadKeyBit = 0x1, // Set if we do a dst-copy-read. 134 kYesDstRead_DstReadKeyBit = 0x1, // Set if we do a dst-copy-read.
131 kUseAlphaConfig_DstReadKeyBit = 0x2, // Set if dst-copy config is alph a only. 135 kUseAlphaConfig_DstReadKeyBit = 0x2, // Set if dst-copy config is alph a only.
132 kTopLeftOrigin_DstReadKeyBit = 0x4, // Set if dst-copy origin is top- left. 136 kTopLeftOrigin_DstReadKeyBit = 0x4, // Set if dst-copy origin is top- left.
133 }; 137 };
134 138
139 // Interpretation of FragPosKey when generating code
135 enum { 140 enum {
136 kNoFragPosRead_FragPosKey = 0, // The fragment positition wil l not be needed. 141 kNoFragPosRead_FragPosKey = 0, // The fragment positition wil l not be needed.
137 kTopLeftFragPosRead_FragPosKey = 0x1,// Read frag pos relative to t op-left. 142 kTopLeftFragPosRead_FragPosKey = 0x1,// Read frag pos relative to t op-left.
138 kBottomLeftFragPosRead_FragPosKey = 0x2,// Read frag pos relative to b ottom-left. 143 kBottomLeftFragPosRead_FragPosKey = 0x2,// Read frag pos relative to b ottom-left.
139 }; 144 };
140 145
146 static const char* kDstCopyColorName;
147
141 bool fHasCustomColorOutput; 148 bool fHasCustomColorOutput;
142 bool fHasSecondaryOutput; 149 bool fHasSecondaryOutput;
143 bool fSetupFragPosition; 150 bool fSetupFragPosition;
144 bool fTopLeftFragPosRead; 151 bool fTopLeftFragPosRead;
145 152
153 // some state to verify shaders and effects are consistent, this is reset be tween effects by
154 // the program creator
155 bool fHasReadDstColor;
156 bool fHasReadFragmentPosition;
157
158 friend class GrGLNvprProgramBuilder;
146 friend class GrGLProgramBuilder; 159 friend class GrGLProgramBuilder;
147 friend class GrGLFullProgramBuilder;
148 160
149 typedef GrGLFragmentProcessorShaderBuilder INHERITED; 161 typedef GrGLFPFragmentBuilder INHERITED;
150 }; 162 };
151 163
152 #endif 164 #endif
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