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Side by Side Diff: src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp

Issue 611653002: Cleanup of shader building system (Closed) Base URL: https://skia.googlesource.com/skia.git@solo_gp
Patch Set: Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2014 Google Inc. 2 * Copyright 2014 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrGLFragmentShaderBuilder.h" 8 #include "GrGLFragmentShaderBuilder.h"
9 #include "GrGLShaderStringBuilder.h" 9 #include "GrGLShaderStringBuilder.h"
10 #include "GrGLProgramBuilder.h" 10 #include "GrGLProgramBuilder.h"
11 #include "../GrGpuGL.h" 11 #include "../GrGpuGL.h"
12 12
13 namespace { 13 #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X)
14 #define GL_CALL(X) GR_GL_CALL(gpu->glInterface(), X) 14 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(), R, X)
15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X) 15
16 // ES2 FS only guarantees mediump and lowp support 16 // ES2 FS only guarantees mediump and lowp support
17 static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar: :kMedium_Precision; 17 static const GrGLShaderVar::Precision kDefaultFragmentPrecision = GrGLShaderVar: :kMedium_Precision;
18 static const char kDstCopyColorName[] = "_dstColor"; 18 const char* GrGLFragmentShaderBuilder::kDstCopyColorName = "_dstColor";
19 inline const char* declared_color_output_name() { return "fsColorOut"; } 19 static const char* declared_color_output_name() { return "fsColorOut"; }
20 inline const char* dual_source_output_name() { return "dualSourceOut"; } 20 static const char* dual_source_output_name() { return "dualSourceOut"; }
21 inline void append_default_precision_qualifier(GrGLShaderVar::Precision p, 21 static void append_default_precision_qualifier(GrGLShaderVar::Precision p,
22 GrGLStandard standard, 22 GrGLStandard standard,
23 SkString* str) { 23 SkString* str) {
24 // Desktop GLSL has added precision qualifiers but they don't do anything. 24 // Desktop GLSL has added precision qualifiers but they don't do anything.
25 if (kGLES_GrGLStandard == standard) { 25 if (kGLES_GrGLStandard == standard) {
26 switch (p) { 26 switch (p) {
27 case GrGLShaderVar::kHigh_Precision: 27 case GrGLShaderVar::kHigh_Precision:
28 str->append("precision highp float;\n"); 28 str->append("precision highp float;\n");
29 break; 29 break;
30 case GrGLShaderVar::kMedium_Precision: 30 case GrGLShaderVar::kMedium_Precision:
31 str->append("precision mediump float;\n"); 31 str->append("precision mediump float;\n");
32 break; 32 break;
33 case GrGLShaderVar::kLow_Precision: 33 case GrGLShaderVar::kLow_Precision:
34 str->append("precision lowp float;\n"); 34 str->append("precision lowp float;\n");
35 break; 35 break;
36 case GrGLShaderVar::kDefault_Precision: 36 case GrGLShaderVar::kDefault_Precision:
37 SkFAIL("Default precision now allowed."); 37 SkFAIL("Default precision now allowed.");
38 default: 38 default:
39 SkFAIL("Unknown precision value."); 39 SkFAIL("Unknown precision value.");
40 } 40 }
41 } 41 }
42 } 42 }
43 }
44 43
45 GrGLFragmentShaderBuilder::DstReadKey GrGLFragmentShaderBuilder::KeyForDstRead( 44 GrGLFragmentShaderBuilder::DstReadKey
46 const GrTexture* dstCopy, const GrGLCaps& caps) { 45 GrGLFragmentShaderBuilder::KeyForDstRead(const GrTexture* dstCopy,
46 const GrGLCaps& caps) {
47 uint32_t key = kYesDstRead_DstReadKeyBit; 47 uint32_t key = kYesDstRead_DstReadKeyBit;
48 if (caps.fbFetchSupport()) { 48 if (caps.fbFetchSupport()) {
49 return key; 49 return key;
50 } 50 }
51 SkASSERT(dstCopy); 51 SkASSERT(dstCopy);
52 if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->confi g())) { 52 if (!caps.textureSwizzleSupport() && GrPixelConfigIsAlphaOnly(dstCopy->confi g())) {
53 // The fact that the config is alpha-only must be considered when genera ting code. 53 // The fact that the config is alpha-only must be considered when genera ting code.
54 key |= kUseAlphaConfig_DstReadKeyBit; 54 key |= kUseAlphaConfig_DstReadKeyBit;
55 } 55 }
56 if (kTopLeft_GrSurfaceOrigin == dstCopy->origin()) { 56 if (kTopLeft_GrSurfaceOrigin == dstCopy->origin()) {
57 key |= kTopLeftOrigin_DstReadKeyBit; 57 key |= kTopLeftOrigin_DstReadKeyBit;
58 } 58 }
59 SkASSERT(static_cast<DstReadKey>(key) == key); 59 SkASSERT(static_cast<DstReadKey>(key) == key);
60 return static_cast<DstReadKey>(key); 60 return static_cast<DstReadKey>(key);
61 } 61 }
62 62
63 GrGLFragmentShaderBuilder::FragPosKey GrGLFragmentShaderBuilder::KeyForFragmentP osition( 63 GrGLFragmentShaderBuilder::FragPosKey
64 const GrRenderTarget* dst, const GrGLCaps&) { 64 GrGLFragmentShaderBuilder::KeyForFragmentPosition(const GrRenderTarget* dst,
65 const GrGLCaps&) {
65 if (kTopLeft_GrSurfaceOrigin == dst->origin()) { 66 if (kTopLeft_GrSurfaceOrigin == dst->origin()) {
66 return kTopLeftFragPosRead_FragPosKey; 67 return kTopLeftFragPosRead_FragPosKey;
67 } else { 68 } else {
68 return kBottomLeftFragPosRead_FragPosKey; 69 return kBottomLeftFragPosRead_FragPosKey;
69 } 70 }
70 } 71 }
71 72
72 GrGLFragmentShaderBuilder::GrGLFragmentShaderBuilder(GrGLProgramBuilder* program , 73 GrGLFragmentShaderBuilder::GrGLFragmentShaderBuilder(GrGLProgramBuilder* program ,
73 const GrGLProgramDesc& desc ) 74 const GrGLProgramDesc& desc )
74 : INHERITED(program) 75 : INHERITED(program)
75 , fHasCustomColorOutput(false) 76 , fHasCustomColorOutput(false)
76 , fHasSecondaryOutput(false) 77 , fHasSecondaryOutput(false)
77 , fSetupFragPosition(false) 78 , fSetupFragPosition(false)
78 , fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == desc.getHeader().fFr agPosKey){ 79 , fTopLeftFragPosRead(kTopLeftFragPosRead_FragPosKey == desc.getHeader().fFr agPosKey)
79 } 80 , fHasReadDstColor(false)
80 81 , fHasReadFragmentPosition(false) {
81 const char* GrGLFragmentShaderBuilder::dstColor() {
82 if (fProgramBuilder->fCodeStage.inStageCode()) {
83 const GrProcessor* effect = fProgramBuilder->fCodeStage.effectStage()->g etProcessor();
84 // TODO GPs can't read dst color, and full program builder only returns a pointer to the
85 // base fragment shader builder which does not have this function. Unfo rtunately,
86 // the code stage class only has a GrProcessor pointer so this is requir ed for the time
87 // being
88 if (!static_cast<const GrFragmentProcessor*>(effect)->willReadDstColor() ) {
89 SkDEBUGFAIL("GrGLProcessor asked for dst color but its generating Gr Processor "
90 "did not request access.");
91 return "";
92 }
93 }
94
95 GrGpuGL* gpu = fProgramBuilder->gpu();
96 if (gpu->glCaps().fbFetchSupport()) {
97 this->addFeature(1 << (GrGLFragmentShaderBuilder::kLastGLSLPrivateFeatur e + 1),
98 gpu->glCaps().fbFetchExtensionString());
99 return gpu->glCaps().fbFetchColorName();
100 } else if (fProgramBuilder->fUniformHandles.fDstCopySamplerUni.isValid()) {
101 return kDstCopyColorName;
102 } else {
103 return "";
104 }
105 } 82 }
106 83
107 bool GrGLFragmentShaderBuilder::enableFeature(GLSLFeature feature) { 84 bool GrGLFragmentShaderBuilder::enableFeature(GLSLFeature feature) {
108 switch (feature) { 85 switch (feature) {
109 case kStandardDerivatives_GLSLFeature: { 86 case kStandardDerivatives_GLSLFeature: {
110 GrGpuGL* gpu = fProgramBuilder->gpu(); 87 GrGpuGL* gpu = fProgramBuilder->gpu();
111 if (!gpu->glCaps().shaderDerivativeSupport()) { 88 if (!gpu->glCaps().shaderDerivativeSupport()) {
112 return false; 89 return false;
113 } 90 }
114 if (kGLES_GrGLStandard == gpu->glStandard()) { 91 if (kGLES_GrGLStandard == gpu->glStandard()) {
(...skipping 18 matching lines...) Expand all
133 SkString coords2D("coords2D"); 110 SkString coords2D("coords2D");
134 if (0 != index) { 111 if (0 != index) {
135 coords2D.appendf("_%i", index); 112 coords2D.appendf("_%i", index);
136 } 113 }
137 this->codeAppendf("\tvec2 %s = %s.xy / %s.z;", 114 this->codeAppendf("\tvec2 %s = %s.xy / %s.z;",
138 coords2D.c_str(), coords[index].c_str(), coords[index].c_s tr()); 115 coords2D.c_str(), coords[index].c_str(), coords[index].c_s tr());
139 return coords2D; 116 return coords2D;
140 } 117 }
141 118
142 const char* GrGLFragmentShaderBuilder::fragmentPosition() { 119 const char* GrGLFragmentShaderBuilder::fragmentPosition() {
143 GrGLProgramBuilder::CodeStage* cs = &fProgramBuilder->fCodeStage; 120 fHasReadFragmentPosition = true;
144 if (cs->inStageCode()) {
145 const GrProcessor* effect = cs->effectStage()->getProcessor();
146 if (!effect->willReadFragmentPosition()) {
147 SkDEBUGFAIL("GrGLProcessor asked for frag position but its generatin g GrProcessor "
148 "did not request access.");
149 return "";
150 }
151 }
152 121
153 GrGpuGL* gpu = fProgramBuilder->gpu(); 122 GrGpuGL* gpu = fProgramBuilder->gpu();
154 // We only declare "gl_FragCoord" when we're in the case where we want to us e layout qualifiers 123 // We only declare "gl_FragCoord" when we're in the case where we want to us e layout qualifiers
155 // to reverse y. Otherwise it isn't necessary and whether the "in" qualifier appears in the 124 // to reverse y. Otherwise it isn't necessary and whether the "in" qualifier appears in the
156 // declaration varies in earlier GLSL specs. So it is simpler to omit it. 125 // declaration varies in earlier GLSL specs. So it is simpler to omit it.
157 if (fTopLeftFragPosRead) { 126 if (fTopLeftFragPosRead) {
158 fSetupFragPosition = true; 127 fSetupFragPosition = true;
159 return "gl_FragCoord"; 128 return "gl_FragCoord";
160 } else if (gpu->glCaps().fragCoordConventionsSupport()) { 129 } else if (gpu->glCaps().fragCoordConventionsSupport()) {
161 if (!fSetupFragPosition) { 130 if (!fSetupFragPosition) {
162 if (gpu->glslGeneration() < k150_GrGLSLGeneration) { 131 if (gpu->glslGeneration() < k150_GrGLSLGeneration) {
163 this->addFeature(1 << kFragCoordConventions_GLSLPrivateFeature, 132 this->addFeature(1 << kFragCoordConventions_GLSLPrivateFeature,
164 "GL_ARB_fragment_coord_conventions"); 133 "GL_ARB_fragment_coord_conventions");
165 } 134 }
166 fInputs.push_back().set(kVec4f_GrSLType, 135 fInputs.push_back().set(kVec4f_GrSLType,
167 GrGLShaderVar::kIn_TypeModifier, 136 GrGLShaderVar::kIn_TypeModifier,
168 "gl_FragCoord", 137 "gl_FragCoord",
169 GrGLShaderVar::kDefault_Precision, 138 GrGLShaderVar::kDefault_Precision,
170 GrGLShaderVar::kUpperLeft_Origin); 139 GrGLShaderVar::kUpperLeft_Origin);
171 fSetupFragPosition = true; 140 fSetupFragPosition = true;
172 } 141 }
173 return "gl_FragCoord"; 142 return "gl_FragCoord";
174 } else { 143 } else {
175 static const char* kCoordName = "fragCoordYDown"; 144 static const char* kCoordName = "fragCoordYDown";
176 if (!fSetupFragPosition) { 145 if (!fSetupFragPosition) {
177 // temporarily change the stage index because we're inserting non-st age code. 146 // temporarily change the stage index because we're inserting non-st age code.
178 GrGLProgramBuilder::CodeStage::AutoStageRestore csar(cs, NULL); 147 GrGLProgramBuilder::AutoStageRestore asr(fProgramBuilder);
179
180 SkASSERT(!fProgramBuilder->fUniformHandles.fRTHeightUni.isValid()); 148 SkASSERT(!fProgramBuilder->fUniformHandles.fRTHeightUni.isValid());
181 const char* rtHeightName; 149 const char* rtHeightName;
182 150
183 fProgramBuilder->fUniformHandles.fRTHeightUni = 151 fProgramBuilder->fUniformHandles.fRTHeightUni =
184 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Vi sibility, 152 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Vi sibility,
185 kFloat_GrSLType, 153 kFloat_GrSLType,
186 "RTHeight", 154 "RTHeight",
187 &rtHeightName); 155 &rtHeightName);
188 156
189 // Using glFragCoord.zw for the last two components tickles an Adren o driver bug that 157 // Using glFragCoord.zw for the last two components tickles an Adren o driver bug that
190 // causes programs to fail to link. Making this function return a ve c2() didn't fix the 158 // causes programs to fail to link. Making this function return a ve c2() didn't fix the
191 // problem but using 1.0 for the last two components does. 159 // problem but using 1.0 for the last two components does.
192 this->codePrependf("\tvec4 %s = vec4(gl_FragCoord.x, %s - gl_FragCoo rd.y, 1.0, " 160 this->codePrependf("\tvec4 %s = vec4(gl_FragCoord.x, %s - gl_FragCoo rd.y, 1.0, "
193 "1.0);\n", kCoordName, rtHeightName); 161 "1.0);\n", kCoordName, rtHeightName);
194 fSetupFragPosition = true; 162 fSetupFragPosition = true;
195 } 163 }
196 SkASSERT(fProgramBuilder->fUniformHandles.fRTHeightUni.isValid()); 164 SkASSERT(fProgramBuilder->fUniformHandles.fRTHeightUni.isValid());
197 return kCoordName; 165 return kCoordName;
198 } 166 }
199 } 167 }
200 168
201 void GrGLFragmentShaderBuilder::addVarying(GrSLType type, 169 const char* GrGLFragmentShaderBuilder::dstColor() {
202 const char* name, 170 fHasReadDstColor = true;
203 const char** fsInName, 171
204 GrGLShaderVar::Precision fsPrecision) { 172 GrGpuGL* gpu = fProgramBuilder->gpu();
205 fInputs.push_back().set(type, GrGLShaderVar::kVaryingIn_TypeModifier, name, fsPrecision); 173 if (gpu->glCaps().fbFetchSupport()) {
206 if (fsInName) { 174 this->addFeature(1 << (GrGLFragmentShaderBuilder::kLastGLSLPrivateFeatur e + 1),
207 *fsInName = name; 175 gpu->glCaps().fbFetchExtensionString());
176 return gpu->glCaps().fbFetchColorName();
177 } else if (fProgramBuilder->fUniformHandles.fDstCopySamplerUni.isValid()) {
178 return kDstCopyColorName;
179 } else {
180 return "";
208 } 181 }
209 } 182 }
210 183
211 void GrGLFragmentShaderBuilder::bindProgramLocations(GrGLuint programId) { 184 void GrGLFragmentShaderBuilder::emitCodeToReadDstTexture() {
212 GrGpuGL* gpu = fProgramBuilder->gpu(); 185 bool topDown = SkToBool(kTopLeftOrigin_DstReadKeyBit & fProgramBuilder->head er().fDstReadKey);
213 if (fHasCustomColorOutput) { 186 const char* dstCopyTopLeftName;
214 GL_CALL(BindFragDataLocation(programId, 0, declared_color_output_name()) ); 187 const char* dstCopyCoordScaleName;
188 const char* dstCopySamplerName;
189 uint32_t configMask;
190 if (SkToBool(kUseAlphaConfig_DstReadKeyBit & fProgramBuilder->header().fDstR eadKey)) {
191 configMask = kA_GrColorComponentFlag;
192 } else {
193 configMask = kRGBA_GrColorComponentFlags;
215 } 194 }
216 if (fHasSecondaryOutput) { 195 fProgramBuilder->fUniformHandles.fDstCopySamplerUni =
217 GL_CALL(BindFragDataLocationIndexed(programId, 0, 1, dual_source_output_ name())); 196 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility ,
197 kSampler2D_GrSLType,
198 "DstCopySampler",
199 &dstCopySamplerName);
200 fProgramBuilder->fUniformHandles.fDstCopyTopLeftUni =
201 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility ,
202 kVec2f_GrSLType,
203 "DstCopyUpperLeft",
204 &dstCopyTopLeftName);
205 fProgramBuilder->fUniformHandles.fDstCopyScaleUni =
206 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility ,
207 kVec2f_GrSLType,
208 "DstCopyCoordScale",
209 &dstCopyCoordScaleName);
210 const char* fragPos = this->fragmentPosition();
211
212 this->codeAppend("// Read color from copy of the destination.\n");
213 this->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;",
214 fragPos, dstCopyTopLeftName, dstCopyCoordScaleName);
215 if (!topDown) {
216 this->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;");
218 } 217 }
218 this->codeAppendf("vec4 %s = ", GrGLFragmentShaderBuilder::kDstCopyColorName );
219 this->appendTextureLookup(dstCopySamplerName,
220 "_dstTexCoord",
221 configMask,
222 "rgba");
223 this->codeAppend(";");
224 }
225
226 void GrGLFragmentShaderBuilder::enableCustomOutput() {
227 SkASSERT(!fHasCustomColorOutput);
228 fHasCustomColorOutput = true;
229 fOutputs.push_back().set(kVec4f_GrSLType,
230 GrGLShaderVar::kOut_TypeModifier,
231 declared_color_output_name());
232 }
233
234 void GrGLFragmentShaderBuilder::enableSecondaryOutput() {
235 SkASSERT(!fHasSecondaryOutput);
236 fHasSecondaryOutput = true;
237 fOutputs.push_back().set(kVec4f_GrSLType, GrGLShaderVar::kOut_TypeModifier,
238 dual_source_output_name());
239 }
240
241 const char* GrGLFragmentShaderBuilder::getPrimaryColorOutputName() const {
242 return fHasCustomColorOutput ? declared_color_output_name() : "gl_FragColor" ;
243 }
244
245 const char* GrGLFragmentShaderBuilder::getSecondaryColorOutputName() const {
246 return dual_source_output_name();
247 }
248
249 void GrGLFragmentShaderBuilder::enableSecondaryOutput(const GrGLSLExpr4& inputCo lor,
250 const GrGLSLExpr4& inputCo verage) {
251 this->enableSecondaryOutput();
252 const char* secondaryOutputName = this->getSecondaryColorOutputName();
253 GrGLSLExpr4 coeff(1);
254 switch (fProgramBuilder->header().fSecondaryOutputType) {
255 case GrOptDrawState::kCoverage_SecondaryOutputType:
256 break;
257 case GrOptDrawState::kCoverageISA_SecondaryOutputType:
258 // Get (1-A) into coeff
259 coeff = GrGLSLExpr4::VectorCast(GrGLSLExpr1(1) - inputColor.a());
260 break;
261 case GrOptDrawState::kCoverageISC_SecondaryOutputType:
262 // Get (1-RGBA) into coeff
263 coeff = GrGLSLExpr4(1) - inputColor;
264 break;
265 default:
266 SkFAIL("Unexpected Secondary Output");
267 }
268 // Get coeff * coverage into modulate and then write that to the dual source output.
269 this->codeAppendf("\t%s = %s;\n", secondaryOutputName, (coeff * inputCoverag e).c_str());
270 }
271
272 void GrGLFragmentShaderBuilder::combineColorAndCoverage(const GrGLSLExpr4& input Color,
273 const GrGLSLExpr4& input Coverage) {
274 GrGLSLExpr4 fragColor = inputColor * inputCoverage;
275 switch (fProgramBuilder->header().fPrimaryOutputType) {
276 case GrOptDrawState::kModulate_PrimaryOutputType:
277 break;
278 case GrOptDrawState::kCombineWithDst_PrimaryOutputType:
279 {
280 // Tack on "+(1-coverage)dst onto the frag color.
281 GrGLSLExpr4 dstCoeff = GrGLSLExpr4(1) - inputCoverage;
282 GrGLSLExpr4 dstContribution = dstCoeff * GrGLSLExpr4(this->dstCo lor());
283 fragColor = fragColor + dstContribution;
284 }
285 break;
286 default:
287 SkFAIL("Unknown Primary Output");
288 }
289
290 // On any post 1.10 GLSL supporting GPU, we declare custom output
291 if (k110_GrGLSLGeneration != fProgramBuilder->gpu()->glslGeneration()) {
292 this->enableCustomOutput();
293 }
294
295 this->codeAppendf("\t%s = %s;\n", this->getPrimaryColorOutputName(), fragCol or.c_str());
219 } 296 }
220 297
221 bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId, 298 bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId,
222 SkTDArray<GrGLuint>* sha derIds) const { 299 SkTDArray<GrGLuint>* sha derIds) const {
223 GrGpuGL* gpu = fProgramBuilder->gpu(); 300 GrGpuGL* gpu = fProgramBuilder->gpu();
224 SkString fragShaderSrc(GrGetGLSLVersionDecl(gpu->ctxInfo())); 301 SkString fragShaderSrc(GrGetGLSLVersionDecl(gpu->ctxInfo()));
225 fragShaderSrc.append(fExtensions); 302 fragShaderSrc.append(fExtensions);
226 append_default_precision_qualifier(kDefaultFragmentPrecision, 303 append_default_precision_qualifier(kDefaultFragmentPrecision,
227 gpu->glStandard(), 304 gpu->glStandard(),
228 &fragShaderSrc); 305 &fragShaderSrc);
229 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility , &fragShaderSrc); 306 fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility , &fragShaderSrc);
230 fProgramBuilder->appendDecls(fInputs, &fragShaderSrc); 307 this->appendDecls(fInputs, &fragShaderSrc);
231 // We shouldn't have declared outputs on 1.10 308 // We shouldn't have declared outputs on 1.10
232 SkASSERT(k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty()) ; 309 SkASSERT(k110_GrGLSLGeneration != gpu->glslGeneration() || fOutputs.empty()) ;
233 fProgramBuilder->appendDecls(fOutputs, &fragShaderSrc); 310 this->appendDecls(fOutputs, &fragShaderSrc);
234 fragShaderSrc.append(fFunctions); 311 fragShaderSrc.append(fFunctions);
235 fragShaderSrc.append("void main() {\n"); 312 fragShaderSrc.append("void main() {\n");
236 fragShaderSrc.append(fCode); 313 fragShaderSrc.append(fCode);
237 fragShaderSrc.append("}\n"); 314 fragShaderSrc.append("}\n");
238 315
239 GrGLuint fragShaderId = GrGLCompileAndAttachShader(gpu->glContext(), program Id, 316 GrGLuint fragShaderId = GrGLCompileAndAttachShader(gpu->glContext(), program Id,
240 GR_GL_FRAGMENT_SHADER, fr agShaderSrc, 317 GR_GL_FRAGMENT_SHADER, fr agShaderSrc,
241 gpu->gpuStats()); 318 gpu->gpuStats());
242 if (!fragShaderId) { 319 if (!fragShaderId) {
243 return false; 320 return false;
244 } 321 }
245 322
246 *shaderIds->append() = fragShaderId; 323 *shaderIds->append() = fragShaderId;
247 324
248 return true; 325 return true;
249 } 326 }
250 327
251 void GrGLFragmentShaderBuilder::emitCodeBeforeEffects() { 328 void GrGLFragmentShaderBuilder::bindFragmentShaderLocations(GrGLuint programID) {
252 const GrGLProgramDesc::KeyHeader& header = fProgramBuilder->desc().getHeader (); 329 if (fHasCustomColorOutput) {
253 GrGpuGL* gpu = fProgramBuilder->gpu(); 330 GL_CALL(BindFragDataLocation(programID, 0, declared_color_output_name()) );
254
255 ///////////////////////////////////////////////////////////////////////////
256 // emit code to read the dst copy texture, if necessary
257 if (kNoDstRead_DstReadKey != header.fDstReadKey && !gpu->glCaps().fbFetchSup port()) {
258 bool topDown = SkToBool(kTopLeftOrigin_DstReadKeyBit & header.fDstReadKe y);
259 const char* dstCopyTopLeftName;
260 const char* dstCopyCoordScaleName;
261 const char* dstCopySamplerName;
262 uint32_t configMask;
263 if (SkToBool(kUseAlphaConfig_DstReadKeyBit & header.fDstReadKey)) {
264 configMask = kA_GrColorComponentFlag;
265 } else {
266 configMask = kRGBA_GrColorComponentFlags;
267 }
268 fProgramBuilder->fUniformHandles.fDstCopySamplerUni =
269 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility ,
270 kSampler2D_GrSLType,
271 "DstCopySampler",
272 &dstCopySamplerName);
273 fProgramBuilder->fUniformHandles.fDstCopyTopLeftUni =
274 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility ,
275 kVec2f_GrSLType,
276 "DstCopyUpperLeft",
277 &dstCopyTopLeftName);
278 fProgramBuilder->fUniformHandles.fDstCopyScaleUni =
279 fProgramBuilder->addUniform(GrGLProgramBuilder::kFragment_Visibility ,
280 kVec2f_GrSLType,
281 "DstCopyCoordScale",
282 &dstCopyCoordScaleName);
283 const char* fragPos = fragmentPosition();
284
285 this->codeAppend("// Read color from copy of the destination.\n");
286 this->codeAppendf("vec2 _dstTexCoord = (%s.xy - %s) * %s;",
287 fragPos, dstCopyTopLeftName, dstCopyCoordScaleName);
288 if (!topDown) {
289 this->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;");
290 }
291 this->codeAppendf("vec4 %s = ", kDstCopyColorName);
292 this->appendTextureLookup(dstCopySamplerName,
293 "_dstTexCoord",
294 configMask,
295 "rgba");
296 this->codeAppend(";");
297 } 331 }
298 332 if (fHasSecondaryOutput) {
299 if (k110_GrGLSLGeneration != gpu->glslGeneration()) { 333 GL_CALL(BindFragDataLocationIndexed(programID, 0, 1, dual_source_output_ name()));
300 fOutputs.push_back().set(kVec4f_GrSLType,
301 GrGLShaderVar::kOut_TypeModifier,
302 declared_color_output_name());
303 fHasCustomColorOutput = true;
304 } 334 }
305 } 335 }
306 336
307 void GrGLFragmentShaderBuilder::emitCodeAfterEffects(const GrGLSLExpr4& inputCol or, const GrGLSLExpr4& inputCoverage) { 337 void GrGLFragmentShaderBuilder::addVarying(GrSLType type,
308 const GrGLProgramDesc::KeyHeader& header = fProgramBuilder->desc().getHeader (); 338 const char* name,
309 339 const char** fsInName,
310 /////////////////////////////////////////////////////////////////////////// 340 GrGLShaderVar::Precision fsPrecision) {
311 // write the secondary color output if necessary 341 fInputs.push_back().set(type, GrGLShaderVar::kVaryingIn_TypeModifier, name, fsPrecision);
312 if (GrOptDrawState::kNone_SecondaryOutputType != header.fSecondaryOutputType ) { 342 if (fsInName) {
313 const char* secondaryOutputName = this->enableSecondaryOutput(); 343 *fsInName = name;
314 GrGLSLExpr4 coeff(1);
315 switch (header.fSecondaryOutputType) {
316 case GrOptDrawState::kCoverage_SecondaryOutputType:
317 break;
318 case GrOptDrawState::kCoverageISA_SecondaryOutputType:
319 // Get (1-A) into coeff
320 coeff = GrGLSLExpr4::VectorCast(GrGLSLExpr1(1) - inputColor.a()) ;
321 break;
322 case GrOptDrawState::kCoverageISC_SecondaryOutputType:
323 // Get (1-RGBA) into coeff
324 coeff = GrGLSLExpr4(1) - inputColor;
325 break;
326 default:
327 SkFAIL("Unexpected Secondary Output");
328 }
329 // Get coeff * coverage into modulate and then write that to the dual so urce output.
330 codeAppendf("\t%s = %s;\n", secondaryOutputName, (coeff * inputCoverage) .c_str());
331 } 344 }
332
333 ///////////////////////////////////////////////////////////////////////////
334 // combine color and coverage as frag color
335
336 // Get "color * coverage" into fragColor
337 GrGLSLExpr4 fragColor = inputColor * inputCoverage;
338 switch (header.fPrimaryOutputType) {
339 case GrOptDrawState::kModulate_PrimaryOutputType:
340 break;
341 case GrOptDrawState::kCombineWithDst_PrimaryOutputType:
342 {
343 // Tack on "+(1-coverage)dst onto the frag color.
344 GrGLSLExpr4 dstCoeff = GrGLSLExpr4(1) - inputCoverage;
345 GrGLSLExpr4 dstContribution = dstCoeff * GrGLSLExpr4(dstColor()) ;
346 fragColor = fragColor + dstContribution;
347 }
348 break;
349 default:
350 SkFAIL("Unknown Primary Output");
351 }
352 codeAppendf("\t%s = %s;\n", this->getColorOutputName(), fragColor.c_str());
353 } 345 }
354
355 const char* GrGLFragmentShaderBuilder::enableSecondaryOutput() {
356 if (!fHasSecondaryOutput) {
357 fOutputs.push_back().set(kVec4f_GrSLType,
358 GrGLShaderVar::kOut_TypeModifier,
359 dual_source_output_name());
360 fHasSecondaryOutput = true;
361 }
362 return dual_source_output_name();
363 }
364
365 const char* GrGLFragmentShaderBuilder::getColorOutputName() const {
366 return fHasCustomColorOutput ? declared_color_output_name() : "gl_FragColor" ;
367 }
368
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