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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLProgramDesc_DEFINED | 8 #ifndef GrGLProgramDesc_DEFINED |
9 #define GrGLProgramDesc_DEFINED | 9 #define GrGLProgramDesc_DEFINED |
10 | 10 |
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240 kMaxPreallocEffects * sizeof(uint32_t) * kIntsPerEffect, | 240 kMaxPreallocEffects * sizeof(uint32_t) * kIntsPerEffect, |
241 }; | 241 }; |
242 | 242 |
243 SkSTArray<kPreAllocSize, uint8_t, true> fKey; | 243 SkSTArray<kPreAllocSize, uint8_t, true> fKey; |
244 | 244 |
245 // GrGLProgram and GrGLShaderBuilder read the private fields to generate cod
e. TODO: Split out | 245 // GrGLProgram and GrGLShaderBuilder read the private fields to generate cod
e. TODO: Split out |
246 // part of GrGLShaderBuilder that is used by effects so that this header doe
sn't need to be | 246 // part of GrGLShaderBuilder that is used by effects so that this header doe
sn't need to be |
247 // visible to GrGLProcessors. Then make public accessors as necessary and re
move friends. | 247 // visible to GrGLProcessors. Then make public accessors as necessary and re
move friends. |
248 friend class GrGLProgram; | 248 friend class GrGLProgram; |
249 friend class GrGLProgramBuilder; | 249 friend class GrGLProgramBuilder; |
250 friend class GrGLFullProgramBuilder; | 250 friend class GrGLLegacyNvprProgramBuilder; |
251 friend class GrGLFragmentOnlyProgramBuilder; | 251 friend class GrGLVertexBuilder; |
252 friend class GrGLVertexShaderBuilder; | |
253 friend class GrGLFragmentShaderBuilder; | 252 friend class GrGLFragmentShaderBuilder; |
254 friend class GrGLGeometryShaderBuilder; | 253 friend class GrGLGeometryBuilder; |
255 }; | 254 }; |
256 | 255 |
257 #endif | 256 #endif |
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