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Side by Side Diff: src/gpu/gl/GrGLProgramDataManager.h

Issue 611653002: Cleanup of shader building system (Closed) Base URL: https://skia.googlesource.com/skia.git@solo_gp
Patch Set: Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #ifndef GrGLProgramDataManager_DEFINED 8 #ifndef GrGLProgramDataManager_DEFINED
9 #define GrGLProgramDataManager_DEFINED 9 #define GrGLProgramDataManager_DEFINED
10 10
(...skipping 38 matching lines...) Expand 10 before | Expand all | Expand 10 after
49 bool operator==(const UniformHandle& other) const { return other.fValue == fValue; } 49 bool operator==(const UniformHandle& other) const { return other.fValue == fValue; }
50 private: 50 private:
51 UniformHandle(int value) : ShaderResourceHandle(value) { } 51 UniformHandle(int value) : ShaderResourceHandle(value) { }
52 int toProgramDataIndex() const { SkASSERT(isValid()); return fValue; } 52 int toProgramDataIndex() const { SkASSERT(isValid()); return fValue; }
53 int toShaderBuilderIndex() const { return toProgramDataIndex(); } 53 int toShaderBuilderIndex() const { return toProgramDataIndex(); }
54 54
55 friend class GrGLProgramDataManager; // For accessing toProgramDataIndex (). 55 friend class GrGLProgramDataManager; // For accessing toProgramDataIndex ().
56 friend class GrGLProgramBuilder; // For accessing toShaderBuilderIndex() . 56 friend class GrGLProgramBuilder; // For accessing toShaderBuilderIndex() .
57 }; 57 };
58 58
59 class VaryingHandle : public ShaderResourceHandle { 59 struct UniformInfo {
60 public: 60 GrGLShaderVar fVariable;
61 /** Creates a reference to a varying in separable varyings of a GrGLShad erBuilder. 61 uint32_t fVisibility;
62 * The ref can be used to set the varying with the corresponding GrGLPro gramDataManager.*/ 62 GrGLint fLocation;
63 static VaryingHandle CreateFromSeparableVaryingIndex(int i) {
64 return VaryingHandle(i);
65 }
66 VaryingHandle() { }
67 bool operator==(const VaryingHandle& other) const { return other.fValue == fValue; }
68 private:
69 VaryingHandle(int value) : ShaderResourceHandle(value) { }
70 int toProgramDataIndex() const { SkASSERT(isValid()); return fValue; }
71 friend class GrGLProgramDataManager; // For accessing toProgramDataIndex ().
72 }; 63 };
73 64
74 GrGLProgramDataManager(GrGpuGL*, GrGLProgram*, const GrGLProgramBuilder&); 65 // This uses an allocator rather than array so that the GrGLShaderVars don't move in memory
66 // after they are inserted. Users of GrGLShaderBuilder get refs to the vars and ptrs to their
67 // name strings. Otherwise, we'd have to hand out copies.
68 typedef GrTAllocator<UniformInfo> UniformInfoArray;
69
70 GrGLProgramDataManager(GrGpuGL*, const UniformInfoArray&);
75 71
76 /** Functions for uploading uniform values. The varities ending in v can be used to upload to an 72 /** Functions for uploading uniform values. The varities ending in v can be used to upload to an
77 * array of uniforms. arrayCount must be <= the array count of the uniform. 73 * array of uniforms. arrayCount must be <= the array count of the uniform.
78 */ 74 */
79 void setSampler(UniformHandle, GrGLint texUnit) const; 75 void setSampler(UniformHandle, GrGLint texUnit) const;
80 void set1f(UniformHandle, GrGLfloat v0) const; 76 void set1f(UniformHandle, GrGLfloat v0) const;
81 void set1fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; 77 void set1fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const;
82 void set2f(UniformHandle, GrGLfloat, GrGLfloat) const; 78 void set2f(UniformHandle, GrGLfloat, GrGLfloat) const;
83 void set2fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; 79 void set2fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const;
84 void set3f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat) const; 80 void set3f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat) const;
85 void set3fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; 81 void set3fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const;
86 void set4f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat, GrGLfloat) const; 82 void set4f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat, GrGLfloat) const;
87 void set4fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; 83 void set4fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const;
88 // matrices are column-major, the first three upload a single matrix, the la tter three upload 84 // matrices are column-major, the first three upload a single matrix, the la tter three upload
89 // arrayCount matrices into a uniform array. 85 // arrayCount matrices into a uniform array.
90 void setMatrix3f(UniformHandle, const GrGLfloat matrix[]) const; 86 void setMatrix3f(UniformHandle, const GrGLfloat matrix[]) const;
91 void setMatrix4f(UniformHandle, const GrGLfloat matrix[]) const; 87 void setMatrix4f(UniformHandle, const GrGLfloat matrix[]) const;
92 void setMatrix3fv(UniformHandle, int arrayCount, const GrGLfloat matrices[]) const; 88 void setMatrix3fv(UniformHandle, int arrayCount, const GrGLfloat matrices[]) const;
93 void setMatrix4fv(UniformHandle, int arrayCount, const GrGLfloat matrices[]) const; 89 void setMatrix4fv(UniformHandle, int arrayCount, const GrGLfloat matrices[]) const;
94 90
95 // convenience method for uploading a SkMatrix to a 3x3 matrix uniform 91 // convenience method for uploading a SkMatrix to a 3x3 matrix uniform
96 void setSkMatrix(UniformHandle, const SkMatrix&) const; 92 void setSkMatrix(UniformHandle, const SkMatrix&) const;
97 93
98 void setProgramPathFragmentInputTransform(VaryingHandle i,
99 unsigned components,
100 const SkMatrix& matrix) const;
101
102 private: 94 private:
103 enum { 95 enum {
104 kUnusedUniform = -1, 96 kUnusedUniform = -1,
105 }; 97 };
106 98
107 struct Uniform { 99 struct Uniform {
108 GrGLint fVSLocation; 100 GrGLint fVSLocation;
109 GrGLint fFSLocation; 101 GrGLint fFSLocation;
110 SkDEBUGCODE( 102 SkDEBUGCODE(
111 GrSLType fType; 103 GrSLType fType;
112 int fArrayCount; 104 int fArrayCount;
113 ); 105 );
114 }; 106 };
115 struct Varying {
116 GrGLint fLocation;
117 SkDEBUGCODE(
118 GrSLType fType;
119 );
120 };
121 107
122 SkTArray<Uniform, true> fUniforms; 108 SkTArray<Uniform, true> fUniforms;
123 SkTArray<Varying, true> fVaryings;
124 GrGpuGL* fGpu; 109 GrGpuGL* fGpu;
125 GrGLProgram* fProgram;
126 110
127 typedef SkRefCnt INHERITED; 111 typedef SkRefCnt INHERITED;
128 }; 112 };
129
130 #endif 113 #endif
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