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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrGLProgram.h" | 8 #include "GrGLProgram.h" |
9 | 9 |
10 #include "builders/GrGLFullProgramBuilder.h" | |
11 #include "builders/GrGLFragmentOnlyProgramBuilder.h" | |
12 #include "GrAllocator.h" | 10 #include "GrAllocator.h" |
13 #include "GrProcessor.h" | 11 #include "GrProcessor.h" |
14 #include "GrCoordTransform.h" | 12 #include "GrCoordTransform.h" |
15 #include "GrGLProcessor.h" | 13 #include "GrGLProcessor.h" |
16 #include "GrGpuGL.h" | 14 #include "GrGpuGL.h" |
17 #include "GrGLPathRendering.h" | 15 #include "GrGLPathRendering.h" |
18 #include "GrGLShaderVar.h" | 16 #include "GrGLShaderVar.h" |
19 #include "GrGLSL.h" | 17 #include "GrGLSL.h" |
20 #include "GrOptDrawState.h" | 18 #include "GrOptDrawState.h" |
21 #include "SkXfermode.h" | 19 #include "SkXfermode.h" |
22 | 20 |
23 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) | 21 #define GL_CALL(X) GR_GL_CALL(fGpu->glInterface(), X) |
24 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) | 22 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X) |
25 | 23 |
26 GrGLProgram* GrGLProgram::Create(GrGpuGL* gpu, | 24 /** |
27 const GrOptDrawState& optState, | 25 * Retrieves the final matrix that a transform needs to apply to its source coor
ds. |
28 const GrGLProgramDesc& desc, | 26 */ |
29 const GrGeometryStage* geometryProcessor, | 27 static SkMatrix get_transform_matrix(const GrProcessorStage& processorStage, |
30 const GrFragmentStage* colorStages[], | 28 bool useExplicitLocalCoords, |
31 const GrFragmentStage* coverageStages[]) { | 29 int transformIdx) { |
32 SkAutoTDelete<GrGLProgramBuilder> builder; | 30 const GrCoordTransform& coordTransform = |
33 if (desc.getHeader().fUseFragShaderOnly) { | 31 processorStage.getProcessor()->coordTransform(transformIdx); |
34 SkASSERT(gpu->glCaps().pathRenderingSupport()); | 32 SkMatrix combined; |
35 SkASSERT(gpu->glPathRendering()->texturingMode() == | 33 |
36 GrGLPathRendering::FixedFunction_TexturingMode); | 34 if (kLocal_GrCoordSet == coordTransform.sourceCoords()) { |
37 SkASSERT(NULL == geometryProcessor); | 35 // If we have explicit local coords then we shouldn't need a coord chang
e. |
38 builder.reset(SkNEW_ARGS(GrGLFragmentOnlyProgramBuilder, (gpu, optState,
desc))); | 36 const SkMatrix& ccm = |
| 37 useExplicitLocalCoords ? SkMatrix::I() : processorStage.getCoord
ChangeMatrix(); |
| 38 combined.setConcat(coordTransform.getMatrix(), ccm); |
39 } else { | 39 } else { |
40 builder.reset(SkNEW_ARGS(GrGLFullProgramBuilder, (gpu, optState, desc)))
; | 40 combined = coordTransform.getMatrix(); |
41 } | 41 } |
42 if (builder->genProgram(geometryProcessor, colorStages, coverageStages)) { | 42 if (coordTransform.reverseY()) { |
43 SkASSERT(0 != builder->getProgramID()); | 43 // combined.postScale(1,-1); |
44 return SkNEW_ARGS(GrGLProgram, (gpu, desc, *builder)); | 44 // combined.postTranslate(0,1); |
| 45 combined.set(SkMatrix::kMSkewY, |
| 46 combined[SkMatrix::kMPersp0] - combined[SkMatrix::kMSkewY]); |
| 47 combined.set(SkMatrix::kMScaleY, |
| 48 combined[SkMatrix::kMPersp1] - combined[SkMatrix::kMScaleY]); |
| 49 combined.set(SkMatrix::kMTransY, |
| 50 combined[SkMatrix::kMPersp2] - combined[SkMatrix::kMTransY]); |
45 } | 51 } |
46 return NULL; | 52 return combined; |
47 } | 53 } |
48 | 54 |
| 55 ////////////////////////////////////////////////////////////////////////////////
/////////////////// |
| 56 |
49 GrGLProgram::GrGLProgram(GrGpuGL* gpu, | 57 GrGLProgram::GrGLProgram(GrGpuGL* gpu, |
50 const GrGLProgramDesc& desc, | 58 const GrGLProgramDesc& desc, |
51 const GrGLProgramBuilder& builder) | 59 const BuiltinUniformHandles& builtinUniforms, |
| 60 GrGLuint programID, |
| 61 const UniformInfoArray& uniforms, |
| 62 GrGLInstalledProcessors* geometryProcessor, |
| 63 GrGLInstalledProcessors* colorProcessors, |
| 64 GrGLInstalledProcessors* coverageProcessors) |
52 : fColor(GrColor_ILLEGAL) | 65 : fColor(GrColor_ILLEGAL) |
53 , fCoverage(GrColor_ILLEGAL) | 66 , fCoverage(GrColor_ILLEGAL) |
54 , fDstCopyTexUnit(-1) | 67 , fDstCopyTexUnit(-1) |
55 , fBuiltinUniformHandles(builder.getBuiltinUniformHandles()) | 68 , fBuiltinUniformHandles(builtinUniforms) |
56 , fGeometryProcessor(SkSafeRef(builder.getGeometryProcessor())) | 69 , fProgramID(programID) |
57 , fColorEffects(SkRef(builder.getColorEffects())) | 70 , fGeometryProcessor(SkSafeRef(geometryProcessor)) |
58 , fCoverageEffects(SkRef(builder.getCoverageEffects())) | 71 , fColorEffects(SkRef(colorProcessors)) |
59 , fProgramID(builder.getProgramID()) | 72 , fCoverageEffects(SkRef(coverageProcessors)) |
60 , fHasVertexShader(builder.hasVertexShader()) | |
61 , fTexCoordSetCnt(builder.getTexCoordSetCount()) | |
62 , fDesc(desc) | 73 , fDesc(desc) |
63 , fGpu(gpu) | 74 , fGpu(gpu) |
64 , fProgramDataManager(gpu, this, builder) { | 75 , fProgramDataManager(gpu, uniforms) { |
65 this->initSamplerUniforms(); | 76 this->initSamplerUniforms(); |
66 } | 77 } |
67 | 78 |
68 GrGLProgram::~GrGLProgram() { | 79 GrGLProgram::~GrGLProgram() { |
69 if (fProgramID) { | 80 if (fProgramID) { |
70 GL_CALL(DeleteProgram(fProgramID)); | 81 GL_CALL(DeleteProgram(fProgramID)); |
71 } | 82 } |
72 } | 83 } |
73 | 84 |
74 void GrGLProgram::abandon() { | 85 void GrGLProgram::abandon() { |
75 fProgramID = 0; | 86 fProgramID = 0; |
76 } | 87 } |
77 | 88 |
78 void GrGLProgram::initSamplerUniforms() { | 89 void GrGLProgram::initSamplerUniforms() { |
79 GL_CALL(UseProgram(fProgramID)); | 90 GL_CALL(UseProgram(fProgramID)); |
80 GrGLint texUnitIdx = 0; | 91 GrGLint texUnitIdx = 0; |
81 if (fBuiltinUniformHandles.fDstCopySamplerUni.isValid()) { | 92 if (fBuiltinUniformHandles.fDstCopySamplerUni.isValid()) { |
82 fProgramDataManager.setSampler(fBuiltinUniformHandles.fDstCopySamplerUni
, texUnitIdx); | 93 fProgramDataManager.setSampler(fBuiltinUniformHandles.fDstCopySamplerUni
, texUnitIdx); |
83 fDstCopyTexUnit = texUnitIdx++; | 94 fDstCopyTexUnit = texUnitIdx++; |
84 } | 95 } |
85 if (fGeometryProcessor.get()) { | 96 if (fGeometryProcessor.get()) { |
86 fGeometryProcessor->initSamplers(fProgramDataManager, &texUnitIdx); | 97 this->initSamplers(fGeometryProcessor.get(), &texUnitIdx); |
87 } | 98 } |
88 fColorEffects->initSamplers(fProgramDataManager, &texUnitIdx); | 99 this->initSamplers(fColorEffects.get(), &texUnitIdx); |
89 fCoverageEffects->initSamplers(fProgramDataManager, &texUnitIdx); | 100 this->initSamplers(fCoverageEffects.get(), &texUnitIdx); |
90 } | 101 } |
91 | 102 |
| 103 void GrGLProgram::initSamplers(GrGLInstalledProcessors* ip, int* texUnitIdx) { |
| 104 int numEffects = ip->fGLProcessors.count(); |
| 105 SkASSERT(numEffects == ip->fSamplers.count()); |
| 106 for (int e = 0; e < numEffects; ++e) { |
| 107 SkTArray<GrGLInstalledProcessors::Sampler, true>& samplers = ip->fSample
rs[e]; |
| 108 int numSamplers = samplers.count(); |
| 109 for (int s = 0; s < numSamplers; ++s) { |
| 110 SkASSERT(samplers[s].fUniform.isValid()); |
| 111 fProgramDataManager.setSampler(samplers[s].fUniform, *texUnitIdx); |
| 112 samplers[s].fTextureUnit = (*texUnitIdx)++; |
| 113 } |
| 114 } |
| 115 } |
| 116 |
| 117 void GrGLProgram::bindTextures(const GrGLInstalledProcessors* ip, |
| 118 const GrProcessor& processor, |
| 119 int effectIdx) { |
| 120 const SkTArray<GrGLInstalledProcessors::Sampler, true>& samplers = ip->fSamp
lers[effectIdx]; |
| 121 int numSamplers = samplers.count(); |
| 122 SkASSERT(numSamplers == processor.numTextures()); |
| 123 for (int s = 0; s < numSamplers; ++s) { |
| 124 SkASSERT(samplers[s].fTextureUnit >= 0); |
| 125 const GrTextureAccess& textureAccess = processor.textureAccess(s); |
| 126 fGpu->bindTexture(samplers[s].fTextureUnit, |
| 127 textureAccess.getParams(), |
| 128 static_cast<GrGLTexture*>(textureAccess.getTexture()))
; |
| 129 } |
| 130 } |
| 131 |
| 132 |
92 /////////////////////////////////////////////////////////////////////////////// | 133 /////////////////////////////////////////////////////////////////////////////// |
93 | 134 |
94 void GrGLProgram::setData(const GrOptDrawState& optState, | 135 void GrGLProgram::setData(const GrOptDrawState& optState, |
95 GrGpu::DrawType drawType, | 136 GrGpu::DrawType drawType, |
96 const GrGeometryStage* geometryProcessor, | 137 const GrGeometryStage* geometryProcessor, |
97 const GrFragmentStage* colorStages[], | 138 const GrFragmentStage* colorStages[], |
98 const GrFragmentStage* coverageStages[], | 139 const GrFragmentStage* coverageStages[], |
99 const GrDeviceCoordTexture* dstCopy, | 140 const GrDeviceCoordTexture* dstCopy, |
100 SharedGLState* sharedState) { | 141 SharedGLState* sharedState) { |
101 GrColor color = optState.getColor(); | 142 GrColor color = optState.getColor(); |
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119 } else { | 160 } else { |
120 SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid()); | 161 SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid()); |
121 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid()); | 162 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid()); |
122 } | 163 } |
123 } else { | 164 } else { |
124 SkASSERT(!fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()); | 165 SkASSERT(!fBuiltinUniformHandles.fDstCopyTopLeftUni.isValid()); |
125 SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid()); | 166 SkASSERT(!fBuiltinUniformHandles.fDstCopyScaleUni.isValid()); |
126 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid()); | 167 SkASSERT(!fBuiltinUniformHandles.fDstCopySamplerUni.isValid()); |
127 } | 168 } |
128 | 169 |
| 170 // we set the textures, and uniforms for installed processors in a generic w
ay, but subclasses |
| 171 // of GLProgram determine how to set coord transforms |
129 if (fGeometryProcessor.get()) { | 172 if (fGeometryProcessor.get()) { |
130 SkASSERT(geometryProcessor); | 173 SkASSERT(geometryProcessor); |
131 fGeometryProcessor->setData(fGpu, drawType, fProgramDataManager, geometr
yProcessor); | 174 this->setData<GrGeometryStage>(&geometryProcessor, fGeometryProcessor.ge
t()); |
132 } | 175 } |
133 fColorEffects->setData(fGpu, drawType, fProgramDataManager, colorStages); | 176 this->setData<GrFragmentStage>(colorStages, fColorEffects.get()); |
134 fCoverageEffects->setData(fGpu, drawType, fProgramDataManager, coverageStage
s); | 177 this->setData<GrFragmentStage>(coverageStages, fCoverageEffects.get()); |
135 | 178 |
136 // PathTexGen state applies to the the fixed function vertex shader. For | 179 // Some of GrGLProgram subclasses need to update state here |
137 // custom shaders, it's ignored, so we don't need to change the texgen | 180 this->didSetData(drawType); |
138 // settings in that case. | 181 } |
139 if (!fHasVertexShader) { | 182 |
140 fGpu->glPathRendering()->flushPathTexGenSettings(fTexCoordSetCnt); | 183 void GrGLProgram::setTransformData(const GrProcessorStage& processor, |
| 184 int effectIdx, |
| 185 GrGLInstalledProcessors* ip) { |
| 186 SkTArray<GrGLInstalledProcessors::Transform, true>& transforms = ip->fTransf
orms[effectIdx]; |
| 187 int numTransforms = transforms.count(); |
| 188 SkASSERT(numTransforms == processor.getProcessor()->numTransforms()); |
| 189 for (int t = 0; t < numTransforms; ++t) { |
| 190 SkASSERT(transforms[t].fHandle.isValid()); |
| 191 const SkMatrix& matrix = get_transform_matrix(processor, ip->fHasExplici
tLocalCoords, t); |
| 192 if (!transforms[t].fCurrentValue.cheapEqualTo(matrix)) { |
| 193 fProgramDataManager.setSkMatrix(transforms[t].fHandle.convertToUnifo
rmHandle(), matrix); |
| 194 transforms[t].fCurrentValue = matrix; |
| 195 } |
141 } | 196 } |
142 } | 197 } |
143 | 198 |
| 199 void GrGLProgram::didSetData(GrGpu::DrawType drawType) { |
| 200 SkASSERT(!GrGpu::IsPathRenderingDrawType(drawType)); |
| 201 } |
| 202 |
144 void GrGLProgram::setColor(const GrOptDrawState& optState, | 203 void GrGLProgram::setColor(const GrOptDrawState& optState, |
145 GrColor color, | 204 GrColor color, |
146 SharedGLState* sharedState) { | 205 SharedGLState* sharedState) { |
147 const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader(); | 206 const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader(); |
148 if (!optState.hasColorVertexAttribute()) { | 207 if (!optState.hasColorVertexAttribute()) { |
149 switch (header.fColorInput) { | 208 switch (header.fColorInput) { |
150 case GrGLProgramDesc::kAttribute_ColorInput: | 209 case GrGLProgramDesc::kAttribute_ColorInput: |
151 SkASSERT(-1 != header.fColorAttributeIndex); | 210 SkASSERT(-1 != header.fColorAttributeIndex); |
152 if (sharedState->fConstAttribColor != color || | 211 if (sharedState->fConstAttribColor != color || |
153 sharedState->fConstAttribColorIndex != header.fColorAttribut
eIndex) { | 212 sharedState->fConstAttribColorIndex != header.fColorAttribut
eIndex) { |
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213 default: | 272 default: |
214 SkFAIL("Unexpected coverage type."); | 273 SkFAIL("Unexpected coverage type."); |
215 } | 274 } |
216 } else { | 275 } else { |
217 sharedState->fConstAttribCoverageIndex = -1; | 276 sharedState->fConstAttribCoverageIndex = -1; |
218 } | 277 } |
219 } | 278 } |
220 | 279 |
221 void GrGLProgram::setMatrixAndRenderTargetHeight(GrGpu::DrawType drawType, | 280 void GrGLProgram::setMatrixAndRenderTargetHeight(GrGpu::DrawType drawType, |
222 const GrOptDrawState& optState)
{ | 281 const GrOptDrawState& optState)
{ |
| 282 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. |
| 283 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && |
| 284 fMatrixState.fRenderTargetSize.fHeight != optState.getRenderTarget()->he
ight()) { |
| 285 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, |
| 286 SkIntToScalar(optState.getRenderTarget()->hei
ght())); |
| 287 } |
| 288 |
| 289 // call subclasses to set the actual view matrix |
| 290 this->onSetMatrixAndRenderTargetHeight(drawType, optState); |
| 291 } |
| 292 |
| 293 void GrGLProgram::onSetMatrixAndRenderTargetHeight(GrGpu::DrawType drawType, |
| 294 const GrOptDrawState& optStat
e) { |
223 const GrRenderTarget* rt = optState.getRenderTarget(); | 295 const GrRenderTarget* rt = optState.getRenderTarget(); |
224 SkISize size; | 296 SkISize size; |
225 size.set(rt->width(), rt->height()); | 297 size.set(rt->width(), rt->height()); |
226 | 298 if (fMatrixState.fRenderTargetOrigin != rt->origin() || |
227 // Load the RT height uniform if it is needed to y-flip gl_FragCoord. | 299 fMatrixState.fRenderTargetSize != size || |
228 if (fBuiltinUniformHandles.fRTHeightUni.isValid() && | 300 !fMatrixState.fViewMatrix.cheapEqualTo(optState.getViewMatrix())) { |
229 fMatrixState.fRenderTargetSize.fHeight != size.fHeight) { | |
230 fProgramDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, | |
231 SkIntToScalar(size.fHeight)); | |
232 } | |
233 | |
234 if (GrGpu::IsPathRenderingDrawType(drawType)) { | |
235 fGpu->glPathRendering()->setProjectionMatrix(optState.getViewMatrix(), s
ize, rt->origin()); | |
236 } else if (fMatrixState.fRenderTargetOrigin != rt->origin() || | |
237 fMatrixState.fRenderTargetSize != size || | |
238 !fMatrixState.fViewMatrix.cheapEqualTo(optState.getViewMatrix()))
{ | |
239 SkASSERT(fBuiltinUniformHandles.fViewMatrixUni.isValid()); | 301 SkASSERT(fBuiltinUniformHandles.fViewMatrixUni.isValid()); |
240 | 302 |
241 fMatrixState.fViewMatrix = optState.getViewMatrix(); | 303 fMatrixState.fViewMatrix = optState.getViewMatrix(); |
242 fMatrixState.fRenderTargetSize = size; | 304 fMatrixState.fRenderTargetSize = size; |
243 fMatrixState.fRenderTargetOrigin = rt->origin(); | 305 fMatrixState.fRenderTargetOrigin = rt->origin(); |
244 | 306 |
245 GrGLfloat viewMatrix[3 * 3]; | 307 GrGLfloat viewMatrix[3 * 3]; |
246 fMatrixState.getGLMatrix<3>(viewMatrix); | 308 fMatrixState.getGLMatrix<3>(viewMatrix); |
247 fProgramDataManager.setMatrix3f(fBuiltinUniformHandles.fViewMatrixUni, v
iewMatrix); | 309 fProgramDataManager.setMatrix3f(fBuiltinUniformHandles.fViewMatrixUni, v
iewMatrix); |
248 | 310 |
249 GrGLfloat rtAdjustmentVec[4]; | 311 GrGLfloat rtAdjustmentVec[4]; |
250 fMatrixState.getRTAdjustmentVec(rtAdjustmentVec); | 312 fMatrixState.getRTAdjustmentVec(rtAdjustmentVec); |
251 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r
tAdjustmentVec); | 313 fProgramDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, r
tAdjustmentVec); |
252 } | 314 } |
253 } | 315 } |
| 316 |
| 317 ////////////////////////////////////////////////////////////////////////////////
///////// |
| 318 |
| 319 GrGLNvprProgramBase::GrGLNvprProgramBase(GrGpuGL* gpu, |
| 320 const GrGLProgramDesc& desc, |
| 321 const BuiltinUniformHandles& builtinUni
forms, |
| 322 GrGLuint programID, |
| 323 const UniformInfoArray& uniforms, |
| 324 GrGLInstalledProcessors* colorProcessor
s, |
| 325 GrGLInstalledProcessors* coverageProces
sors) |
| 326 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, NULL, colorProc
essors, |
| 327 coverageProcessors) { |
| 328 } |
| 329 |
| 330 void GrGLNvprProgramBase::onSetMatrixAndRenderTargetHeight(GrGpu::DrawType drawT
ype, |
| 331 const GrOptDrawState&
optState) { |
| 332 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType)); |
| 333 const GrRenderTarget* rt = optState.getRenderTarget(); |
| 334 SkISize size; |
| 335 size.set(rt->width(), rt->height()); |
| 336 fGpu->glPathRendering()->setProjectionMatrix(optState.getViewMatrix(), size,
rt->origin()); |
| 337 } |
| 338 |
| 339 ////////////////////////////////////////////////////////////////////////////////
///////// |
| 340 |
| 341 GrGLNvprProgram::GrGLNvprProgram(GrGpuGL* gpu, |
| 342 const GrGLProgramDesc& desc, |
| 343 const BuiltinUniformHandles& builtinUniforms, |
| 344 GrGLuint programID, |
| 345 const UniformInfoArray& uniforms, |
| 346 GrGLInstalledProcessors* colorProcessors, |
| 347 GrGLInstalledProcessors* coverageProcessors, |
| 348 const SeparableVaryingInfoArray& separableVaryi
ngs) |
| 349 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, colorProcessors
, |
| 350 coverageProcessors) { |
| 351 int count = separableVaryings.count(); |
| 352 fVaryings.push_back_n(count); |
| 353 for (int i = 0; i < count; i++) { |
| 354 Varying& varying = fVaryings[i]; |
| 355 const SeparableVaryingInfo& builderVarying = separableVaryings[i]; |
| 356 SkASSERT(GrGLShaderVar::kNonArray == builderVarying.fVariable.getArrayCo
unt()); |
| 357 SkDEBUGCODE( |
| 358 varying.fType = builderVarying.fVariable.getType(); |
| 359 ); |
| 360 varying.fLocation = builderVarying.fLocation; |
| 361 } |
| 362 } |
| 363 |
| 364 void GrGLNvprProgram::didSetData(GrGpu::DrawType drawType) { |
| 365 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType)); |
| 366 } |
| 367 |
| 368 void GrGLNvprProgram::setTransformData(const GrProcessorStage& processor, |
| 369 int effectIdx, |
| 370 GrGLInstalledProcessors* ip) { |
| 371 SkTArray<GrGLInstalledProcessors::Transform, true>& transforms = ip->fTransf
orms[effectIdx]; |
| 372 int numTransforms = transforms.count(); |
| 373 SkASSERT(numTransforms == processor.getProcessor()->numTransforms()); |
| 374 for (int t = 0; t < numTransforms; ++t) { |
| 375 SkASSERT(transforms[t].fHandle.isValid()); |
| 376 const SkMatrix& transform = get_transform_matrix(processor, ip->fHasExpl
icitLocalCoords, t); |
| 377 if (transforms[t].fCurrentValue.cheapEqualTo(transform)) { |
| 378 continue; |
| 379 } |
| 380 transforms[t].fCurrentValue = transform; |
| 381 const Varying& fragmentInput = fVaryings[transforms[t].fHandle.handle()]
; |
| 382 SkASSERT(transforms[t].fType == kVec2f_GrSLType || transforms[t].fType =
= kVec3f_GrSLType); |
| 383 unsigned components = transforms[t].fType == kVec2f_GrSLType ? 2 : 3; |
| 384 fGpu->glPathRendering()->setProgramPathFragmentInputTransform(fProgramID
, |
| 385 fragmentIn
put.fLocation, |
| 386 GR_GL_OBJE
CT_LINEAR, |
| 387 components
, |
| 388 transform)
; |
| 389 } |
| 390 } |
| 391 |
| 392 ////////////////////////////////////////////////////////////////////////////////
////// |
| 393 |
| 394 GrGLLegacyNvprProgram::GrGLLegacyNvprProgram(GrGpuGL* gpu, |
| 395 const GrGLProgramDesc& desc, |
| 396 const BuiltinUniformHandles& builtinUniforms, |
| 397 GrGLuint programID, |
| 398 const UniformInfoArray& uniforms, |
| 399 GrGLInstalledProcessors* colorProcessors, |
| 400 GrGLInstalledProcessors* coverageProcessors, |
| 401 int texCoordSetCnt) |
| 402 : INHERITED(gpu, desc, builtinUniforms, programID, uniforms, colorProcessors
, |
| 403 coverageProcessors) |
| 404 , fTexCoordSetCnt(texCoordSetCnt) { |
| 405 } |
| 406 |
| 407 void GrGLLegacyNvprProgram::didSetData(GrGpu::DrawType drawType) { |
| 408 SkASSERT(GrGpu::IsPathRenderingDrawType(drawType)); |
| 409 fGpu->glPathRendering()->flushPathTexGenSettings(fTexCoordSetCnt); |
| 410 } |
| 411 |
| 412 void GrGLLegacyNvprProgram::setTransformData(const GrProcessorStage& processorSt
age, |
| 413 int effectIdx, |
| 414 GrGLInstalledProcessors* ip) { |
| 415 // We've hidden the texcoord index in the first entry of the transforms arra
y for each effect |
| 416 int texCoordIndex = ip->fTransforms[effectIdx][0].fHandle.handle(); |
| 417 int numTransforms = processorStage.getProcessor()->numTransforms(); |
| 418 for (int t = 0; t < numTransforms; ++t) { |
| 419 const SkMatrix& transform = get_transform_matrix(processorStage, false,
t); |
| 420 GrGLPathRendering::PathTexGenComponents components = |
| 421 GrGLPathRendering::kST_PathTexGenComponents; |
| 422 if (processorStage.isPerspectiveCoordTransform(t, false)) { |
| 423 components = GrGLPathRendering::kSTR_PathTexGenComponents; |
| 424 } |
| 425 fGpu->glPathRendering()->enablePathTexGen(texCoordIndex++, components, t
ransform); |
| 426 } |
| 427 } |
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