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| 1 /* | 1 /* | 
| 2  * Copyright 2012 Google Inc. | 2  * Copyright 2012 Google Inc. | 
| 3  * | 3  * | 
| 4  * Use of this source code is governed by a BSD-style license that can be | 4  * Use of this source code is governed by a BSD-style license that can be | 
| 5  * found in the LICENSE file. | 5  * found in the LICENSE file. | 
| 6  */ | 6  */ | 
| 7 | 7 | 
| 8 #ifndef GrGLProcessor_DEFINED | 8 #ifndef GrGLProcessor_DEFINED | 
| 9 #define GrGLProcessor_DEFINED | 9 #define GrGLProcessor_DEFINED | 
| 10 | 10 | 
| 11 #include "GrBackendProcessorFactory.h" | 11 #include "GrBackendProcessorFactory.h" | 
| 12 #include "GrGLProgramEffects.h" | 12 #include "GrGLProgramDataManager.h" | 
| 13 #include "GrGLShaderVar.h" | 13 #include "GrTextureAccess.h" | 
| 14 #include "GrGLSL.h" |  | 
| 15 | 14 | 
| 16 /** @file | 15 /** @file | 
| 17     This file contains specializations for OpenGL of the shader stages declared 
     in | 16     This file contains specializations for OpenGL of the shader stages declared 
     in | 
| 18     include/gpu/GrProcessor.h. Objects of type GrGLProcessor are responsible for
      emitting the | 17     include/gpu/GrProcessor.h. Objects of type GrGLProcessor are responsible for
      emitting the | 
| 19     GLSL code that implements a GrProcessor and for uploading uniforms at draw t
     ime. If they don't | 18     GLSL code that implements a GrProcessor and for uploading uniforms at draw t
     ime. If they don't | 
| 20     always emit the same GLSL code, they must have a function: | 19     always emit the same GLSL code, they must have a function: | 
| 21         static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcess
     orKeyBuilder*) | 20         static inline void GenKey(const GrProcessor&, const GrGLCaps&, GrProcess
     orKeyBuilder*) | 
| 22     that is used to implement a program cache. When two GrProcessors produce the
      same key this means | 21     that is used to implement a program cache. When two GrProcessors produce the
      same key this means | 
| 23     that their GrGLProcessors would emit the same GLSL code. | 22     that their GrGLProcessors would emit the same GLSL code. | 
| 24 | 23 | 
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| 120                           const char* outputColor, | 119                           const char* outputColor, | 
| 121                           const char* inputColor, | 120                           const char* inputColor, | 
| 122                           const TransformedCoordsArray& coords, | 121                           const TransformedCoordsArray& coords, | 
| 123                           const TextureSamplerArray& samplers) = 0; | 122                           const TextureSamplerArray& samplers) = 0; | 
| 124 | 123 | 
| 125 private: | 124 private: | 
| 126     typedef GrGLProcessor INHERITED; | 125     typedef GrGLProcessor INHERITED; | 
| 127 }; | 126 }; | 
| 128 | 127 | 
| 129 #endif | 128 #endif | 
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