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Side by Side Diff: src/gpu/GrDrawState.cpp

Issue 611653002: Cleanup of shader building system (Closed) Base URL: https://skia.googlesource.com/skia.git@solo_gp
Patch Set: Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2012 Google Inc. 2 * Copyright 2012 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrDrawState.h" 8 #include "GrDrawState.h"
9 9
10 #include "GrOptDrawState.h" 10 #include "GrOptDrawState.h"
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259 259
260 bool GrDrawState::validateVertexAttribs() const { 260 bool GrDrawState::validateVertexAttribs() const {
261 // check consistency of effects and attributes 261 // check consistency of effects and attributes
262 GrSLType slTypes[kMaxVertexAttribCnt]; 262 GrSLType slTypes[kMaxVertexAttribCnt];
263 for (int i = 0; i < kMaxVertexAttribCnt; ++i) { 263 for (int i = 0; i < kMaxVertexAttribCnt; ++i) {
264 slTypes[i] = static_cast<GrSLType>(-1); 264 slTypes[i] = static_cast<GrSLType>(-1);
265 } 265 }
266 266
267 if (this->hasGeometryProcessor()) { 267 if (this->hasGeometryProcessor()) {
268 const GrGeometryStage& stage = *this->getGeometryProcessor(); 268 const GrGeometryStage& stage = *this->getGeometryProcessor();
269 const GrGeometryProcessor* gp = stage.getGeometryProcessor(); 269 const GrGeometryProcessor* gp = stage.getProcessor();
270 SkASSERT(gp); 270 SkASSERT(gp);
271 // make sure that any attribute indices have the correct binding type, t hat the attrib 271 // make sure that any attribute indices have the correct binding type, t hat the attrib
272 // type and effect's shader lang type are compatible, and that attribute s shared by 272 // type and effect's shader lang type are compatible, and that attribute s shared by
273 // multiple effects use the same shader lang type. 273 // multiple effects use the same shader lang type.
274 const GrGeometryProcessor::VertexAttribArray& s = gp->getVertexAttribs() ; 274 const GrGeometryProcessor::VertexAttribArray& s = gp->getVertexAttribs() ;
275 275
276 int effectIndex = 0; 276 int effectIndex = 0;
277 for (int index = 0; index < fVACount; index++) { 277 for (int index = 0; index < fVACount; index++) {
278 if (kGeometryProcessor_GrVertexAttribBinding != fVAPtr[index].fBindi ng) { 278 if (kGeometryProcessor_GrVertexAttribBinding != fVAPtr[index].fBindi ng) {
279 // we only care about effect bindings 279 // we only care about effect bindings
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403 // Initialize to an unknown starting coverage if per-vertex coverage is spec ified. 403 // Initialize to an unknown starting coverage if per-vertex coverage is spec ified.
404 if (this->hasCoverageVertexAttribute()) { 404 if (this->hasCoverageVertexAttribute()) {
405 inout.fValidFlags = 0; 405 inout.fValidFlags = 0;
406 } else { 406 } else {
407 inout.fColor = fCoverage; 407 inout.fColor = fCoverage;
408 inout.fValidFlags = kRGBA_GrColorComponentFlags; 408 inout.fValidFlags = kRGBA_GrColorComponentFlags;
409 } 409 }
410 410
411 // Run through the coverage stages and see if the coverage will be all ones at the end. 411 // Run through the coverage stages and see if the coverage will be all ones at the end.
412 if (this->hasGeometryProcessor()) { 412 if (this->hasGeometryProcessor()) {
413 const GrGeometryProcessor* gp = fGeometryProcessor->getGeometryProcessor (); 413 const GrGeometryProcessor* gp = fGeometryProcessor->getProcessor();
414 gp->computeInvariantOutput(&inout); 414 gp->computeInvariantOutput(&inout);
415 } 415 }
416 for (int s = 0; s < this->numCoverageStages(); ++s) { 416 for (int s = 0; s < this->numCoverageStages(); ++s) {
417 const GrProcessor* processor = this->getCoverageStage(s).getProcessor(); 417 const GrProcessor* processor = this->getCoverageStage(s).getProcessor();
418 processor->computeInvariantOutput(&inout); 418 processor->computeInvariantOutput(&inout);
419 } 419 }
420 return inout.isSolidWhite(); 420 return inout.isSolidWhite();
421 } 421 }
422 422
423 ////////////////////////////////////////////////////////////////////////////// 423 //////////////////////////////////////////////////////////////////////////////
424 424
425 GrDrawState::AutoVertexAttribRestore::AutoVertexAttribRestore(GrDrawState* drawS tate) { 425 GrDrawState::AutoVertexAttribRestore::AutoVertexAttribRestore(GrDrawState* drawS tate) {
426 SkASSERT(drawState); 426 SkASSERT(drawState);
427 fDrawState = drawState; 427 fDrawState = drawState;
428 fVAPtr = drawState->fVAPtr; 428 fVAPtr = drawState->fVAPtr;
429 fVACount = drawState->fVACount; 429 fVACount = drawState->fVACount;
430 fVAStride = drawState->fVAStride; 430 fVAStride = drawState->fVAStride;
431 fDrawState->setDefaultVertexAttribs(); 431 fDrawState->setDefaultVertexAttribs();
432 } 432 }
433 433
434 //////////////////////////////////////////////////////////////////////////////s 434 //////////////////////////////////////////////////////////////////////////////s
435 435
436 bool GrDrawState::willEffectReadDstColor() const { 436 bool GrDrawState::willEffectReadDstColor() const {
437 if (!this->isColorWriteDisabled()) { 437 if (!this->isColorWriteDisabled()) {
438 for (int s = 0; s < this->numColorStages(); ++s) { 438 for (int s = 0; s < this->numColorStages(); ++s) {
439 if (this->getColorStage(s).getFragmentProcessor()->willReadDstColor( )) { 439 if (this->getColorStage(s).getProcessor()->willReadDstColor()) {
440 return true; 440 return true;
441 } 441 }
442 } 442 }
443 } 443 }
444 for (int s = 0; s < this->numCoverageStages(); ++s) { 444 for (int s = 0; s < this->numCoverageStages(); ++s) {
445 if (this->getCoverageStage(s).getFragmentProcessor()->willReadDstColor() ) { 445 if (this->getCoverageStage(s).getProcessor()->willReadDstColor()) {
446 return true; 446 return true;
447 } 447 }
448 } 448 }
449 return false; 449 return false;
450 } 450 }
451 451
452 void GrDrawState::AutoRestoreEffects::set(GrDrawState* ds) { 452 void GrDrawState::AutoRestoreEffects::set(GrDrawState* ds) {
453 if (fDrawState) { 453 if (fDrawState) {
454 // See the big comment on the class definition about GPs. 454 // See the big comment on the class definition about GPs.
455 if (SK_InvalidUniqueID == fOriginalGPID) { 455 if (SK_InvalidUniqueID == fOriginalGPID) {
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776 } 776 }
777 777
778 // Since the shader will multiply coverage and color, the only way the f inal A==1 is if 778 // Since the shader will multiply coverage and color, the only way the f inal A==1 is if
779 // coverage and color both have A==1. 779 // coverage and color both have A==1.
780 return (inoutColor.isOpaque() && inoutCoverage.isOpaque()); 780 return (inoutColor.isOpaque() && inoutCoverage.isOpaque());
781 } 781 }
782 782
783 return inoutColor.isOpaque(); 783 return inoutColor.isOpaque();
784 } 784 }
785 785
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