| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #ifndef GrGLFragmentShaderBuilder_DEFINED | 8 #ifndef GrGLFragmentShaderBuilder_DEFINED |
| 9 #define GrGLFragmentShaderBuilder_DEFINED | 9 #define GrGLFragmentShaderBuilder_DEFINED |
| 10 |
| 10 #include "GrGLShaderBuilder.h" | 11 #include "GrGLShaderBuilder.h" |
| 11 | 12 |
| 12 class GrGLProgramBuilder; | |
| 13 | |
| 14 /* | 13 /* |
| 15 * This base class encapsulates the functionality which all GrProcessors are all
owed to use in their | 14 * This base class encapsulates the functionality which all GrProcessors are all
owed to use in their |
| 16 * fragment shader | 15 * fragment shader |
| 17 */ | 16 */ |
| 18 class GrGLProcessorFragmentShaderBuilder : public GrGLShaderBuilder { | 17 class GrGLProcessorFragmentShaderBuilder : public GrGLShaderBuilder { |
| 19 public: | 18 public: |
| 20 GrGLProcessorFragmentShaderBuilder(GrGLProgramBuilder* program) : INHERITED(
program) {} | 19 GrGLProcessorFragmentShaderBuilder(GrGLProgramBuilder* program) : INHERITED(
program) {} |
| 21 virtual ~GrGLProcessorFragmentShaderBuilder() {} | 20 virtual ~GrGLProcessorFragmentShaderBuilder() {} |
| 22 /** | 21 /** |
| 23 * Use of these features may require a GLSL extension to be enabled. Shaders
may not compile | 22 * Use of these features may require a GLSL extension to be enabled. Shaders
may not compile |
| (...skipping 24 matching lines...) Expand all Loading... |
| 48 virtual const char* fragmentPosition() = 0; | 47 virtual const char* fragmentPosition() = 0; |
| 49 | 48 |
| 50 private: | 49 private: |
| 51 typedef GrGLShaderBuilder INHERITED; | 50 typedef GrGLShaderBuilder INHERITED; |
| 52 }; | 51 }; |
| 53 | 52 |
| 54 /* | 53 /* |
| 55 * Fragment processor's, in addition to all of the above, may need to use dst co
lor so they use | 54 * Fragment processor's, in addition to all of the above, may need to use dst co
lor so they use |
| 56 * this builder to create their shader | 55 * this builder to create their shader |
| 57 */ | 56 */ |
| 58 class GrGLFragmentProcessorShaderBuilder : public GrGLProcessorFragmentShaderBui
lder { | 57 class GrGLFragmentProcessorFragmentShaderBuilder : public GrGLProcessorFragmentS
haderBuilder { |
| 59 public: | 58 public: |
| 60 GrGLFragmentProcessorShaderBuilder(GrGLProgramBuilder* program) : INHERITED(
program) {} | 59 GrGLFragmentProcessorFragmentShaderBuilder(GrGLProgramBuilder* program) : IN
HERITED(program) {} |
| 60 |
| 61 /** Returns the variable name that holds the color of the destination pixel.
This may be NULL if | 61 /** Returns the variable name that holds the color of the destination pixel.
This may be NULL if |
| 62 no effect advertised that it will read the destination. */ | 62 no effect advertised that it will read the destination. */ |
| 63 virtual const char* dstColor() = 0; | 63 virtual const char* dstColor() = 0; |
| 64 | 64 |
| 65 private: | 65 private: |
| 66 typedef GrGLProcessorFragmentShaderBuilder INHERITED; | 66 typedef GrGLProcessorFragmentShaderBuilder INHERITED; |
| 67 }; | 67 }; |
| 68 | 68 |
| 69 class GrGLFragmentShaderBuilder : public GrGLFragmentProcessorShaderBuilder { | 69 class GrGLFragmentShaderBuilder : public GrGLFragmentProcessorFragmentShaderBuil
der { |
| 70 public: | 70 public: |
| 71 typedef uint8_t DstReadKey; | 71 typedef uint8_t DstReadKey; |
| 72 typedef uint8_t FragPosKey; | 72 typedef uint8_t FragPosKey; |
| 73 | 73 |
| 74 /** Returns a key for adding code to read the copy-of-dst color in service
of effects that | 74 /** Returns a key for adding code to read the copy-of-dst color in service
of effects that |
| 75 require reading the dst. It must not return 0 because 0 indicates that t
here is no dst | 75 require reading the dst. It must not return 0 because 0 indicates that t
here is no dst |
| 76 copy read at all (in which case this function should not be called). */ | 76 copy read at all (in which case this function should not be called). */ |
| 77 static DstReadKey KeyForDstRead(const GrTexture* dstCopy, const GrGLCaps&); | 77 static DstReadKey KeyForDstRead(const GrTexture* dstCopy, const GrGLCaps&); |
| 78 | 78 |
| 79 /** Returns a key for reading the fragment location. This should only be cal
led if there is an | 79 /** Returns a key for reading the fragment location. This should only be cal
led if there is an |
| 80 effect that will requires the fragment position. If the fragment position
is not required, | 80 effect that will requires the fragment position. If the fragment position
is not required, |
| 81 the key is 0. */ | 81 the key is 0. */ |
| 82 static FragPosKey KeyForFragmentPosition(const GrRenderTarget* dst, const Gr
GLCaps&); | 82 static FragPosKey KeyForFragmentPosition(const GrRenderTarget* dst, const Gr
GLCaps&); |
| 83 | 83 |
| 84 GrGLFragmentShaderBuilder(GrGLProgramBuilder* program, const GrGLProgramDesc
& desc); | 84 GrGLFragmentShaderBuilder(GrGLProgramBuilder* program, const GrGLProgramDesc
& desc); |
| 85 | 85 |
| 86 // true public interface, defined explicitly in the abstract interfaces abov
e |
| 87 virtual bool enableFeature(GLSLFeature) SK_OVERRIDE; |
| 88 virtual SkString ensureFSCoords2D(const GrGLProcessor::TransformedCoordsArra
y& coords, |
| 89 int index) SK_OVERRIDE; |
| 90 virtual const char* fragmentPosition() SK_OVERRIDE; |
| 86 virtual const char* dstColor() SK_OVERRIDE; | 91 virtual const char* dstColor() SK_OVERRIDE; |
| 87 | 92 |
| 88 virtual bool enableFeature(GLSLFeature) SK_OVERRIDE; | 93 // Private public interface, used by GrGLProgramBuilder to build a fragment
shader |
| 94 void emitCodeToReadDstTexture(); |
| 95 void enableCustomOutput(); |
| 96 void enableSecondaryOutput(); |
| 97 const char* getPrimaryColorOutputName() const; |
| 98 const char* getSecondaryColorOutputName() const; |
| 99 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader
Ids) const; |
| 100 void bindFragmentShaderLocations(GrGLuint programID); |
| 89 | 101 |
| 90 virtual SkString ensureFSCoords2D(const GrGLProcessor::TransformedCoordsArra
y& coords, | |
| 91 int index) SK_OVERRIDE; | |
| 92 | |
| 93 virtual const char* fragmentPosition() SK_OVERRIDE; | |
| 94 | |
| 95 private: | |
| 96 /* | 102 /* |
| 97 * An internal call for GrGLFullProgramBuilder to use to add varyings to the
vertex shader | 103 * An internal call for GrGLProgramBuilder to use to add varyings to the ver
tex shader |
| 98 */ | 104 */ |
| 99 void addVarying(GrSLType type, | 105 void addVarying(GrSLType type, |
| 100 const char* name, | 106 const char* name, |
| 101 const char** fsInName, | 107 const char** fsInName, |
| 102 GrGLShaderVar::Precision fsPrecision = GrGLShaderVar::kDefaul
t_Precision); | 108 GrGLShaderVar::Precision fsPrecision = GrGLShaderVar::kDefaul
t_Precision); |
| 103 | 109 |
| 104 /* | 110 // As GLProcessors emit code, there are some conditions we need to verify.
We use the below |
| 105 * Private functions used by GrGLProgramBuilder for compilation | 111 // state to track this. The reset call is called per processor emitted. |
| 106 */ | 112 bool hasReadDstColor() const { return fHasReadDstColor; } |
| 107 void bindProgramLocations(GrGLuint programId); | 113 bool hasReadFragmentPosition() const { return fHasReadFragmentPosition; } |
| 108 bool compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shader
Ids) const; | 114 void reset() { |
| 109 void emitCodeBeforeEffects(); | 115 fHasReadDstColor = false; |
| 110 void emitCodeAfterEffects(const GrGLSLExpr4& inputColor, const GrGLSLExpr4&
inputCoverage); | 116 fHasReadFragmentPosition = false; |
| 117 } |
| 111 | 118 |
| 112 /** Enables using the secondary color output and returns the name of the var
in which it is | 119 private: |
| 113 to be stored */ | |
| 114 const char* enableSecondaryOutput(); | |
| 115 | |
| 116 /** Gets the name of the primary color output. */ | |
| 117 const char* getColorOutputName() const; | |
| 118 | |
| 119 /** | 120 /** |
| 120 * Features that should only be enabled by GrGLFragmentShaderBuilder itself. | 121 * Features that should only be enabled by GrGLFragmentShaderBuilder itself. |
| 121 */ | 122 */ |
| 122 enum GLSLPrivateFeature { | 123 enum GLSLPrivateFeature { |
| 123 kFragCoordConventions_GLSLPrivateFeature = kLastGLSLFeature + 1, | 124 kFragCoordConventions_GLSLPrivateFeature = kLastGLSLFeature + 1, |
| 124 kLastGLSLPrivateFeature = kFragCoordConventions_GLSLPrivateFeature | 125 kLastGLSLPrivateFeature = kFragCoordConventions_GLSLPrivateFeature |
| 125 }; | 126 }; |
| 126 | 127 |
| 127 // Interpretation of DstReadKey when generating code | 128 // Interpretation of DstReadKey when generating code |
| 128 enum { | 129 enum { |
| 129 kNoDstRead_DstReadKey = 0, | 130 kNoDstRead_DstReadKey = 0, |
| 130 kYesDstRead_DstReadKeyBit = 0x1, // Set if we do a dst-copy-read. | 131 kYesDstRead_DstReadKeyBit = 0x1, // Set if we do a dst-copy-read. |
| 131 kUseAlphaConfig_DstReadKeyBit = 0x2, // Set if dst-copy config is alph
a only. | 132 kUseAlphaConfig_DstReadKeyBit = 0x2, // Set if dst-copy config is alph
a only. |
| 132 kTopLeftOrigin_DstReadKeyBit = 0x4, // Set if dst-copy origin is top-
left. | 133 kTopLeftOrigin_DstReadKeyBit = 0x4, // Set if dst-copy origin is top-
left. |
| 133 }; | 134 }; |
| 134 | 135 |
| 136 // Interpretation of FragPosKey when generating code |
| 135 enum { | 137 enum { |
| 136 kNoFragPosRead_FragPosKey = 0, // The fragment positition wil
l not be needed. | 138 kNoFragPosRead_FragPosKey = 0, // The fragment positition wil
l not be needed. |
| 137 kTopLeftFragPosRead_FragPosKey = 0x1,// Read frag pos relative to t
op-left. | 139 kTopLeftFragPosRead_FragPosKey = 0x1,// Read frag pos relative to t
op-left. |
| 138 kBottomLeftFragPosRead_FragPosKey = 0x2,// Read frag pos relative to b
ottom-left. | 140 kBottomLeftFragPosRead_FragPosKey = 0x2,// Read frag pos relative to b
ottom-left. |
| 139 }; | 141 }; |
| 140 | 142 |
| 143 static const char* kDstCopyColorName; |
| 144 |
| 141 bool fHasCustomColorOutput; | 145 bool fHasCustomColorOutput; |
| 142 bool fHasSecondaryOutput; | 146 bool fHasSecondaryOutput; |
| 143 bool fSetupFragPosition; | 147 bool fSetupFragPosition; |
| 144 bool fTopLeftFragPosRead; | 148 bool fTopLeftFragPosRead; |
| 145 | 149 |
| 150 // some state to verify shaders and effects are consistent, this is reset be
tween effects by |
| 151 // the program creator |
| 152 bool fHasReadDstColor; |
| 153 bool fHasReadFragmentPosition; |
| 154 |
| 155 friend class GrGLESNvprProgramBuilder; |
| 146 friend class GrGLProgramBuilder; | 156 friend class GrGLProgramBuilder; |
| 147 friend class GrGLFullProgramBuilder; | |
| 148 | 157 |
| 149 typedef GrGLFragmentProcessorShaderBuilder INHERITED; | 158 typedef GrGLFragmentProcessorFragmentShaderBuilder INHERITED; |
| 150 }; | 159 }; |
| 151 | 160 |
| 152 #endif | 161 #endif |
| OLD | NEW |