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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrOvalRenderer.h" | 8 #include "GrOvalRenderer.h" |
9 | 9 |
10 #include "gl/builders/GrGLFullProgramBuilder.h" | 10 #include "gl/builders/GrGLSkiaProgramBuilder.h" |
11 #include "gl/GrGLProcessor.h" | 11 #include "gl/GrGLProcessor.h" |
12 #include "gl/GrGLSL.h" | 12 #include "gl/GrGLSL.h" |
13 #include "gl/GrGLGeometryProcessor.h" | 13 #include "gl/GrGLGeometryProcessor.h" |
14 #include "GrProcessor.h" | 14 #include "GrProcessor.h" |
15 #include "GrTBackendProcessorFactory.h" | 15 #include "GrTBackendProcessorFactory.h" |
16 | 16 |
17 #include "GrDrawState.h" | 17 #include "GrDrawState.h" |
18 #include "GrDrawTarget.h" | 18 #include "GrDrawTarget.h" |
19 #include "GrGpu.h" | 19 #include "GrGpu.h" |
20 | 20 |
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90 | 90 |
91 static const char* Name() { return "CircleEdge"; } | 91 static const char* Name() { return "CircleEdge"; } |
92 | 92 |
93 inline bool isStroked() const { return fStroke; } | 93 inline bool isStroked() const { return fStroke; } |
94 | 94 |
95 class GLProcessor : public GrGLGeometryProcessor { | 95 class GLProcessor : public GrGLGeometryProcessor { |
96 public: | 96 public: |
97 GLProcessor(const GrBackendProcessorFactory& factory, const GrProcessor&
) | 97 GLProcessor(const GrBackendProcessorFactory& factory, const GrProcessor&
) |
98 : INHERITED (factory) {} | 98 : INHERITED (factory) {} |
99 | 99 |
100 virtual void emitCode(GrGLFullProgramBuilder* builder, | 100 virtual void emitCode(GrGLGeometryProcessorProgramBuilder* builder, |
101 const GrGeometryProcessor& geometryProcessor, | 101 const GrGeometryProcessor& geometryProcessor, |
102 const GrProcessorKey& key, | 102 const GrProcessorKey& key, |
103 const char* outputColor, | 103 const char* outputColor, |
104 const char* inputColor, | 104 const char* inputColor, |
105 const TransformedCoordsArray&, | 105 const TransformedCoordsArray&, |
106 const TextureSamplerArray& samplers) SK_OVERRIDE { | 106 const TextureSamplerArray& samplers) SK_OVERRIDE { |
107 const CircleEdgeEffect& circleEffect = geometryProcessor.cast<Circle
EdgeEffect>(); | 107 const CircleEdgeEffect& circleEffect = geometryProcessor.cast<Circle
EdgeEffect>(); |
108 const char *vsName, *fsName; | 108 const char *vsName, *fsName; |
109 builder->addVarying(kVec4f_GrSLType, "CircleEdge", &vsName, &fsName)
; | 109 builder->addVarying(kVec4f_GrSLType, "CircleEdge", &vsName, &fsName)
; |
110 | 110 |
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208 const GrShaderVar& inEllipseOffset() const { return fInEllipseOffset; } | 208 const GrShaderVar& inEllipseOffset() const { return fInEllipseOffset; } |
209 const GrShaderVar& inEllipseRadii() const { return fInEllipseRadii; } | 209 const GrShaderVar& inEllipseRadii() const { return fInEllipseRadii; } |
210 | 210 |
211 inline bool isStroked() const { return fStroke; } | 211 inline bool isStroked() const { return fStroke; } |
212 | 212 |
213 class GLProcessor : public GrGLGeometryProcessor { | 213 class GLProcessor : public GrGLGeometryProcessor { |
214 public: | 214 public: |
215 GLProcessor(const GrBackendProcessorFactory& factory, const GrProcessor&
) | 215 GLProcessor(const GrBackendProcessorFactory& factory, const GrProcessor&
) |
216 : INHERITED (factory) {} | 216 : INHERITED (factory) {} |
217 | 217 |
218 virtual void emitCode(GrGLFullProgramBuilder* builder, | 218 virtual void emitCode(GrGLGeometryProcessorProgramBuilder* builder, |
219 const GrGeometryProcessor& geometryProcessor, | 219 const GrGeometryProcessor& geometryProcessor, |
220 const GrProcessorKey& key, | 220 const GrProcessorKey& key, |
221 const char* outputColor, | 221 const char* outputColor, |
222 const char* inputColor, | 222 const char* inputColor, |
223 const TransformedCoordsArray&, | 223 const TransformedCoordsArray&, |
224 const TextureSamplerArray& samplers) SK_OVERRIDE { | 224 const TextureSamplerArray& samplers) SK_OVERRIDE { |
225 const EllipseEdgeEffect& ellipseEffect = geometryProcessor.cast<Elli
pseEdgeEffect>(); | 225 const EllipseEdgeEffect& ellipseEffect = geometryProcessor.cast<Elli
pseEdgeEffect>(); |
226 | 226 |
227 const char *vsOffsetName, *fsOffsetName; | 227 const char *vsOffsetName, *fsOffsetName; |
228 const char *vsRadiiName, *fsRadiiName; | 228 const char *vsRadiiName, *fsRadiiName; |
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357 const GrShaderVar& inEllipseOffsets0() const { return fInEllipseOffsets0; } | 357 const GrShaderVar& inEllipseOffsets0() const { return fInEllipseOffsets0; } |
358 const GrShaderVar& inEllipseOffsets1() const { return fInEllipseOffsets1; } | 358 const GrShaderVar& inEllipseOffsets1() const { return fInEllipseOffsets1; } |
359 | 359 |
360 inline Mode getMode() const { return fMode; } | 360 inline Mode getMode() const { return fMode; } |
361 | 361 |
362 class GLProcessor : public GrGLGeometryProcessor { | 362 class GLProcessor : public GrGLGeometryProcessor { |
363 public: | 363 public: |
364 GLProcessor(const GrBackendProcessorFactory& factory, const GrProcessor&
) | 364 GLProcessor(const GrBackendProcessorFactory& factory, const GrProcessor&
) |
365 : INHERITED (factory) {} | 365 : INHERITED (factory) {} |
366 | 366 |
367 virtual void emitCode(GrGLFullProgramBuilder* builder, | 367 virtual void emitCode(GrGLGeometryProcessorProgramBuilder* builder, |
368 const GrGeometryProcessor& geometryProcessor, | 368 const GrGeometryProcessor& geometryProcessor, |
369 const GrProcessorKey& key, | 369 const GrProcessorKey& key, |
370 const char* outputColor, | 370 const char* outputColor, |
371 const char* inputColor, | 371 const char* inputColor, |
372 const TransformedCoordsArray&, | 372 const TransformedCoordsArray&, |
373 const TextureSamplerArray& samplers) SK_OVERRIDE { | 373 const TextureSamplerArray& samplers) SK_OVERRIDE { |
374 const DIEllipseEdgeEffect& ellipseEffect = | 374 const DIEllipseEdgeEffect& ellipseEffect = |
375 geometryProcessor.cast<DIEllipseEdgeEffect>(); | 375 geometryProcessor.cast<DIEllipseEdgeEffect>(); |
376 | 376 |
377 const char *vsOffsetName0, *fsOffsetName0; | 377 const char *vsOffsetName0, *fsOffsetName0; |
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1237 | 1237 |
1238 // drop out the middle quad if we're stroked | 1238 // drop out the middle quad if we're stroked |
1239 int indexCnt = isStrokeOnly ? SK_ARRAY_COUNT(gRRectIndices) - 6 : | 1239 int indexCnt = isStrokeOnly ? SK_ARRAY_COUNT(gRRectIndices) - 6 : |
1240 SK_ARRAY_COUNT(gRRectIndices); | 1240 SK_ARRAY_COUNT(gRRectIndices); |
1241 target->setIndexSourceToBuffer(indexBuffer); | 1241 target->setIndexSourceToBuffer(indexBuffer); |
1242 target->drawIndexed(kTriangles_GrPrimitiveType, 0, 0, 16, indexCnt, &bou
nds); | 1242 target->drawIndexed(kTriangles_GrPrimitiveType, 0, 0, 16, indexCnt, &bou
nds); |
1243 } | 1243 } |
1244 | 1244 |
1245 return true; | 1245 return true; |
1246 } | 1246 } |
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