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Side by Side Diff: src/gpu/GrDrawTarget.cpp

Issue 611653002: Cleanup of shader building system (Closed) Base URL: https://skia.googlesource.com/skia.git@solo_gp
Patch Set: more cleanup Created 6 years, 2 months ago
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1 1
2 /* 2 /*
3 * Copyright 2010 Google Inc. 3 * Copyright 2010 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 10
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383 break; 383 break;
384 } 384 }
385 if (maxIndex > maxValidIndex) { 385 if (maxIndex > maxValidIndex) {
386 SkFAIL("Index reads outside valid index range."); 386 SkFAIL("Index reads outside valid index range.");
387 } 387 }
388 } 388 }
389 389
390 SkASSERT(drawState.getRenderTarget()); 390 SkASSERT(drawState.getRenderTarget());
391 391
392 if (drawState.hasGeometryProcessor()) { 392 if (drawState.hasGeometryProcessor()) {
393 const GrGeometryProcessor* gp = drawState.getGeometryProcessor()->getGeo metryProcessor(); 393 const GrGeometryProcessor* gp = drawState.getGeometryProcessor()->getPro cessor();
bsalomon 2014/09/29 15:43:19 It seems weird that getGeometryProcessor doesn't r
joshua.litt 2014/09/29 21:05:22 Mind if this is a follow up CL, I agree its poorly
394 int numTextures = gp->numTextures(); 394 int numTextures = gp->numTextures();
395 for (int t = 0; t < numTextures; ++t) { 395 for (int t = 0; t < numTextures; ++t) {
396 GrTexture* texture = gp->texture(t); 396 GrTexture* texture = gp->texture(t);
397 SkASSERT(texture->asRenderTarget() != drawState.getRenderTarget()); 397 SkASSERT(texture->asRenderTarget() != drawState.getRenderTarget());
398 } 398 }
399 } 399 }
400 400
401 for (int s = 0; s < drawState.numColorStages(); ++s) { 401 for (int s = 0; s < drawState.numColorStages(); ++s) {
402 const GrProcessor* effect = drawState.getColorStage(s).getProcessor(); 402 const GrProcessor* effect = drawState.getColorStage(s).getProcessor();
403 int numTextures = effect->numTextures(); 403 int numTextures = effect->numTextures();
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1150 1150
1151 uint32_t GrDrawTargetCaps::CreateUniqueID() { 1151 uint32_t GrDrawTargetCaps::CreateUniqueID() {
1152 static int32_t gUniqueID = SK_InvalidUniqueID; 1152 static int32_t gUniqueID = SK_InvalidUniqueID;
1153 uint32_t id; 1153 uint32_t id;
1154 do { 1154 do {
1155 id = static_cast<uint32_t>(sk_atomic_inc(&gUniqueID) + 1); 1155 id = static_cast<uint32_t>(sk_atomic_inc(&gUniqueID) + 1);
1156 } while (id == SK_InvalidUniqueID); 1156 } while (id == SK_InvalidUniqueID);
1157 return id; 1157 return id;
1158 } 1158 }
1159 1159
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