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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "GrAARectRenderer.h" | 8 #include "GrAARectRenderer.h" |
9 #include "GrGpu.h" | 9 #include "GrGpu.h" |
10 #include "gl/builders/GrGLFullProgramBuilder.h" | 10 #include "gl/builders/GrGLSkiaProgramBuilder.h" |
11 #include "gl/GrGLProcessor.h" | 11 #include "gl/GrGLProcessor.h" |
12 #include "gl/GrGLGeometryProcessor.h" | 12 #include "gl/GrGLGeometryProcessor.h" |
13 #include "GrTBackendProcessorFactory.h" | 13 #include "GrTBackendProcessorFactory.h" |
14 #include "SkColorPriv.h" | 14 #include "SkColorPriv.h" |
15 #include "GrGeometryProcessor.h" | 15 #include "GrGeometryProcessor.h" |
16 | 16 |
17 /////////////////////////////////////////////////////////////////////////////// | 17 /////////////////////////////////////////////////////////////////////////////// |
18 class GrGLAlignedRectEffect; | 18 class GrGLAlignedRectEffect; |
19 | 19 |
20 // Axis Aligned special case | 20 // Axis Aligned special case |
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39 | 39 |
40 virtual const GrBackendGeometryProcessorFactory& getFactory() const SK_OVERR
IDE { | 40 virtual const GrBackendGeometryProcessorFactory& getFactory() const SK_OVERR
IDE { |
41 return GrTBackendGeometryProcessorFactory<GrAlignedRectEffect>::getInsta
nce(); | 41 return GrTBackendGeometryProcessorFactory<GrAlignedRectEffect>::getInsta
nce(); |
42 } | 42 } |
43 | 43 |
44 class GLProcessor : public GrGLGeometryProcessor { | 44 class GLProcessor : public GrGLGeometryProcessor { |
45 public: | 45 public: |
46 GLProcessor(const GrBackendProcessorFactory& factory, const GrProcessor&
) | 46 GLProcessor(const GrBackendProcessorFactory& factory, const GrProcessor&
) |
47 : INHERITED (factory) {} | 47 : INHERITED (factory) {} |
48 | 48 |
49 virtual void emitCode(GrGLFullProgramBuilder* builder, | 49 virtual void emitCode(GrGLGeometryProcessorProgramBuilder* builder, |
50 const GrGeometryProcessor& geometryProcessor, | 50 const GrGeometryProcessor& geometryProcessor, |
51 const GrProcessorKey& key, | 51 const GrProcessorKey& key, |
52 const char* outputColor, | 52 const char* outputColor, |
53 const char* inputColor, | 53 const char* inputColor, |
54 const TransformedCoordsArray&, | 54 const TransformedCoordsArray&, |
55 const TextureSamplerArray& samplers) SK_OVERRIDE { | 55 const TextureSamplerArray& samplers) SK_OVERRIDE { |
56 // setup the varying for the Axis aligned rect effect | 56 // setup the varying for the Axis aligned rect effect |
57 // xy -> interpolated offset | 57 // xy -> interpolated offset |
58 // zw -> w/2+0.5, h/2+0.5 | 58 // zw -> w/2+0.5, h/2+0.5 |
59 const char *vsRectName, *fsRectName; | 59 const char *vsRectName, *fsRectName; |
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165 | 165 |
166 virtual const GrBackendGeometryProcessorFactory& getFactory() const SK_OVERR
IDE { | 166 virtual const GrBackendGeometryProcessorFactory& getFactory() const SK_OVERR
IDE { |
167 return GrTBackendGeometryProcessorFactory<GrRectEffect>::getInstance(); | 167 return GrTBackendGeometryProcessorFactory<GrRectEffect>::getInstance(); |
168 } | 168 } |
169 | 169 |
170 class GLProcessor : public GrGLGeometryProcessor { | 170 class GLProcessor : public GrGLGeometryProcessor { |
171 public: | 171 public: |
172 GLProcessor(const GrBackendProcessorFactory& factory, const GrProcessor&
) | 172 GLProcessor(const GrBackendProcessorFactory& factory, const GrProcessor&
) |
173 : INHERITED (factory) {} | 173 : INHERITED (factory) {} |
174 | 174 |
175 virtual void emitCode(GrGLFullProgramBuilder* builder, | 175 virtual void emitCode(GrGLGeometryProcessorProgramBuilder* builder, |
176 const GrGeometryProcessor& geometryProcessor, | 176 const GrGeometryProcessor& geometryProcessor, |
177 const GrProcessorKey& key, | 177 const GrProcessorKey& key, |
178 const char* outputColor, | 178 const char* outputColor, |
179 const char* inputColor, | 179 const char* inputColor, |
180 const TransformedCoordsArray&, | 180 const TransformedCoordsArray&, |
181 const TextureSamplerArray& samplers) SK_OVERRIDE { | 181 const TextureSamplerArray& samplers) SK_OVERRIDE { |
182 // setup the varying for the center point and the unit vector | 182 // setup the varying for the center point and the unit vector |
183 // that points down the height of the rect | 183 // that points down the height of the rect |
184 const char *vsRectEdgeName, *fsRectEdgeName; | 184 const char *vsRectEdgeName, *fsRectEdgeName; |
185 builder->addVarying(kVec4f_GrSLType, "RectEdge", | 185 builder->addVarying(kVec4f_GrSLType, "RectEdge", |
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963 // can't call mapRect for devInside since it calls sort | 963 // can't call mapRect for devInside since it calls sort |
964 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2)
; | 964 combinedMatrix.mapPoints((SkPoint*)&devInside, (const SkPoint*)&rects[1], 2)
; |
965 | 965 |
966 if (devInside.isEmpty()) { | 966 if (devInside.isEmpty()) { |
967 this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside); | 967 this->fillAARect(gpu, target, devOutside, SkMatrix::I(), devOutside); |
968 return; | 968 return; |
969 } | 969 } |
970 | 970 |
971 this->geometryStrokeAARect(gpu, target, devOutside, devOutsideAssist, devIns
ide, true); | 971 this->geometryStrokeAARect(gpu, target, devOutside, devOutsideAssist, devIns
ide, true); |
972 } | 972 } |
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