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Side by Side Diff: src/gpu/GrAAConvexPathRenderer.cpp

Issue 611653002: Cleanup of shader building system (Closed) Base URL: https://skia.googlesource.com/skia.git@solo_gp
Patch Set: more cleanup Created 6 years, 2 months ago
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1 1
2 /* 2 /*
3 * Copyright 2012 Google Inc. 3 * Copyright 2012 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "GrAAConvexPathRenderer.h" 9 #include "GrAAConvexPathRenderer.h"
10 10
11 #include "GrContext.h" 11 #include "GrContext.h"
12 #include "GrDrawState.h" 12 #include "GrDrawState.h"
13 #include "GrDrawTargetCaps.h" 13 #include "GrDrawTargetCaps.h"
14 #include "GrProcessor.h" 14 #include "GrProcessor.h"
15 #include "GrPathUtils.h" 15 #include "GrPathUtils.h"
16 #include "GrTBackendProcessorFactory.h" 16 #include "GrTBackendProcessorFactory.h"
17 #include "SkString.h" 17 #include "SkString.h"
18 #include "SkStrokeRec.h" 18 #include "SkStrokeRec.h"
19 #include "SkTraceEvent.h" 19 #include "SkTraceEvent.h"
20 20
21 #include "gl/builders/GrGLFullProgramBuilder.h" 21 #include "gl/builders/GrGLSkiaProgramBuilder.h"
bsalomon 2014/09/29 15:43:19 Do we need the word "Skia"? Everything is "Skia"
joshua.litt 2014/09/29 21:05:22 In 2014/09/29 15:43:19, bsalomon wrote:
22 #include "gl/GrGLProcessor.h" 22 #include "gl/GrGLProcessor.h"
23 #include "gl/GrGLSL.h" 23 #include "gl/GrGLSL.h"
24 #include "gl/GrGLGeometryProcessor.h" 24 #include "gl/GrGLGeometryProcessor.h"
25 25
26 #include "GrGeometryProcessor.h" 26 #include "GrGeometryProcessor.h"
27 27
28 GrAAConvexPathRenderer::GrAAConvexPathRenderer() { 28 GrAAConvexPathRenderer::GrAAConvexPathRenderer() {
29 } 29 }
30 30
31 struct Segment { 31 struct Segment {
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526 526
527 virtual const GrBackendGeometryProcessorFactory& getFactory() const SK_OVERR IDE { 527 virtual const GrBackendGeometryProcessorFactory& getFactory() const SK_OVERR IDE {
528 return GrTBackendGeometryProcessorFactory<QuadEdgeEffect>::getInstance() ; 528 return GrTBackendGeometryProcessorFactory<QuadEdgeEffect>::getInstance() ;
529 } 529 }
530 530
531 class GLProcessor : public GrGLGeometryProcessor { 531 class GLProcessor : public GrGLGeometryProcessor {
532 public: 532 public:
533 GLProcessor(const GrBackendProcessorFactory& factory, const GrProcessor& ) 533 GLProcessor(const GrBackendProcessorFactory& factory, const GrProcessor& )
534 : INHERITED (factory) {} 534 : INHERITED (factory) {}
535 535
536 virtual void emitCode(GrGLFullProgramBuilder* builder, 536 virtual void emitCode(GrGLGeometryProcessorProgramBuilder* builder,
537 const GrGeometryProcessor& geometryProcessor, 537 const GrGeometryProcessor& geometryProcessor,
538 const GrProcessorKey& key, 538 const GrProcessorKey& key,
539 const char* outputColor, 539 const char* outputColor,
540 const char* inputColor, 540 const char* inputColor,
541 const TransformedCoordsArray&, 541 const TransformedCoordsArray&,
542 const TextureSamplerArray& samplers) SK_OVERRIDE { 542 const TextureSamplerArray& samplers) SK_OVERRIDE {
543 const char *vsName, *fsName; 543 const char *vsName, *fsName;
544 builder->addVarying(kVec4f_GrSLType, "QuadEdge", &vsName, &fsName); 544 builder->addVarying(kVec4f_GrSLType, "QuadEdge", &vsName, &fsName);
545 545
546 GrGLProcessorFragmentShaderBuilder* fsBuilder = builder->getFragment ShaderBuilder(); 546 GrGLProcessorFragmentShaderBuilder* fsBuilder = builder->getFragment ShaderBuilder();
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713 vOffset, // start vertex 713 vOffset, // start vertex
714 0, // start index 714 0, // start index
715 draw.fVertexCnt, 715 draw.fVertexCnt,
716 draw.fIndexCnt, 716 draw.fIndexCnt,
717 &devBounds); 717 &devBounds);
718 vOffset += draw.fVertexCnt; 718 vOffset += draw.fVertexCnt;
719 } 719 }
720 720
721 return true; 721 return true;
722 } 722 }
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