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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef WebGLCompressedTextureETC1_h | 5 #ifndef WebGLCompressedTextureETC1_h |
6 #define WebGLCompressedTextureETC1_h | 6 #define WebGLCompressedTextureETC1_h |
7 | 7 |
8 #include "bindings/core/v8/ScriptWrappable.h" | 8 #include "bindings/core/v8/ScriptWrappable.h" |
9 #include "core/html/canvas/WebGLExtension.h" | 9 #include "core/html/canvas/WebGLExtension.h" |
10 #include "wtf/PassRefPtr.h" | 10 #include "wtf/PassRefPtr.h" |
11 | 11 |
12 namespace blink { | 12 namespace blink { |
13 | 13 |
14 class WebGLTexture; | |
15 | |
16 class WebGLCompressedTextureETC1 FINAL : public WebGLExtension, public ScriptWra
ppable { | 14 class WebGLCompressedTextureETC1 FINAL : public WebGLExtension, public ScriptWra
ppable { |
17 DEFINE_WRAPPERTYPEINFO(); | 15 DEFINE_WRAPPERTYPEINFO(); |
18 public: | 16 public: |
19 static PassRefPtrWillBeRawPtr<WebGLCompressedTextureETC1> create(WebGLRender
ingContextBase*); | 17 static PassRefPtrWillBeRawPtr<WebGLCompressedTextureETC1> create(WebGLRender
ingContextBase*); |
20 static bool supported(WebGLRenderingContextBase*); | 18 static bool supported(WebGLRenderingContextBase*); |
21 static const char* extensionName(); | 19 static const char* extensionName(); |
22 | 20 |
23 virtual ~WebGLCompressedTextureETC1(); | 21 virtual ~WebGLCompressedTextureETC1(); |
24 virtual WebGLExtensionName name() const OVERRIDE; | 22 virtual WebGLExtensionName name() const OVERRIDE; |
25 | 23 |
26 private: | 24 private: |
27 explicit WebGLCompressedTextureETC1(WebGLRenderingContextBase*); | 25 explicit WebGLCompressedTextureETC1(WebGLRenderingContextBase*); |
28 }; | 26 }; |
29 | 27 |
30 } // namespace blink | 28 } // namespace blink |
31 | 29 |
32 #endif // WebGLCompressedTextureETC1_h | 30 #endif // WebGLCompressedTextureETC1_h |
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