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| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2012 Google Inc. | 3 * Copyright 2012 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 | 8 |
| 9 #include "GrTextureStripAtlas.h" | 9 #include "GrTextureStripAtlas.h" |
| 10 #include "SkPixelRef.h" | 10 #include "SkPixelRef.h" |
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| 209 this->initLRU(); | 209 this->initLRU(); |
| 210 fKeyTable.rewind(); | 210 fKeyTable.rewind(); |
| 211 } | 211 } |
| 212 SkASSERT(fTexture); | 212 SkASSERT(fTexture); |
| 213 } | 213 } |
| 214 | 214 |
| 215 void GrTextureStripAtlas::unlockTexture() { | 215 void GrTextureStripAtlas::unlockTexture() { |
| 216 SkASSERT(fTexture && 0 == fLockedRows); | 216 SkASSERT(fTexture && 0 == fLockedRows); |
| 217 fTexture->unref(); | 217 fTexture->unref(); |
| 218 fTexture = NULL; | 218 fTexture = NULL; |
| 219 fDesc.fContext->purgeCache(); |
| 219 } | 220 } |
| 220 | 221 |
| 221 void GrTextureStripAtlas::initLRU() { | 222 void GrTextureStripAtlas::initLRU() { |
| 222 fLRUFront = NULL; | 223 fLRUFront = NULL; |
| 223 fLRUBack = NULL; | 224 fLRUBack = NULL; |
| 224 // Initially all the rows are in the LRU list | 225 // Initially all the rows are in the LRU list |
| 225 for (int i = 0; i < fNumRows; ++i) { | 226 for (int i = 0; i < fNumRows; ++i) { |
| 226 fRows[i].fKey = kEmptyAtlasRowKey; | 227 fRows[i].fKey = kEmptyAtlasRowKey; |
| 227 fRows[i].fNext = NULL; | 228 fRows[i].fNext = NULL; |
| 228 fRows[i].fPrev = NULL; | 229 fRows[i].fPrev = NULL; |
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| 338 | 339 |
| 339 // If we have locked rows, we should have a locked texture, otherwise | 340 // If we have locked rows, we should have a locked texture, otherwise |
| 340 // it should be unlocked | 341 // it should be unlocked |
| 341 if (fLockedRows == 0) { | 342 if (fLockedRows == 0) { |
| 342 SkASSERT(NULL == fTexture); | 343 SkASSERT(NULL == fTexture); |
| 343 } else { | 344 } else { |
| 344 SkASSERT(fTexture); | 345 SkASSERT(fTexture); |
| 345 } | 346 } |
| 346 } | 347 } |
| 347 #endif | 348 #endif |
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