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Side by Side Diff: src/gpu/GrContext.cpp

Issue 611383003: Revert of GrResourceCache2 manages scratch texture. (Closed) Base URL: https://skia.googlesource.com/skia.git@surfimpl
Patch Set: Created 6 years, 2 months ago
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1 1
2 /* 2 /*
3 * Copyright 2011 Google Inc. 3 * Copyright 2011 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 #include "GrContext.h" 10 #include "GrContext.h"
(...skipping 52 matching lines...) Expand 10 before | Expand all | Expand 10 after
63 static const size_t MAX_RESOURCE_CACHE_BYTES = GR_DEFAULT_RESOURCE_CACHE_MB_LIMI T * 1024 * 1024; 63 static const size_t MAX_RESOURCE_CACHE_BYTES = GR_DEFAULT_RESOURCE_CACHE_MB_LIMI T * 1024 * 1024;
64 64
65 static const size_t DRAW_BUFFER_VBPOOL_BUFFER_SIZE = 1 << 15; 65 static const size_t DRAW_BUFFER_VBPOOL_BUFFER_SIZE = 1 << 15;
66 static const int DRAW_BUFFER_VBPOOL_PREALLOC_BUFFERS = 4; 66 static const int DRAW_BUFFER_VBPOOL_PREALLOC_BUFFERS = 4;
67 67
68 static const size_t DRAW_BUFFER_IBPOOL_BUFFER_SIZE = 1 << 11; 68 static const size_t DRAW_BUFFER_IBPOOL_BUFFER_SIZE = 1 << 11;
69 static const int DRAW_BUFFER_IBPOOL_PREALLOC_BUFFERS = 4; 69 static const int DRAW_BUFFER_IBPOOL_PREALLOC_BUFFERS = 4;
70 70
71 #define ASSERT_OWNED_RESOURCE(R) SkASSERT(!(R) || (R)->getContext() == this) 71 #define ASSERT_OWNED_RESOURCE(R) SkASSERT(!(R) || (R)->getContext() == this)
72 72
73 GrTexture* GrAutoScratchTexture::detach() {
74 if (NULL == fTexture) {
75 return NULL;
76 }
77 GrTexture* texture = fTexture;
78 fTexture = NULL;
79
80 // This GrAutoScratchTexture has a ref from lockAndRefScratchTexture, which we give up now.
81 // The cache also has a ref which we are lending to the caller of detach(). When the caller
82 // lets go of the ref and the ref count goes to 0 internal_dispose will see this flag is
83 // set and re-ref the texture, thereby restoring the cache's ref.
84 SkASSERT(!texture->unique());
85 texture->texturePriv().setFlag((GrTextureFlags) GrTexture::kReturnToCache_Fl agBit);
86 texture->unref();
87 SkASSERT(texture->getCacheEntry());
88
89 return texture;
90 }
91
73 // Glorified typedef to avoid including GrDrawState.h in GrContext.h 92 // Glorified typedef to avoid including GrDrawState.h in GrContext.h
74 class GrContext::AutoRestoreEffects : public GrDrawState::AutoRestoreEffects {}; 93 class GrContext::AutoRestoreEffects : public GrDrawState::AutoRestoreEffects {};
75 94
76 class GrContext::AutoCheckFlush { 95 class GrContext::AutoCheckFlush {
77 public: 96 public:
78 AutoCheckFlush(GrContext* context) : fContext(context) { SkASSERT(context); } 97 AutoCheckFlush(GrContext* context) : fContext(context) { SkASSERT(context); }
79 98
80 ~AutoCheckFlush() { 99 ~AutoCheckFlush() {
81 if (fContext->fFlushToReduceCacheSize) { 100 if (fContext->fFlushToReduceCacheSize) {
82 fContext->flush(); 101 fContext->flush();
(...skipping 350 matching lines...) Expand 10 before | Expand all | Expand 10 after
433 fResourceCache->addResource(resourceKey, texture); 452 fResourceCache->addResource(resourceKey, texture);
434 453
435 if (cacheKey) { 454 if (cacheKey) {
436 *cacheKey = resourceKey; 455 *cacheKey = resourceKey;
437 } 456 }
438 } 457 }
439 458
440 return texture; 459 return texture;
441 } 460 }
442 461
443 bool GrContext::createNewScratchTexture(const GrTextureDesc& desc) { 462 static GrTexture* create_scratch_texture(GrGpu* gpu,
444 SkAutoTUnref<GrTexture> texture(fGpu->createTexture(desc, NULL, 0)); 463 GrResourceCache* resourceCache,
445 if (!texture) { 464 const GrTextureDesc& desc) {
446 return false; 465 GrTexture* texture = gpu->createTexture(desc, NULL, 0);
466 if (texture) {
467 GrResourceKey key = GrTexturePriv::ComputeScratchKey(texture->desc());
468 // Adding a resource could put us overbudget. Try to free up the
469 // necessary space before adding it.
470 resourceCache->purgeAsNeeded(1, texture->gpuMemorySize());
471 // Make the resource exclusive so future 'find' calls don't return it
472 resourceCache->addResource(key, texture, GrResourceCache::kHide_Ownershi pFlag);
447 } 473 }
448 fResourceCache->addResource(texture->getScratchKey(), texture); 474 return texture;
449 texture->fIsScratch = GrIORef::kYes_IsScratch;
450 return true;
451 } 475 }
452 476
453 GrTexture* GrContext::lockAndRefScratchTexture(const GrTextureDesc& inDesc, Scra tchTexMatch match) { 477 GrTexture* GrContext::lockAndRefScratchTexture(const GrTextureDesc& inDesc, Scra tchTexMatch match) {
454 478
455 // kNoStencil has no meaning if kRT isn't set.
456 SkASSERT((inDesc.fFlags & kRenderTarget_GrTextureFlagBit) || 479 SkASSERT((inDesc.fFlags & kRenderTarget_GrTextureFlagBit) ||
457 !(inDesc.fFlags & kNoStencil_GrTextureFlagBit)); 480 !(inDesc.fFlags & kNoStencil_GrTextureFlagBit));
458 481
459 // Make sure caller has checked for renderability if kRT is set. 482 // Renderable A8 targets are not universally supported (e.g., not on ANGLE)
460 SkASSERT(!(inDesc.fFlags & kRenderTarget_GrTextureFlagBit) || 483 SkASSERT(this->isConfigRenderable(kAlpha_8_GrPixelConfig, inDesc.fSampleCnt > 0) ||
461 this->isConfigRenderable(inDesc.fConfig, inDesc.fSampleCnt > 0)); 484 !(inDesc.fFlags & kRenderTarget_GrTextureFlagBit) ||
485 (inDesc.fConfig != kAlpha_8_GrPixelConfig));
462 486
463 SkTCopyOnFirstWrite<GrTextureDesc> desc(inDesc); 487 if (!fGpu->caps()->reuseScratchTextures() &&
488 !(inDesc.fFlags & kRenderTarget_GrTextureFlagBit)) {
489 // If we're never recycling this texture we can always make it the right size
490 return create_scratch_texture(fGpu, fResourceCache, inDesc);
491 }
464 492
465 // There is a regression here in that when reuseScratchTextures is false, th e texture won't be 493 GrTextureDesc desc = inDesc;
466 // freed when its ref and io counts reach zero. TODO: Make GrResourceCache2 free scratch 494
467 // resources immediately after it is the sole owner and reuseScratchTextures is false. 495 if (kApprox_ScratchTexMatch == match) {
468 if (fGpu->caps()->reuseScratchTextures() || (desc->fFlags & kRenderTarget_Gr TextureFlagBit)) { 496 // bin by pow2 with a reasonable min
469 GrTextureFlags origFlags = desc->fFlags; 497 static const int MIN_SIZE = 16;
470 if (kApprox_ScratchTexMatch == match) { 498 desc.fWidth = SkTMax(MIN_SIZE, GrNextPow2(desc.fWidth));
471 // bin by pow2 with a reasonable min 499 desc.fHeight = SkTMax(MIN_SIZE, GrNextPow2(desc.fHeight));
472 static const int MIN_SIZE = 16; 500 }
473 GrTextureDesc* wdesc = desc.writable(); 501
474 wdesc->fWidth = SkTMax(MIN_SIZE, GrNextPow2(desc->fWidth)); 502 GrGpuResource* resource = NULL;
475 wdesc->fHeight = SkTMax(MIN_SIZE, GrNextPow2(desc->fHeight)); 503 int origWidth = desc.fWidth;
504 int origHeight = desc.fHeight;
505
506 do {
507 GrResourceKey key = GrTexturePriv::ComputeScratchKey(desc);
508 // Ensure we have exclusive access to the texture so future 'find' calls don't return it
509 resource = fResourceCache->find(key, GrResourceCache::kHide_OwnershipFla g);
510 if (resource) {
511 resource->ref();
512 break;
513 }
514 if (kExact_ScratchTexMatch == match) {
515 break;
516 }
517 // We had a cache miss and we are in approx mode, relax the fit of the f lags.
518
519 // We no longer try to reuse textures that were previously used as rende r targets in
520 // situations where no RT is needed; doing otherwise can confuse the vid eo driver and
521 // cause significant performance problems in some cases.
522 if (desc.fFlags & kNoStencil_GrTextureFlagBit) {
523 desc.fFlags = desc.fFlags & ~kNoStencil_GrTextureFlagBit;
524 } else {
525 break;
476 } 526 }
477 527
478 do { 528 } while (true);
479 GrResourceKey key = GrTexturePriv::ComputeScratchKey(*desc);
480 GrGpuResource* resource = fResourceCache2->findAndRefScratchResource (key);
481 if (resource) {
482 fResourceCache->makeResourceMRU(resource);
483 return static_cast<GrTexture*>(resource);
484 }
485 529
486 if (kExact_ScratchTexMatch == match) { 530 if (NULL == resource) {
487 break; 531 desc.fFlags = inDesc.fFlags;
488 } 532 desc.fWidth = origWidth;
489 // We had a cache miss and we are in approx mode, relax the fit of t he flags. 533 desc.fHeight = origHeight;
490 534 resource = create_scratch_texture(fGpu, fResourceCache, desc);
491 // We no longer try to reuse textures that were previously used as r ender targets in
492 // situations where no RT is needed; doing otherwise can confuse the video driver and
493 // cause significant performance problems in some cases.
494 if (desc->fFlags & kNoStencil_GrTextureFlagBit) {
495 desc.writable()->fFlags = desc->fFlags & ~kNoStencil_GrTextureFl agBit;
496 } else {
497 break;
498 }
499
500 } while (true);
501
502 desc.writable()->fFlags = origFlags;
503 } 535 }
504 536
505 if (!this->createNewScratchTexture(*desc)) {
506 return NULL;
507 }
508
509 // If we got here then we didn't find a cached texture, but we just added on e.
510 GrResourceKey key = GrTexturePriv::ComputeScratchKey(*desc);
511 GrGpuResource* resource = fResourceCache2->findAndRefScratchResource(key);
512 SkASSERT(resource);
513 return static_cast<GrTexture*>(resource); 537 return static_cast<GrTexture*>(resource);
514 } 538 }
515 539
540 void GrContext::addExistingTextureToCache(GrTexture* texture) {
541
542 if (NULL == texture) {
543 return;
544 }
545
546 // This texture should already have a cache entry since it was once
547 // attached
548 SkASSERT(texture->getCacheEntry());
549
550 // Conceptually, the cache entry is going to assume responsibility
551 // for the creation ref. Assert refcnt == 1.
552 // Except that this also gets called when the texture is prematurely
553 // abandoned. In that case the ref count may be > 1.
554 // SkASSERT(texture->unique());
555
556 if (fGpu->caps()->reuseScratchTextures() || texture->asRenderTarget()) {
557 // Since this texture came from an AutoScratchTexture it should
558 // still be in the exclusive pile. Recycle it.
559 fResourceCache->makeNonExclusive(texture->getCacheEntry());
560 this->purgeCache();
561 } else {
562 // When we aren't reusing textures we know this scratch texture
563 // will never be reused and would be just wasting time in the cache
564 fResourceCache->makeNonExclusive(texture->getCacheEntry());
565 fResourceCache->deleteResource(texture->getCacheEntry());
566 }
567 }
568
569 void GrContext::unlockScratchTexture(GrTexture* texture) {
570 if (texture->wasDestroyed()) {
571 if (texture->getCacheEntry()->key().isScratch()) {
572 // This texture was detached from the cache but the cache still had a ref to it but
573 // not a pointer to it. This will unref the texture and delete its r esource cache
574 // entry.
575 delete texture->getCacheEntry();
576 }
577 return;
578 }
579
580 ASSERT_OWNED_RESOURCE(texture);
581 SkASSERT(texture->getCacheEntry());
582
583 // If this is a scratch texture we detached it from the cache
584 // while it was locked (to avoid two callers simultaneously getting
585 // the same texture).
586 if (texture->getCacheEntry()->key().isScratch()) {
587 if (fGpu->caps()->reuseScratchTextures() || texture->asRenderTarget()) {
588 fResourceCache->makeNonExclusive(texture->getCacheEntry());
589 this->purgeCache();
590 } else if (texture->unique()) {
591 // Only the cache now knows about this texture. Since we're never
592 // reusing scratch textures (in this code path) it would just be
593 // wasting time sitting in the cache.
594 fResourceCache->makeNonExclusive(texture->getCacheEntry());
595 fResourceCache->deleteResource(texture->getCacheEntry());
596 } else {
597 // In this case (there is still a non-cache ref) but we don't really
598 // want to readd it to the cache (since it will never be reused).
599 // Instead, give up the cache's ref and leave the decision up to
600 // addExistingTextureToCache once its ref count reaches 0. For
601 // this to work we need to leave it in the exclusive list.
602 texture->texturePriv().setFlag((GrTextureFlags) GrTexture::kReturnTo Cache_FlagBit);
603 // Give up the cache's ref to the texture
604 texture->unref();
605 }
606 }
607 }
608
609 void GrContext::purgeCache() {
610 if (fResourceCache) {
611 fResourceCache->purgeAsNeeded();
612 }
613 }
614
516 bool GrContext::OverbudgetCB(void* data) { 615 bool GrContext::OverbudgetCB(void* data) {
517 SkASSERT(data); 616 SkASSERT(data);
518 617
519 GrContext* context = reinterpret_cast<GrContext*>(data); 618 GrContext* context = reinterpret_cast<GrContext*>(data);
520 619
521 // Flush the InOrderDrawBuffer to possibly free up some textures 620 // Flush the InOrderDrawBuffer to possibly free up some textures
522 context->fFlushToReduceCacheSize = true; 621 context->fFlushToReduceCacheSize = true;
523 622
524 return true; 623 return true;
525 } 624 }
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1855 fResourceCache->printStats(); 1954 fResourceCache->printStats();
1856 } 1955 }
1857 #endif 1956 #endif
1858 1957
1859 #if GR_GPU_STATS 1958 #if GR_GPU_STATS
1860 const GrContext::GPUStats* GrContext::gpuStats() const { 1959 const GrContext::GPUStats* GrContext::gpuStats() const {
1861 return fGpu->gpuStats(); 1960 return fGpu->gpuStats();
1862 } 1961 }
1863 #endif 1962 #endif
1864 1963
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