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Side by Side Diff: src/effects/SkPerlinNoiseShader.cpp

Issue 611383003: Revert of GrResourceCache2 manages scratch texture. (Closed) Base URL: https://skia.googlesource.com/skia.git@surfimpl
Patch Set: Created 6 years, 2 months ago
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1 /* 1 /*
2 * Copyright 2013 Google Inc. 2 * Copyright 2013 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "SkDither.h" 8 #include "SkDither.h"
9 #include "SkPerlinNoiseShader.h" 9 #include "SkPerlinNoiseShader.h"
10 #include "SkColorFilter.h" 10 #include "SkColorFilter.h"
(...skipping 978 matching lines...) Expand 10 before | Expand all | Expand 10 after
989 clearColor, SkXfermode::kSrc_Mod e)); 989 clearColor, SkXfermode::kSrc_Mod e));
990 *fp = cf->asFragmentProcessor(context); 990 *fp = cf->asFragmentProcessor(context);
991 return true; 991 return true;
992 } 992 }
993 993
994 // Either we don't stitch tiles, either we have a valid tile size 994 // Either we don't stitch tiles, either we have a valid tile size
995 SkASSERT(!fStitchTiles || !fTileSize.isEmpty()); 995 SkASSERT(!fStitchTiles || !fTileSize.isEmpty());
996 996
997 SkPerlinNoiseShader::PaintingData* paintingData = 997 SkPerlinNoiseShader::PaintingData* paintingData =
998 SkNEW_ARGS(PaintingData, (fTileSize, fSeed, fBaseFrequencyX, fBaseFr equencyY, matrix)); 998 SkNEW_ARGS(PaintingData, (fTileSize, fSeed, fBaseFrequencyX, fBaseFr equencyY, matrix));
999 SkAutoTUnref<GrTexture> permutationsTexture( 999 GrTexture* permutationsTexture = GrLockAndRefCachedBitmapTexture(
1000 GrRefCachedBitmapTexture(context, paintingData->getPermutationsBitmap(), NULL)); 1000 context, paintingData->getPermutationsBitmap(), NULL);
1001 SkAutoTUnref<GrTexture> noiseTexture( 1001 GrTexture* noiseTexture = GrLockAndRefCachedBitmapTexture(
1002 GrRefCachedBitmapTexture(context, paintingData->getNoiseBitmap(), NULL)) ; 1002 context, paintingData->getNoiseBitmap(), NULL);
1003 1003
1004 SkMatrix m = context->getMatrix(); 1004 SkMatrix m = context->getMatrix();
1005 m.setTranslateX(-localMatrix.getTranslateX() + SK_Scalar1); 1005 m.setTranslateX(-localMatrix.getTranslateX() + SK_Scalar1);
1006 m.setTranslateY(-localMatrix.getTranslateY() + SK_Scalar1); 1006 m.setTranslateY(-localMatrix.getTranslateY() + SK_Scalar1);
1007 if ((permutationsTexture) && (noiseTexture)) { 1007 if ((permutationsTexture) && (noiseTexture)) {
1008 *fp = GrPerlinNoiseEffect::Create(fType, 1008 *fp = GrPerlinNoiseEffect::Create(fType,
1009 fNumOctaves, 1009 fNumOctaves,
1010 fStitchTiles, 1010 fStitchTiles,
1011 paintingData, 1011 paintingData,
1012 permutationsTexture, noiseTexture, 1012 permutationsTexture, noiseTexture,
1013 m, paint.getAlpha()); 1013 m, paint.getAlpha());
1014 } else { 1014 } else {
1015 SkDELETE(paintingData); 1015 SkDELETE(paintingData);
1016 *fp = NULL; 1016 *fp = NULL;
1017 } 1017 }
1018
1019 // Unlock immediately, this is not great, but we don't have a way of
1020 // knowing when else to unlock it currently. TODO: Remove this when
1021 // unref becomes the unlock replacement for all types of textures.
1022 if (permutationsTexture) {
1023 GrUnlockAndUnrefCachedBitmapTexture(permutationsTexture);
1024 }
1025 if (noiseTexture) {
1026 GrUnlockAndUnrefCachedBitmapTexture(noiseTexture);
1027 }
1028
1018 return true; 1029 return true;
1019 } 1030 }
1020 1031
1021 #else 1032 #else
1022 1033
1023 bool SkPerlinNoiseShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix*, GrColor*, 1034 bool SkPerlinNoiseShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix*, GrColor*,
1024 GrFragmentProcessor**) const { 1035 GrFragmentProcessor**) const {
1025 SkDEBUGFAIL("Should not call in GPU-less build"); 1036 SkDEBUGFAIL("Should not call in GPU-less build");
1026 return false; 1037 return false;
1027 } 1038 }
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1053 str->append(" seed: "); 1064 str->append(" seed: ");
1054 str->appendScalar(fSeed); 1065 str->appendScalar(fSeed);
1055 str->append(" stitch tiles: "); 1066 str->append(" stitch tiles: ");
1056 str->append(fStitchTiles ? "true " : "false "); 1067 str->append(fStitchTiles ? "true " : "false ");
1057 1068
1058 this->INHERITED::toString(str); 1069 this->INHERITED::toString(str);
1059 1070
1060 str->append(")"); 1071 str->append(")");
1061 } 1072 }
1062 #endif 1073 #endif
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