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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2010 Google Inc. | 3 * Copyright 2010 Google Inc. |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 | 10 |
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63 | 63 |
64 static inline GrColor SkColor2GrColorJustAlpha(SkColor c) { | 64 static inline GrColor SkColor2GrColorJustAlpha(SkColor c) { |
65 U8CPU a = SkColorGetA(c); | 65 U8CPU a = SkColorGetA(c); |
66 return GrColorPackRGBA(a, a, a, a); | 66 return GrColorPackRGBA(a, a, a, a); |
67 } | 67 } |
68 | 68 |
69 //////////////////////////////////////////////////////////////////////////////// | 69 //////////////////////////////////////////////////////////////////////////////// |
70 | 70 |
71 bool GrIsBitmapInCache(const GrContext*, const SkBitmap&, const GrTextureParams*
); | 71 bool GrIsBitmapInCache(const GrContext*, const SkBitmap&, const GrTextureParams*
); |
72 | 72 |
73 GrTexture* GrRefCachedBitmapTexture(GrContext*, const SkBitmap&, const GrTexture
Params*); | 73 GrTexture* GrLockAndRefCachedBitmapTexture(GrContext*, const SkBitmap&, const Gr
TextureParams*); |
| 74 |
| 75 void GrUnlockAndUnrefCachedBitmapTexture(GrTexture*); |
74 | 76 |
75 //////////////////////////////////////////////////////////////////////////////// | 77 //////////////////////////////////////////////////////////////////////////////// |
76 | 78 |
77 // Converts a SkPaint to a GrPaint, ignoring the SkPaint's shader. | 79 // Converts a SkPaint to a GrPaint, ignoring the SkPaint's shader. |
78 // Sets the color of GrPaint to the value of the parameter paintColor | 80 // Sets the color of GrPaint to the value of the parameter paintColor |
79 // Callers may subsequently modify the GrPaint. Setting constantColor indicates | 81 // Callers may subsequently modify the GrPaint. Setting constantColor indicates |
80 // that the final paint will draw the same color at every pixel. This allows | 82 // that the final paint will draw the same color at every pixel. This allows |
81 // an optimization where the the color filter can be applied to the SkPaint's | 83 // an optimization where the the color filter can be applied to the SkPaint's |
82 // color once while converting to GrPaint and then ignored. | 84 // color once while converting to GrPaint and then ignored. |
83 void SkPaint2GrPaintNoShader(GrContext* context, const SkPaint& skPaint, GrColor
paintColor, | 85 void SkPaint2GrPaintNoShader(GrContext* context, const SkPaint& skPaint, GrColor
paintColor, |
84 bool constantColor, GrPaint* grPaint); | 86 bool constantColor, GrPaint* grPaint); |
85 | 87 |
86 // This function is similar to skPaint2GrPaintNoShader but also converts | 88 // This function is similar to skPaint2GrPaintNoShader but also converts |
87 // skPaint's shader to a GrTexture/GrProcessorStage if possible. | 89 // skPaint's shader to a GrTexture/GrProcessorStage if possible. |
88 // constantColor has the same meaning as in skPaint2GrPaintNoShader. | 90 // constantColor has the same meaning as in skPaint2GrPaintNoShader. |
89 void SkPaint2GrPaintShader(GrContext* context, const SkPaint& skPaint, | 91 void SkPaint2GrPaintShader(GrContext* context, const SkPaint& skPaint, |
90 bool constantColor, GrPaint* grPaint); | 92 bool constantColor, GrPaint* grPaint); |
91 | 93 |
92 //////////////////////////////////////////////////////////////////////////////// | 94 //////////////////////////////////////////////////////////////////////////////// |
93 // Classes | 95 // Classes |
94 | 96 |
95 class SkGlyphCache; | 97 class SkGlyphCache; |
96 | 98 |
97 //////////////////////////////////////////////////////////////////////////////// | 99 //////////////////////////////////////////////////////////////////////////////// |
98 | 100 |
99 #endif | 101 #endif |
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