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Issue 611383003: Revert of GrResourceCache2 manages scratch texture. (Closed) Base URL: https://skia.googlesource.com/skia.git@surfimpl
Patch Set: Created 6 years, 2 months ago
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1 1
2 /* 2 /*
3 * Copyright 2010 Google Inc. 3 * Copyright 2010 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 9
10 10
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63 63
64 static inline GrColor SkColor2GrColorJustAlpha(SkColor c) { 64 static inline GrColor SkColor2GrColorJustAlpha(SkColor c) {
65 U8CPU a = SkColorGetA(c); 65 U8CPU a = SkColorGetA(c);
66 return GrColorPackRGBA(a, a, a, a); 66 return GrColorPackRGBA(a, a, a, a);
67 } 67 }
68 68
69 //////////////////////////////////////////////////////////////////////////////// 69 ////////////////////////////////////////////////////////////////////////////////
70 70
71 bool GrIsBitmapInCache(const GrContext*, const SkBitmap&, const GrTextureParams* ); 71 bool GrIsBitmapInCache(const GrContext*, const SkBitmap&, const GrTextureParams* );
72 72
73 GrTexture* GrRefCachedBitmapTexture(GrContext*, const SkBitmap&, const GrTexture Params*); 73 GrTexture* GrLockAndRefCachedBitmapTexture(GrContext*, const SkBitmap&, const Gr TextureParams*);
74
75 void GrUnlockAndUnrefCachedBitmapTexture(GrTexture*);
74 76
75 //////////////////////////////////////////////////////////////////////////////// 77 ////////////////////////////////////////////////////////////////////////////////
76 78
77 // Converts a SkPaint to a GrPaint, ignoring the SkPaint's shader. 79 // Converts a SkPaint to a GrPaint, ignoring the SkPaint's shader.
78 // Sets the color of GrPaint to the value of the parameter paintColor 80 // Sets the color of GrPaint to the value of the parameter paintColor
79 // Callers may subsequently modify the GrPaint. Setting constantColor indicates 81 // Callers may subsequently modify the GrPaint. Setting constantColor indicates
80 // that the final paint will draw the same color at every pixel. This allows 82 // that the final paint will draw the same color at every pixel. This allows
81 // an optimization where the the color filter can be applied to the SkPaint's 83 // an optimization where the the color filter can be applied to the SkPaint's
82 // color once while converting to GrPaint and then ignored. 84 // color once while converting to GrPaint and then ignored.
83 void SkPaint2GrPaintNoShader(GrContext* context, const SkPaint& skPaint, GrColor paintColor, 85 void SkPaint2GrPaintNoShader(GrContext* context, const SkPaint& skPaint, GrColor paintColor,
84 bool constantColor, GrPaint* grPaint); 86 bool constantColor, GrPaint* grPaint);
85 87
86 // This function is similar to skPaint2GrPaintNoShader but also converts 88 // This function is similar to skPaint2GrPaintNoShader but also converts
87 // skPaint's shader to a GrTexture/GrProcessorStage if possible. 89 // skPaint's shader to a GrTexture/GrProcessorStage if possible.
88 // constantColor has the same meaning as in skPaint2GrPaintNoShader. 90 // constantColor has the same meaning as in skPaint2GrPaintNoShader.
89 void SkPaint2GrPaintShader(GrContext* context, const SkPaint& skPaint, 91 void SkPaint2GrPaintShader(GrContext* context, const SkPaint& skPaint,
90 bool constantColor, GrPaint* grPaint); 92 bool constantColor, GrPaint* grPaint);
91 93
92 //////////////////////////////////////////////////////////////////////////////// 94 ////////////////////////////////////////////////////////////////////////////////
93 // Classes 95 // Classes
94 96
95 class SkGlyphCache; 97 class SkGlyphCache;
96 98
97 //////////////////////////////////////////////////////////////////////////////// 99 ////////////////////////////////////////////////////////////////////////////////
98 100
99 #endif 101 #endif
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