| Index: gm/bleed.cpp
|
| diff --git a/gm/bleed.cpp b/gm/bleed.cpp
|
| index aaca62bd7ee617ecc89f07bc2cc888300bf6c2bc..711f423747d3106d00277c5c6330f8bf7f5fa494 100644
|
| --- a/gm/bleed.cpp
|
| +++ b/gm/bleed.cpp
|
| @@ -14,10 +14,15 @@
|
| #include "GrContext.h"
|
| #endif
|
|
|
| -// Create a black&white checked texture with a 1-pixel red ring
|
| -// around the outside edge
|
| -static void make_red_ringed_bitmap(SkBitmap* result, int width, int height) {
|
| - SkASSERT(0 == width % 2 && 0 == width % 2);
|
| +// Create a black&white checked texture with 2 1-pixel rings
|
| +// around the outside edge. The inner ring is red and the outer ring is blue.
|
| +static void make_ringed_bitmap(SkBitmap* result, int width, int height) {
|
| + SkASSERT(0 == width % 2 && 0 == height % 2);
|
| +
|
| + static const SkPMColor kRed = SkPreMultiplyColor(SK_ColorRED);
|
| + static const SkPMColor kBlue = SkPreMultiplyColor(SK_ColorBLUE);
|
| + static const SkPMColor kBlack = SkPreMultiplyColor(SK_ColorBLACK);
|
| + static const SkPMColor kWhite = SkPreMultiplyColor(SK_ColorWHITE);
|
|
|
| result->setConfig(SkBitmap::kARGB_8888_Config, width, height, 0,
|
| kOpaque_SkAlphaType);
|
| @@ -26,36 +31,53 @@ static void make_red_ringed_bitmap(SkBitmap* result, int width, int height) {
|
|
|
| SkPMColor* scanline = result->getAddr32(0, 0);
|
| for (int x = 0; x < width; ++x) {
|
| - scanline[x] = SK_ColorRED;
|
| + scanline[x] = kBlue;
|
| }
|
| + scanline = result->getAddr32(0, 1);
|
| + scanline[0] = kBlue;
|
| + for (int x = 1; x < width - 1; ++x) {
|
| + scanline[x] = kRed;
|
| + }
|
| + scanline[width-1] = kBlue;
|
|
|
| - for (int y = 1; y < height/2; ++y) {
|
| + for (int y = 2; y < height/2; ++y) {
|
| scanline = result->getAddr32(0, y);
|
| - scanline[0] = SK_ColorRED;
|
| - for (int x = 1; x < width/2; ++x) {
|
| - scanline[x] = SK_ColorBLACK;
|
| + scanline[0] = kBlue;
|
| + scanline[1] = kRed;
|
| + for (int x = 2; x < width/2; ++x) {
|
| + scanline[x] = kBlack;
|
| }
|
| - for (int x = width/2; x < width-1; ++x) {
|
| - scanline[x] = SK_ColorWHITE;
|
| + for (int x = width/2; x < width-2; ++x) {
|
| + scanline[x] = kWhite;
|
| }
|
| - scanline[width-1] = SK_ColorRED;
|
| + scanline[width-2] = kRed;
|
| + scanline[width-1] = kBlue;
|
| }
|
|
|
| - for (int y = height/2; y < height-1; ++y) {
|
| + for (int y = height/2; y < height-2; ++y) {
|
| scanline = result->getAddr32(0, y);
|
| - scanline[0] = SK_ColorRED;
|
| - for (int x = 1; x < width/2; ++x) {
|
| - scanline[x] = SK_ColorWHITE;
|
| + scanline[0] = kBlue;
|
| + scanline[1] = kRed;
|
| + for (int x = 2; x < width/2; ++x) {
|
| + scanline[x] = kWhite;
|
| }
|
| - for (int x = width/2; x < width-1; ++x) {
|
| - scanline[x] = SK_ColorBLACK;
|
| + for (int x = width/2; x < width-2; ++x) {
|
| + scanline[x] = kBlack;
|
| }
|
| - scanline[width-1] = SK_ColorRED;
|
| + scanline[width-2] = kRed;
|
| + scanline[width-1] = kBlue;
|
| + }
|
| +
|
| + scanline = result->getAddr32(0, height-2);
|
| + scanline[0] = kBlue;
|
| + for (int x = 1; x < width - 1; ++x) {
|
| + scanline[x] = kRed;
|
| }
|
| + scanline[width-1] = kBlue;
|
|
|
| scanline = result->getAddr32(0, height-1);
|
| for (int x = 0; x < width; ++x) {
|
| - scanline[x] = SK_ColorRED;
|
| + scanline[x] = kBlue;
|
| }
|
| result->setImmutable();
|
| }
|
| @@ -75,23 +97,23 @@ protected:
|
| }
|
|
|
| virtual void onOnceBeforeDraw() SK_OVERRIDE {
|
| - make_red_ringed_bitmap(&fBitmapSmall, kSmallTextureSize, kSmallTextureSize);
|
| + make_ringed_bitmap(&fBitmapSmall, kSmallTextureSize, kSmallTextureSize);
|
|
|
| // To exercise the GPU's tiling path we need a texture
|
| // too big for the GPU to handle in one go
|
| - make_red_ringed_bitmap(&fBitmapBig, 2*kMaxTextureSize, 2*kMaxTextureSize);
|
| + make_ringed_bitmap(&fBitmapBig, 2*kMaxTextureSize, 2*kMaxTextureSize);
|
| }
|
|
|
| // Draw only the center of the small bitmap
|
| void drawCase1(SkCanvas* canvas, int transX, int transY,
|
| - SkCanvas::DrawBitmapRectFlags flags, bool filter) {
|
| - SkRect src = SkRect::MakeXYWH(1, 1,
|
| - kSmallTextureSize-2,
|
| - kSmallTextureSize-2);
|
| + SkCanvas::DrawBitmapRectFlags flags, SkPaint::FilterLevel filter) {
|
| + SkRect src = SkRect::MakeXYWH(2, 2,
|
| + kSmallTextureSize-4,
|
| + kSmallTextureSize-4);
|
| SkRect dst = SkRect::MakeXYWH(0, 0, SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
|
|
|
| SkPaint paint;
|
| - paint.setFilterLevel(filter ? SkPaint::kLow_FilterLevel : SkPaint::kNone_FilterLevel);
|
| + paint.setFilterLevel(filter);
|
|
|
| canvas->save();
|
| canvas->translate(SkIntToScalar(transX), SkIntToScalar(transY));
|
| @@ -101,14 +123,14 @@ protected:
|
|
|
| // Draw almost all of the large bitmap
|
| void drawCase2(SkCanvas* canvas, int transX, int transY,
|
| - SkCanvas::DrawBitmapRectFlags flags, bool filter) {
|
| - SkRect src = SkRect::MakeXYWH(1, 1,
|
| - SkIntToScalar(fBitmapBig.width()-2),
|
| - SkIntToScalar(fBitmapBig.height()-2));
|
| + SkCanvas::DrawBitmapRectFlags flags, SkPaint::FilterLevel filter) {
|
| + SkRect src = SkRect::MakeXYWH(2, 2,
|
| + SkIntToScalar(fBitmapBig.width()-4),
|
| + SkIntToScalar(fBitmapBig.height()-4));
|
| SkRect dst = SkRect::MakeXYWH(0, 0, SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
|
|
|
| SkPaint paint;
|
| - paint.setFilterLevel(filter ? SkPaint::kLow_FilterLevel : SkPaint::kNone_FilterLevel);
|
| + paint.setFilterLevel(filter);
|
|
|
| canvas->save();
|
| canvas->translate(SkIntToScalar(transX), SkIntToScalar(transY));
|
| @@ -118,14 +140,14 @@ protected:
|
|
|
| // Draw ~1/4 of the large bitmap
|
| void drawCase3(SkCanvas* canvas, int transX, int transY,
|
| - SkCanvas::DrawBitmapRectFlags flags, bool filter) {
|
| - SkRect src = SkRect::MakeXYWH(1, 1,
|
| - SkIntToScalar(fBitmapBig.width()/2-1),
|
| - SkIntToScalar(fBitmapBig.height()/2-1));
|
| + SkCanvas::DrawBitmapRectFlags flags, SkPaint::FilterLevel filter) {
|
| + SkRect src = SkRect::MakeXYWH(2, 2,
|
| + SkIntToScalar(fBitmapBig.width()/2-2),
|
| + SkIntToScalar(fBitmapBig.height()/2-2));
|
| SkRect dst = SkRect::MakeXYWH(0, 0, SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
|
|
|
| SkPaint paint;
|
| - paint.setFilterLevel(filter ? SkPaint::kLow_FilterLevel : SkPaint::kNone_FilterLevel);
|
| + paint.setFilterLevel(filter);
|
|
|
| canvas->save();
|
| canvas->translate(SkIntToScalar(transX), SkIntToScalar(transY));
|
| @@ -135,14 +157,14 @@ protected:
|
|
|
| // Draw the center of the small bitmap with a mask filter
|
| void drawCase4(SkCanvas* canvas, int transX, int transY,
|
| - SkCanvas::DrawBitmapRectFlags flags, bool filter) {
|
| - SkRect src = SkRect::MakeXYWH(1, 1,
|
| - kSmallTextureSize-2,
|
| - kSmallTextureSize-2);
|
| + SkCanvas::DrawBitmapRectFlags flags, SkPaint::FilterLevel filter) {
|
| + SkRect src = SkRect::MakeXYWH(2, 2,
|
| + kSmallTextureSize-4,
|
| + kSmallTextureSize-4);
|
| SkRect dst = SkRect::MakeXYWH(0, 0, SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
|
|
|
| SkPaint paint;
|
| - paint.setFilterLevel(filter ? SkPaint::kLow_FilterLevel : SkPaint::kNone_FilterLevel);
|
| + paint.setFilterLevel(filter);
|
| SkMaskFilter* mf = SkBlurMaskFilter::Create(SkBlurMaskFilter::kNormal_BlurStyle,
|
| SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(3)));
|
| paint.setMaskFilter(mf)->unref();
|
| @@ -157,19 +179,27 @@ protected:
|
|
|
| canvas->clear(SK_ColorGRAY);
|
|
|
| + // Currently there are no test cases with medium filtering since medium uses mip-mapping and
|
| + // these draws are always upscaling.
|
| +
|
| // First draw a column with no bleeding, tiling, or filtering
|
| - this->drawCase1(canvas, kCol0X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, false);
|
| - this->drawCase2(canvas, kCol0X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, false);
|
| - this->drawCase3(canvas, kCol0X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, false);
|
| - this->drawCase4(canvas, kCol0X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, false);
|
| -
|
| - // Then draw a column with no bleeding or tiling but with filtering
|
| - this->drawCase1(canvas, kCol1X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, true);
|
| - this->drawCase2(canvas, kCol1X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, true);
|
| - this->drawCase3(canvas, kCol1X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, true);
|
| - this->drawCase4(canvas, kCol1X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, true);
|
| -
|
| -
|
| + this->drawCase1(canvas, kCol0X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kNone_FilterLevel);
|
| + this->drawCase2(canvas, kCol0X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kNone_FilterLevel);
|
| + this->drawCase3(canvas, kCol0X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kNone_FilterLevel);
|
| + this->drawCase4(canvas, kCol0X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kNone_FilterLevel);
|
| +
|
| + // Then draw a column with no bleeding or tiling but with low filtering
|
| + this->drawCase1(canvas, kCol1X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel);
|
| + this->drawCase2(canvas, kCol1X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel);
|
| + this->drawCase3(canvas, kCol1X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel);
|
| + this->drawCase4(canvas, kCol1X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel);
|
| +
|
| + // Then draw a column with no bleeding or tiling but with high filtering
|
| + this->drawCase1(canvas, kCol2X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel);
|
| + this->drawCase2(canvas, kCol2X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel);
|
| + this->drawCase3(canvas, kCol2X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel);
|
| + this->drawCase4(canvas, kCol2X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel);
|
| +
|
| #if SK_SUPPORT_GPU
|
| GrContext* ctx = GM::GetGr(canvas);
|
| int oldMaxTextureSize = 0;
|
| @@ -180,17 +210,29 @@ protected:
|
| }
|
| #endif
|
|
|
| - // Then draw a column with no bleeding but with tiling and filtering
|
| - this->drawCase1(canvas, kCol2X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, true);
|
| - this->drawCase2(canvas, kCol2X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, true);
|
| - this->drawCase3(canvas, kCol2X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, true);
|
| - this->drawCase4(canvas, kCol2X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, true);
|
| -
|
| - // Finally draw a column with all three (bleeding, tiling, and filtering)
|
| - this->drawCase1(canvas, kCol3X, kRow0Y, SkCanvas::kBleed_DrawBitmapRectFlag, true);
|
| - this->drawCase2(canvas, kCol3X, kRow1Y, SkCanvas::kBleed_DrawBitmapRectFlag, true);
|
| - this->drawCase3(canvas, kCol3X, kRow2Y, SkCanvas::kBleed_DrawBitmapRectFlag, true);
|
| - this->drawCase4(canvas, kCol3X, kRow3Y, SkCanvas::kBleed_DrawBitmapRectFlag, true);
|
| + // Then draw a column with no bleeding but with tiling and low filtering
|
| + this->drawCase1(canvas, kCol3X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel);
|
| + this->drawCase2(canvas, kCol3X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel);
|
| + this->drawCase3(canvas, kCol3X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel);
|
| + this->drawCase4(canvas, kCol3X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel);
|
| +
|
| + // Then draw a column with no bleeding but with tiling and high filtering
|
| + this->drawCase1(canvas, kCol4X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel);
|
| + this->drawCase2(canvas, kCol4X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel);
|
| + this->drawCase3(canvas, kCol4X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel);
|
| + this->drawCase4(canvas, kCol4X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel);
|
| +
|
| + // Then draw a column with bleeding, tiling, and low filtering
|
| + this->drawCase1(canvas, kCol5X, kRow0Y, SkCanvas::kBleed_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel);
|
| + this->drawCase2(canvas, kCol5X, kRow1Y, SkCanvas::kBleed_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel);
|
| + this->drawCase3(canvas, kCol5X, kRow2Y, SkCanvas::kBleed_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel);
|
| + this->drawCase4(canvas, kCol5X, kRow3Y, SkCanvas::kBleed_DrawBitmapRectFlag, SkPaint::kLow_FilterLevel);
|
| +
|
| + // Finally draw a column with bleeding, tiling, and high filtering
|
| + this->drawCase1(canvas, kCol6X, kRow0Y, SkCanvas::kBleed_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel);
|
| + this->drawCase2(canvas, kCol6X, kRow1Y, SkCanvas::kBleed_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel);
|
| + this->drawCase3(canvas, kCol6X, kRow2Y, SkCanvas::kBleed_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel);
|
| + this->drawCase4(canvas, kCol6X, kRow3Y, SkCanvas::kBleed_DrawBitmapRectFlag, SkPaint::kHigh_FilterLevel);
|
|
|
| #if SK_SUPPORT_GPU
|
| if (NULL != ctx) {
|
| @@ -200,14 +242,17 @@ protected:
|
| }
|
|
|
| private:
|
| - static const int kBlockSize = 90;
|
| - static const int kBlockSpacing = 10;
|
| + static const int kBlockSize = 70;
|
| + static const int kBlockSpacing = 5;
|
|
|
| static const int kCol0X = kBlockSpacing;
|
| static const int kCol1X = 2*kBlockSpacing + kBlockSize;
|
| static const int kCol2X = 3*kBlockSpacing + 2*kBlockSize;
|
| static const int kCol3X = 4*kBlockSpacing + 3*kBlockSize;
|
| - static const int kWidth = 5*kBlockSpacing + 4*kBlockSize;
|
| + static const int kCol4X = 5*kBlockSpacing + 4*kBlockSize;
|
| + static const int kCol5X = 6*kBlockSpacing + 5*kBlockSize;
|
| + static const int kCol6X = 7*kBlockSpacing + 6*kBlockSize;
|
| + static const int kWidth = 8*kBlockSpacing + 7*kBlockSize;
|
|
|
| static const int kRow0Y = kBlockSpacing;
|
| static const int kRow1Y = 2*kBlockSpacing + kBlockSize;
|
| @@ -215,7 +260,7 @@ private:
|
| static const int kRow3Y = 4*kBlockSpacing + 3*kBlockSize;
|
| static const int kHeight = 5*kBlockSpacing + 4*kBlockSize;
|
|
|
| - static const int kSmallTextureSize = 4;
|
| + static const int kSmallTextureSize = 6;
|
| static const int kMaxTextureSize = 32;
|
|
|
| SkBitmap fBitmapSmall;
|
|
|