| Index: cc/output/gl_renderer.cc
|
| diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc
|
| index 6bb6f439ed849eb831c38c3287eaa776d4160f6d..a29cb205d8e02fe856b36536b7a3da4609f2bb8f 100644
|
| --- a/cc/output/gl_renderer.cc
|
| +++ b/cc/output/gl_renderer.cc
|
| @@ -1421,15 +1421,13 @@ bool GLRenderer::SetupQuadForAntialiasing(
|
| gfx::PointF top_left = tile_rect.origin();
|
| gfx::PointF top_right = tile_rect.top_right();
|
|
|
| - // Map points to device space.
|
| + // Map points to device space. We ignore |clipped|, since the result of
|
| + // |MapPoint()| still produces a valid point to draw the quad with. When
|
| + // clipped, the point will be outside of the viewport. See crbug.com/416367.
|
| bottom_right = MathUtil::MapPoint(device_transform, bottom_right, &clipped);
|
| - DCHECK(!clipped);
|
| bottom_left = MathUtil::MapPoint(device_transform, bottom_left, &clipped);
|
| - DCHECK(!clipped);
|
| top_left = MathUtil::MapPoint(device_transform, top_left, &clipped);
|
| - DCHECK(!clipped);
|
| top_right = MathUtil::MapPoint(device_transform, top_right, &clipped);
|
| - DCHECK(!clipped);
|
|
|
| LayerQuad::Edge bottom_edge(bottom_right, bottom_left);
|
| LayerQuad::Edge left_edge(bottom_left, top_left);
|
|
|