| Index: chrome/test/data/webrtc/manual/peerconnection-help.html
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| diff --git a/chrome/test/data/webrtc/manual/peerconnection-help.html b/chrome/test/data/webrtc/manual/peerconnection-help.html
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| -<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
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| -<html>
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| -<head>
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| - <title>WebRTC PeerConnection Manual Test Help Page</title>
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| - <link rel="StyleSheet" type="text/css" href="stylesheet.css">
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| - <meta charset="utf-8">
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| -</head>
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| -<body>
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| -
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| -<h1>WebRTC PeerConnection Manual Test Help Page</h1>
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| -<p>
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| - The test page is intended for testing WebRTC calls.
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| -
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| - This is how you set up a normal call:
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| -</p>
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| -<ol>
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| - <li>Open this page in two tabs.</li>
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| - <li>Start the peerconnection server. Click on the question mark next
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| - to the 'server' field for instruction on how to do that. The easiest
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| - thing is to start it on localhost, but you can start it on any
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| - machine you like and connect to hostname:8888.</li>
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| - <li>Click the Connect button in both tabs.</li>
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| - <li>Click the Call:Negotiate button in one of the tabs. You should see a bunch
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| - of printouts when this happens. Note that no streams are sent to
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| - begin with (although you could run steps 5-6 before this step to get streams
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| - even in the initial call).</li>
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| - <li>Grant media access using the checkboxes and Request button.</li>
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| - <li>Add the local stream by clicking the "Add" button, in both tabs.</li>
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| - <li>Now you must re-negotiate the call by clicking on Negotiate again.</li>
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| - <li>You should now have a call up and both sides should be receiving
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| - media data (depending on what access you granted on the respective
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| - pages).</li>
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| - <li>You can now choose to stop, re-request, re-send or disable streams
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| - in any way you like, or hang up and re-start the call. You don't
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| - need to disconnect: that's done automatically when you close the
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| - page. Hanging up is NOT done automatically though.</li>
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| -</ol>
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| -
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| -<p>
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| - To create a data channel:
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| -</p>
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| -<ol>
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| - <li>Make sure Chrome is started with the --enable-data-channels flag.</li>
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| - <li>Follow the instructions above to connect two tabs to a
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| - peerconnection_server.</li>
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| - <li>Click the Data channel: Create button in one tab. Notice the status
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| - changes to "connecting".</li>
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| - <li>Click the Call:Negotiate button. You should see the status change to
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| - "open" in both tabs. </li>
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| - <li>Enter text in the textbox next to the Send data button and then click Send
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| - data. Notice the text is received in the remote tab in the Received on data
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| - channel text box. Data can be sent in both direct.</li>
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| - <li>To close the channel press the Close button followed by Negotiate. Notice
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| - the status change to "closed"</li>
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| -</ol>
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| -
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| -<p>Detailed descriptions:</p>
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| -<ul>
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| - <li>Connect - once a connection is established, you generally won't
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| - need to click this button again. Connecting really isn't something
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| - related to WebRTC as such, it's just the signalling solution.</li>
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| - <li>Note that if more than two users/machines have established a
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| - connection to the same PC server, you will get an error when
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| - pressing this button. The test is hard-coded to only allow 2 peers
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| - on the server at the same time.</li>
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| - <li>Pressing the Add button for local streams will in effect add
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| - the current local stream, such as it is, to the current
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| - peerconnection.</li>
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| - <li>If you request user media again, it will overwrite the current
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| - local stream with the new one. This means that pressing Add will
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| - add the stream you just got from the request. The code will not
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| - attempt to stop or remove the previous stream from the
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| - peerconnection, so depending on peerconnection's semantics the old
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| - stream will remain with the peerconnection (perhaps the streams will
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| - be sent simultaneously?)</li>
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| - <li>Hang Up will clear away peer connections on both sides, and a new
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| - call can be started if desired. The peers remain connected to the
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| - peerconnection server.</li>
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| - <li>The Toggle buttons will set the .enabled properties on the first
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| - video and audio track for the local or remote stream, respectively.
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| - This is effectively a temporary "mute" for the streams.</li>
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| - <li>Stop terminates a stream, which means it will no longer send any
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| - more data.</li>
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| - <li>Remove will remove the current local stream from the current
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| - peerconnection. For instance, you should be able to send a stream,
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| - remove it, re-request a new stream and send that within the same
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| - call. Note that re-requesting user media overwrites the current
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| - media stream, so the reverse is not possible.</li>
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| - <li>The PeerConnection constraints field can pass in constraints for the
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| - peerconnection to be established. The code will attempt to eval the code
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| - you write in and pass it whenever the code asks for constraints.
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| - [experimental]</li>
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| - <li>The Force Opus checkbox will remove all codecs except OPUS for all
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| - outgoing messages sent by this page. Note that this ONLY means that
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| - we are guaranteed to send Opus to the other side; it does NOT mean
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| - that the other side will necessarily send Opus to us. To do that,
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| - you need to check the box on the other side too. You can either
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| - check the box before the call, or check the box and then re-send the
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| - local stream.</li>
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| -</ul>
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| -
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| -
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| -
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| -</body>
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| -</html>
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