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-<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN"> |
-<html> |
-<head> |
- <title>WebRTC PeerConnection Manual Test Help Page</title> |
- <link rel="StyleSheet" type="text/css" href="stylesheet.css"> |
- <meta charset="utf-8"> |
-</head> |
-<body> |
- |
-<h1>WebRTC PeerConnection Manual Test Help Page</h1> |
-<p> |
- The test page is intended for testing WebRTC calls. |
- |
- This is how you set up a normal call: |
-</p> |
-<ol> |
- <li>Open this page in two tabs.</li> |
- <li>Start the peerconnection server. Click on the question mark next |
- to the 'server' field for instruction on how to do that. The easiest |
- thing is to start it on localhost, but you can start it on any |
- machine you like and connect to hostname:8888.</li> |
- <li>Click the Connect button in both tabs.</li> |
- <li>Click the Call:Negotiate button in one of the tabs. You should see a bunch |
- of printouts when this happens. Note that no streams are sent to |
- begin with (although you could run steps 5-6 before this step to get streams |
- even in the initial call).</li> |
- <li>Grant media access using the checkboxes and Request button.</li> |
- <li>Add the local stream by clicking the "Add" button, in both tabs.</li> |
- <li>Now you must re-negotiate the call by clicking on Negotiate again.</li> |
- <li>You should now have a call up and both sides should be receiving |
- media data (depending on what access you granted on the respective |
- pages).</li> |
- <li>You can now choose to stop, re-request, re-send or disable streams |
- in any way you like, or hang up and re-start the call. You don't |
- need to disconnect: that's done automatically when you close the |
- page. Hanging up is NOT done automatically though.</li> |
-</ol> |
- |
-<p> |
- To create a data channel: |
-</p> |
-<ol> |
- <li>Make sure Chrome is started with the --enable-data-channels flag.</li> |
- <li>Follow the instructions above to connect two tabs to a |
- peerconnection_server.</li> |
- <li>Click the Data channel: Create button in one tab. Notice the status |
- changes to "connecting".</li> |
- <li>Click the Call:Negotiate button. You should see the status change to |
- "open" in both tabs. </li> |
- <li>Enter text in the textbox next to the Send data button and then click Send |
- data. Notice the text is received in the remote tab in the Received on data |
- channel text box. Data can be sent in both direct.</li> |
- <li>To close the channel press the Close button followed by Negotiate. Notice |
- the status change to "closed"</li> |
-</ol> |
- |
-<p>Detailed descriptions:</p> |
-<ul> |
- <li>Connect - once a connection is established, you generally won't |
- need to click this button again. Connecting really isn't something |
- related to WebRTC as such, it's just the signalling solution.</li> |
- <li>Note that if more than two users/machines have established a |
- connection to the same PC server, you will get an error when |
- pressing this button. The test is hard-coded to only allow 2 peers |
- on the server at the same time.</li> |
- <li>Pressing the Add button for local streams will in effect add |
- the current local stream, such as it is, to the current |
- peerconnection.</li> |
- <li>If you request user media again, it will overwrite the current |
- local stream with the new one. This means that pressing Add will |
- add the stream you just got from the request. The code will not |
- attempt to stop or remove the previous stream from the |
- peerconnection, so depending on peerconnection's semantics the old |
- stream will remain with the peerconnection (perhaps the streams will |
- be sent simultaneously?)</li> |
- <li>Hang Up will clear away peer connections on both sides, and a new |
- call can be started if desired. The peers remain connected to the |
- peerconnection server.</li> |
- <li>The Toggle buttons will set the .enabled properties on the first |
- video and audio track for the local or remote stream, respectively. |
- This is effectively a temporary "mute" for the streams.</li> |
- <li>Stop terminates a stream, which means it will no longer send any |
- more data.</li> |
- <li>Remove will remove the current local stream from the current |
- peerconnection. For instance, you should be able to send a stream, |
- remove it, re-request a new stream and send that within the same |
- call. Note that re-requesting user media overwrites the current |
- media stream, so the reverse is not possible.</li> |
- <li>The PeerConnection constraints field can pass in constraints for the |
- peerconnection to be established. The code will attempt to eval the code |
- you write in and pass it whenever the code asks for constraints. |
- [experimental]</li> |
- <li>The Force Opus checkbox will remove all codecs except OPUS for all |
- outgoing messages sent by this page. Note that this ONLY means that |
- we are guaranteed to send Opus to the other side; it does NOT mean |
- that the other side will necessarily send Opus to us. To do that, |
- you need to check the box on the other side too. You can either |
- check the box before the call, or check the box and then re-send the |
- local stream.</li> |
-</ul> |
- |
- |
- |
-</body> |
-</html> |