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Unified Diff: chrome/test/data/webrtc/manual/peerconnection-help.html

Issue 609733002: Replace peerconnection.html with a redirect to github. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fixed HTML errors Created 6 years, 3 months ago
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Index: chrome/test/data/webrtc/manual/peerconnection-help.html
diff --git a/chrome/test/data/webrtc/manual/peerconnection-help.html b/chrome/test/data/webrtc/manual/peerconnection-help.html
deleted file mode 100644
index f3eb096d8d500dd78f5eab00a5fd6469528548a9..0000000000000000000000000000000000000000
--- a/chrome/test/data/webrtc/manual/peerconnection-help.html
+++ /dev/null
@@ -1,105 +0,0 @@
-<!DOCTYPE HTML PUBLIC "-//IETF//DTD HTML//EN">
-<html>
-<head>
- <title>WebRTC PeerConnection Manual Test Help Page</title>
- <link rel="StyleSheet" type="text/css" href="stylesheet.css">
- <meta charset="utf-8">
-</head>
-<body>
-
-<h1>WebRTC PeerConnection Manual Test Help Page</h1>
-<p>
- The test page is intended for testing WebRTC calls.
-
- This is how you set up a normal call:
-</p>
-<ol>
- <li>Open this page in two tabs.</li>
- <li>Start the peerconnection server. Click on the question mark next
- to the 'server' field for instruction on how to do that. The easiest
- thing is to start it on localhost, but you can start it on any
- machine you like and connect to hostname:8888.</li>
- <li>Click the Connect button in both tabs.</li>
- <li>Click the Call:Negotiate button in one of the tabs. You should see a bunch
- of printouts when this happens. Note that no streams are sent to
- begin with (although you could run steps 5-6 before this step to get streams
- even in the initial call).</li>
- <li>Grant media access using the checkboxes and Request button.</li>
- <li>Add the local stream by clicking the "Add" button, in both tabs.</li>
- <li>Now you must re-negotiate the call by clicking on Negotiate again.</li>
- <li>You should now have a call up and both sides should be receiving
- media data (depending on what access you granted on the respective
- pages).</li>
- <li>You can now choose to stop, re-request, re-send or disable streams
- in any way you like, or hang up and re-start the call. You don't
- need to disconnect: that's done automatically when you close the
- page. Hanging up is NOT done automatically though.</li>
-</ol>
-
-<p>
- To create a data channel:
-</p>
-<ol>
- <li>Make sure Chrome is started with the --enable-data-channels flag.</li>
- <li>Follow the instructions above to connect two tabs to a
- peerconnection_server.</li>
- <li>Click the Data channel: Create button in one tab. Notice the status
- changes to "connecting".</li>
- <li>Click the Call:Negotiate button. You should see the status change to
- "open" in both tabs. </li>
- <li>Enter text in the textbox next to the Send data button and then click Send
- data. Notice the text is received in the remote tab in the Received on data
- channel text box. Data can be sent in both direct.</li>
- <li>To close the channel press the Close button followed by Negotiate. Notice
- the status change to "closed"</li>
-</ol>
-
-<p>Detailed descriptions:</p>
-<ul>
- <li>Connect - once a connection is established, you generally won't
- need to click this button again. Connecting really isn't something
- related to WebRTC as such, it's just the signalling solution.</li>
- <li>Note that if more than two users/machines have established a
- connection to the same PC server, you will get an error when
- pressing this button. The test is hard-coded to only allow 2 peers
- on the server at the same time.</li>
- <li>Pressing the Add button for local streams will in effect add
- the current local stream, such as it is, to the current
- peerconnection.</li>
- <li>If you request user media again, it will overwrite the current
- local stream with the new one. This means that pressing Add will
- add the stream you just got from the request. The code will not
- attempt to stop or remove the previous stream from the
- peerconnection, so depending on peerconnection's semantics the old
- stream will remain with the peerconnection (perhaps the streams will
- be sent simultaneously?)</li>
- <li>Hang Up will clear away peer connections on both sides, and a new
- call can be started if desired. The peers remain connected to the
- peerconnection server.</li>
- <li>The Toggle buttons will set the .enabled properties on the first
- video and audio track for the local or remote stream, respectively.
- This is effectively a temporary "mute" for the streams.</li>
- <li>Stop terminates a stream, which means it will no longer send any
- more data.</li>
- <li>Remove will remove the current local stream from the current
- peerconnection. For instance, you should be able to send a stream,
- remove it, re-request a new stream and send that within the same
- call. Note that re-requesting user media overwrites the current
- media stream, so the reverse is not possible.</li>
- <li>The PeerConnection constraints field can pass in constraints for the
- peerconnection to be established. The code will attempt to eval the code
- you write in and pass it whenever the code asks for constraints.
- [experimental]</li>
- <li>The Force Opus checkbox will remove all codecs except OPUS for all
- outgoing messages sent by this page. Note that this ONLY means that
- we are guaranteed to send Opus to the other side; it does NOT mean
- that the other side will necessarily send Opus to us. To do that,
- you need to check the box on the other side too. You can either
- check the box before the call, or check the box and then re-send the
- local stream.</li>
-</ul>
-
-
-
-</body>
-</html>
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