| Index: src/core/SkBitmapProcShader.cpp
|
| diff --git a/src/core/SkBitmapProcShader.cpp b/src/core/SkBitmapProcShader.cpp
|
| index 9c900d35f85ae5e30f734e2927321d32676e82bf..a9798b8e24c3d4e816eac484b561ae3d00ef7e67 100644
|
| --- a/src/core/SkBitmapProcShader.cpp
|
| +++ b/src/core/SkBitmapProcShader.cpp
|
| @@ -459,9 +459,9 @@ bool SkBitmapProcShader::asFragmentProcessor(GrContext* context, const SkPaint&
|
|
|
| }
|
| GrTextureParams params(tm, textureFilterMode);
|
| - GrTexture* texture = GrLockAndRefCachedBitmapTexture(context, fRawBitmap, ¶ms);
|
| + SkAutoTUnref<GrTexture> texture(GrRefCachedBitmapTexture(context, fRawBitmap, ¶ms));
|
|
|
| - if (NULL == texture) {
|
| + if (!texture) {
|
| SkErrorInternals::SetError( kInternalError_SkError,
|
| "Couldn't convert bitmap to texture.");
|
| return false;
|
| @@ -476,7 +476,6 @@ bool SkBitmapProcShader::asFragmentProcessor(GrContext* context, const SkPaint&
|
| } else {
|
| *fp = GrSimpleTextureEffect::Create(texture, matrix, params);
|
| }
|
| - GrUnlockAndUnrefCachedBitmapTexture(texture);
|
|
|
| return true;
|
| }
|
|
|