Index: include/gpu/GrContext.h |
diff --git a/include/gpu/GrContext.h b/include/gpu/GrContext.h |
index 4500936b82076d19210207409338f627854e9d77..aa127a58e248d29cd878225ac03d97b9366a00ed 100644 |
--- a/include/gpu/GrContext.h |
+++ b/include/gpu/GrContext.h |
@@ -290,15 +290,13 @@ public: |
* tiling non-power-of-two textures on APIs that don't support this (e.g. |
* unextended GLES2). Tiling a NPOT texture created by lockScratchTexture on |
* such an API will create gaps in the tiling pattern. This includes clamp |
- * mode. (This may be addressed in a future update.) |
- */ |
- GrTexture* lockAndRefScratchTexture(const GrTextureDesc&, ScratchTexMatch match); |
- |
- /** |
- * When done with an entry, call unlockScratchTexture(entry) on it, which returns |
- * it to the cache, where it may be purged. This does not unref the texture. |
+ * mode. (This may be addressed in a future update.)7 |
bsalomon
2014/10/07 04:07:55
will remove the stray 7 and fix up sentence in sub
|
+ * |
+ * internalFlags is a temporary workaround until changes in the internal |
+ * architectural changes are complete. Use the default value. |
*/ |
- void unlockScratchTexture(GrTexture* texture); |
+ GrTexture* lockAndRefScratchTexture(const GrTextureDesc&, ScratchTexMatch match, |
+ uint32_t internalFlags = 0); |
/** |
* Creates a texture that is outside the cache. Does not count against |
@@ -1075,15 +1073,7 @@ private: |
size_t rowBytes, |
bool filter); |
- // Needed so GrTexture's returnToCache helper function can call |
- // addExistingTextureToCache |
- friend class GrTexture; |
- friend class GrStencilAndCoverPathRenderer; |
- friend class GrStencilAndCoverTextContext; |
- |
- // Add an existing texture to the texture cache. This is intended solely |
- // for use with textures released from an GrAutoScratchTexture. |
- void addExistingTextureToCache(GrTexture* texture); |
+ bool createNewScratchTexture(const GrTextureDesc& desc); |
/** |
* These functions create premul <-> unpremul effects if it is possible to generate a pair |
@@ -1103,8 +1093,7 @@ private: |
}; |
/** |
- * Gets and locks a scratch texture from a descriptor using either exact or approximate criteria. |
- * Unlocks texture in the destructor. |
+ * This is deprecated. Don't use it. |
*/ |
class SK_API GrAutoScratchTexture : public ::SkNoncopyable { |
public: |
@@ -1115,10 +1104,11 @@ public: |
GrAutoScratchTexture(GrContext* context, |
const GrTextureDesc& desc, |
- GrContext::ScratchTexMatch match = GrContext::kApprox_ScratchTexMatch) |
+ GrContext::ScratchTexMatch match = GrContext::kApprox_ScratchTexMatch, |
+ uint32_t internalFlags = 0) |
: fContext(NULL) |
, fTexture(NULL) { |
- this->set(context, desc, match); |
+ this->set(context, desc, match, internalFlags); |
} |
~GrAutoScratchTexture() { |
@@ -1127,34 +1117,26 @@ public: |
void reset() { |
if (fContext && fTexture) { |
- fContext->unlockScratchTexture(fTexture); |
fTexture->unref(); |
fTexture = NULL; |
} |
} |
- /* |
- * When detaching a texture we do not unlock it in the texture cache but |
- * we do set the returnToCache flag. In this way the texture remains |
- * "locked" in the texture cache until it is freed and recycled in |
- * GrTexture::internal_dispose. In reality, the texture has been removed |
- * from the cache (because this is in AutoScratchTexture) and by not |
- * calling unlockScratchTexture we simply don't re-add it. It will be |
- * reattached in GrTexture::internal_dispose. |
- * |
- * Note that the caller is assumed to accept and manage the ref to the |
- * returned texture. |
- */ |
- GrTexture* detach(); |
+ GrTexture* detach() { |
+ GrTexture* texture = fTexture; |
+ fTexture = NULL; |
+ return texture; |
+ } |
GrTexture* set(GrContext* context, |
const GrTextureDesc& desc, |
- GrContext::ScratchTexMatch match = GrContext::kApprox_ScratchTexMatch) { |
+ GrContext::ScratchTexMatch match = GrContext::kApprox_ScratchTexMatch, |
+ uint32_t internalFlags = 0) { |
this->reset(); |
fContext = context; |
if (fContext) { |
- fTexture = fContext->lockAndRefScratchTexture(desc, match); |
+ fTexture = fContext->lockAndRefScratchTexture(desc, match, internalFlags); |
if (NULL == fTexture) { |
fContext = NULL; |
} |